Campaign Details: Characters are currently between 100 - 150
at this time. With a 30% Increase for Disadvantages. Some characters
have been adventuring longer, (Since 1st Adventure or "1st Season")
They've naturally accrued more experience. We give the option to loan
new plays some bonus points which are paid back along the way. (No one
wants to be 100 pt character in a group of 145's. Though we also want to
reward time spent playing the story.) Count on making a 125 point
character. Technology Level ranges from 9,10,11. Some Alien
Speices have better technology. As you go farther away from the Core
Worlds technology becomes less. When you make your character you'll be
able to choose between TL 9 and 10. (11 is sorta plot device items "the
Lost Tech" from lost golden age of Technology.) So, currently the Stella
Sigma Sector is in a Dark Age of sorts. <a href="http://stellarwinds.wikidot.com/the-species" rel="nofollow">http://stellarwinds.wikidot.com/the-species</a> (These are the races. Note Wiki is work in progress.) Magic
is certainly allowed. (As we can sorta think of this as DnD in space.)
Though magic is also dangerous as it has deep ties to darker powers, and
mysticism (Think Warhammer 40k in that aspect.) As for Divine
powers, Not so much. We've sorta gone with the whole, magic is magic.
(Like Skyrim). You can specialize, or multi-class in the various schools
/ magical art. A healer, is just mage with spells from healing school
magic. As for Pantheons. There are countless spiritual faiths
all through the stars with all kinds of religious believes and so on.
Nothing official. ---- The group we have assembled so far
has been playing with one another for over two years. Alot of our
players are invested the various drama, high-cinematic space adventure.
Intense Space Ship Battles, Crazy War Zones, Exploring of old Ancient
Elven Ruins from millenniums past. Battles with Space Orcs, and demon
culture, as well as dodging pirates that are after there ship.
Though as I pointed out earlier think Warhammer 40k Mystical as magic
plays deeply rooted dangerous power, and misunderstood in the universe.
It's secrets are great, seeking them is dangerous work. So in that
aspect characters face dark things. (Demons, Unorthodox Dark Sciences,
Magical Drugs, Dark Rituals, and so on though all that is sorta hidden
in gaps of the world. Normal people don't usually face such terrible
wounder.) So little background on the storyline currently. Season
1: Powerful Technology Coperate Syndicate named Zergal hired these
skilled adventurers to visit this world they discovered in the Asyuran
Belt to dig old elf technology for the human kingdom worlds. These
adventurers got caught in between cooperate rivarly and crash landed on
that planet. They ran into some Eldar Guardians (Space Elves) on there
own mission to recover lost relics of there faded empire. Ultimatelly
the had to band together to deal with some of the darker stuff going on
this world. Preventing the corporations from disrupting sealed away
demon from ancient battle long ago. With Success, they discovered
artifact starship that they know little about and were able to escape
that world. Then together they decided to explore it's potential for
personal reasons of the elves involved, and the contractors from Zergal,
they kept the ship, and decided to go rogue. Season 2: The ship
has been named the Crimson Wolf at this point. The group quickly
realizes the challanges it takes to run, and mantain the ship. They also
realizes they have no legal papers, or charters, and they have to deal
with all the logistics of runing a space craft, one they barely know
anything about. So they spent a lot of time trying to uncover it's
secrets. So they went to a Pirate port named Tortuga. (Sorta based off
the pirates of nassua.) Where they tried to become part of privateer
organization so they can obtain a legitimate charter. They messed that
up badly and ended up being discovered by some rivals the Dark Elf Space
Pirates and were chased for while and the season ended with losing them
in the old ancient extra-dimensional passage ways of the Webway. (Yah
stealing from 40k now lots of fun. They spent large part of the season
fixing there ship from various battles, and underhanded attacks from the
Mora (Dark Elf Space Pirates). Season 3: Is just kicking off
now. They are heading to only independent world of New Dallas that won
it's independence from colonial rule in a ten year blood war against the
nobles of the core worlds. There goals right now is to obtain a charter
and reliable crew. From there they've been chasing down a few side
quest I've provided. Though the big one they've settled on as group is a
search for the Legendary Star League Treasure. In common lore, it's
supposed to be untold riches from the last human empire that robed the
riches of the alien species of the Stella Sigma Sector 400 years ago. No
one has ever found it. Some think it's myth because some have spent all
there lives searching for it with no success. So we'll see where this
set of episodes will take the crew of the Crimson Wolf.