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Edge of the Empire Custom Dice

Ok I know there is an API script for this but not everyone has the Mentor membership. So I started playing with making some dice. I have created a rollable table for each of the die and weighted it correctly. The dice use symbols instead of numbers so it starts to get tricky because when you roll your die pools it tracks 4 and sometimes 6 things. These are: Successes, Failures, Advantage, and Threat. There is also a Triumph (mathematically treated as a Success, additionally imparts a special effect) and Despair (mathematically treated as a Failure, additionally imparts a special effect). I can quickly figure out if a pool is successful or not. In the rollable tables I gave the die face a + for every success and a - for every failure. When the dice are rolled and compared it will do the math and give you a positive number (success) or a negative number (failure). The problem is when you want to calculate the the difference between the advantages and threats. The best I could come up with was to give a two digit number for a Success or Failure (+/-10) and single digit number (+/-1) for an Advantage or Success. If the number is a negative its a failure and if positive a success. If the roll is a Success, round the total to the next highest 10's then subtract the sum from it. If the number is positive, this is the number of Advantages. If the number is negative this is the number of Threats. Example 1: 4 Successes (+40), 4 Advantages (+4), 3 Threats (-3) total 41 -40 = 1 Advantage Example 2: 4 Successes (+40), 3 Threats (-3) total 37 - 40 = -3 Threats. If the roll is a Failure, round the total to the next lowest 10's then add the sum to it. If the number is positive, this is the number of Advantages. If the number is negative this is the number of Threats. Example 1: 2 Successes (+20), 1 Advantage (+1), 4 Failures (-40) total -19 + 20 = 1 Advantage. Example 2: 1 Success (+10), 3 Advantages (+2), 4 Failures 3 (-30), 3 Threats (-3) total -21 + 20 = -1 Threats. I know this sounds crazy, but in application it works, but I was hoping for something else easier. It could just be I am way too tired to be monkeying with this sort of problem. Suggestions appreciated.
I tried to do it similar to this as well, and this seems to be the best solution you can come up with. I tried using +/-1 for success and +/-0.1 for advantages etc, but that didn't work. Though it might perhaps be best to use +/-100 etc for success/failure, so that if you roll a large dicepool it doesn't swap over too easily. Example: 4 successes, 6 threats = 40-6 = 34 which suddenly seems like 3 successes +4 advantages. 400-6 = 394 seems more clear in that situation.
There is this Google hangouts App but, it wouldn't work with macros. <a href="http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=345&amp;efcid=46&amp;efidt=792480" rel="nofollow">http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=345&amp;efcid=46&amp;efidt=792480</a> Here is the Dice equivalency chart from the EoE book. <a href="https://www.dropbox.com/s/9yeq6g2vh2tvlsq/EoE%20Dice%20Chart.jpg" rel="nofollow">https://www.dropbox.com/s/9yeq6g2vh2tvlsq/EoE%20Dice%20Chart.jpg</a>
Ok this is what I did, I made the values +/-100 for Success/Failures, +/-1 for Advantages/Threats, +/-1000 for Triumph/Despair. This will allow you to quickly look at the total and see everything you need to know. I have fiddled with this and it works quite well. The only real issue is quickly making a macro or formula. I typically cut and past in this formula: /r 0t[G] +0t[Y] +0t[L] +0t[P] +0t[R] +0t[B]. Then change how many die I need of each type. Example: die face with 1 Success +100, die face with 1 Success and 1 Advantage +101, Triumph die +1100, die face with 2 Successes +200.
The google hangouts app seemed to work well for our EOTE roll20 test run the other night. I guy mentor level supporters can run the EOTE API directly. &nbsp;But I'm not dropping $100 for the year when the g+ app will do the trick.&nbsp;
Well the above method is not using the API meaning everyone could use them. Unless, and I could be wrong on this, you need at least the first level of membership for the rollable tables, I don't remember off the top of my head.
I've been experimenting with this as well, but I dont know the roll20 macro/tables/abilities well enough yet to pull off any of my ideas. My main suggestion would be to forget about automating all the cancelations/net value stuff, let the players handle that. FFG only just added that to their dice app this week, and its been on the market for a year. Now, dont get me wrong, I totally appreciate the work you put into the roller, and I can see how the gimped macro system makes EOTE dice nearly impossible . I think the main thing is the UI, as it stands you've got to enter a dice numbers for 7 seperate popups, even if only a couple of the dice types are used in the roll. If we can figure out a way to use the built in character sheet's attributes &amp; abilities to populate those values then the PC's skill dice pool would already be there. Or use a set of 6 charcteristics macros, so you click Agility, it already knows one of the two numbers, then you could enter your skill ranks and any boost dice into a popup; then the macro would need to compare the characteristic number (2) to the rank number (5) to either calculate the pool (2/5) or it could take that number set, and cross refernce a table with all the possible Ability/Proficiency dice combinations, and add the boost dice. The difficulty dice could have their own set of 5 macros, one for each degree; this would also have a popup that would function the same, only with Chalenge &amp; Setback dice. This is assuming that you can have a single popup with all 7 dice feilds. I'll keep reading up on the roll20 system and experimenting on my "eote test campaign".
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Gauss
Forum Champion
Clay, if you could provide examples of what you need I may be able to help.&nbsp; - Gauss