Yes, I'm using that one now. The reason that I went with John's over Rouby's is I wanted the functionality of being able to see the warmth and hospitality status. Rouby's doesn't have that functionality. There are a couple of little quirks to John's as well, but I've worked around them, or live with them. John's is a little slow in recalculating values, esp. as you add more players. That's just something I've had to live with, because I have a lot of players, and some of them have mounts, so that makes it worse. Also, when you move something off of your character's silhouette, but still on the "main" graphic, the weight in your status doesn't change. To do this, you have to move the item to "drop." However, I made the "main" graphic a little smaller, so that the player could actually move items off of the "main" area to unequip them, but still be able to move them back on himself. At the suggestion of another user who's also using John's script, I created a "loot" area at the bottom, where I could create tokens of what people find, and they can then move them to an area representing their character to take the items. I used another script (Teleport), so that when the player moves the item to their square, it transports it to their inventory area. I also adjusted the script to allow players to make their own adjustments in their coins - it's hard-written to only allow the GM access to coin amounts. If you have any specific questions, feel free to ask. Good luck!