Hello. I have just read through the thread after not using Power Cards for some time. The advances to the script are amazing, super work!! I am struggling somewhat to write a couple of macros, I don't have the most logical brain, and hoped for some help or a steer to some examples that would help me.  I am setting up a game of Blood & Treasure (a mix between OSR and paired down 3.5 SRD).  I have set up three Saving Throw Macro's Fort, Ref & Will as below:   !power {{
--charid|@{selected|character_id}
--emote|//@{selected|token_name} is attempting a Fortitude Save...//
--bgcolor|#000000
--orowbg|#F5DEB3
--erowbg|#FFFFF0
--name|Fortitude Save
--leftsub|Saving Throw
--rightsub|Constitution 
--!Save|[[ [$Save]1d20+@{selected|CON}+?{Racial Bonus|0} ]] vs FORT
--?? $Save.base == 1 OR $Save.total < @{selected|FORT}?? !Fail:|$$#FF0000|FAILURE$$
--?? $Save.total >= @{selected|FORT} AND $Save.base <> 1?? !Success:|$$#7CFC00|SUCCESS$$
}}  The Macro works as intended but I wondered if I could make 1 Saving throw Macro that allows the choice via Drop Down Query which of the 3 Saving Throws to Roll?  I would also like to use a Macro for Heroic Tasks, I am floundering completely with this one. The rules for Heroic Tasks are:   For  each  of  the  actions  described  below,  the  conditions  required  to elevate a simple task to the level of a heroic task are briefly described. In addition,  several  difficulties  are  listed  that  impose  a  penalty  on  the player’s roll. Each difficulty a character faces when attempting a heroic task imposes a ‐2 penalty on his dice roll. For example, riding a mount during combat is difficult, and therefore requires a heroic task check to do without falling off.  Riding  an  untamed  flying  mount  that  has  been  frightened  during combat involves three difficulties, and thus imposes a ‐6 penalty.   The  dice  to  be  rolled  and  the  number  needed  for  success  depends  on whether  the  person  attempting  the  task  is  unskilled,  has  a  knack  or  is skilled at the task.   UNSKILLED: The unskilled can succeed at a difficult task by rolling 1d20, adding the relevant ability modifier, and trying to equal or beat an “18”.   KNACK: An unskilled person with a knack for something (such as an elf’s knack for finding secret doors or a gnome’s knack for listening at doors) can succeed at a difficult task by rolling 1d20, adding the relevant ability modifier, and trying to equal or beat a “15”.   SKILLED: A character skilled at a task improves his chances of success as he  or  she  advances  in  level.  A  skilled  task  check  is  made  by  rolling  the indicated saving throw, modifying the roll with the indicated ability score modifier instead of the normal ability score modifier.   There are 20 different Tasks/Skills: Is there a way to have one macro that allows players to select the Task they are attempting and apply the correct modifiers/target numbers based on their choice?  Any advice appreciated. I have found plenty of combat macro examples and have been able to write Macros for what I need there but the stuff above, struggling.  Many Thanks