There's a new update out today for everyone with the following changes/improvements: Usability Improvements We've implemented several new usability improvements to existing features, based in large part on the suggestions from this thread (although many of these were also suggested previously other places as well): https://app.roll20.net/forum/post/144412/character-sheet-poor-interactive-experience#post-144412
When closing Character and Handout editors, you will now be returned to the previous view state.
When opening Character editor, you will be editing the tab you were currently on in the viewer.
Clicking "Save Changes" in Character editor also saves all pending attribute + ability changes.
Shift+Clicking on the Settings icon when a token is selected, or Shift+Double Clicking on token directly will now open the attached Character if the token represents a Character; alt+click opens the character to attributes/abilities screen.
Shift+Clicking on Macros in the macro quick-bar will open the macro or ability editor (depending on the type) to that macro/ability.
Adding macros to macro bar automatically shows the macro bar if it's not shown already.
Fixed a bug where if you had drawings selected at the same time as objects which snap to the grid (e.g. tokens), the tokens and drawings would not keep their relative positions when the group snapped to the grid.
Rotation/Scaling of Groups A lot of behind-the-scenes work was done on the rendering engine, so please let me know if you see anything behaving in a way it shouldn't. In particular, you can now scale and rotate groups of objects, and there have been numerous bugfixes to things like the handouts viewer and the bubble permissions. We know that you wargamers out there are going to want even more rotation options, and we're "working on it" :-) Marketplace Modules Now Listed There is now a section of the Roll20 Marketplace which lists modules (there are still only the two, though). In addition we've added a direct link to the companion PDF guide for modules that have those (right now just Forstor Nagar) to the Create New Campaign page, so hopefully it will be easier to find. There were also a couple of improvements to the API system (see the API forum for those) and we're going to be conducting a trial of our WebRTC implementation from now until Friday, so check out this thread for more info on that. Enjoy!