I'm really new to roll20, and I just subscribed. I'm trying to get the dynamic lighting to work, and I think I'm missing something obvious. I've changed the page settings to enable dynamic lighting and set the GM opacity to full. I expected the token I added, which is set to emit light, to be a source of light, but the whole scene is still lit up. I started the campaign before I subscribed, so maybe I have to start over? I noticed some errors in the javascript console, I'm editing to include them: chrome-extension://boadgeojelhgndaghljhdicfkmllpafd/cast_sender.js Failed to load resource: net::ERR_FAILED Error in program linking:e @ app.js?1437884211:4 *** Error compiling shader '[object WebGLShader]':e @ app.js?1437884211:4 Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net https://*.googlesyndication.com <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> https://*.googlesyndication.com <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> https://*.googlesyndication.com <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> https://*.googlesyndication.com https://*.firebaseio.com https://*.googlesyndication.com https://*.opentok.com https://*.googlesyndication.com <a href="http://www.google-analytics.com" rel="nofollow">http://www.google-analytics.com</a>". Either the 'unsafe-inline' keyword, a hash ('sha256-N4rT-GhE0K4LJ4zTB64Bkmk5xSsA8M7MPSk1qY82nAQ='), or a nonce ('nonce-...') is required to enable inline execution. Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net https://*.googlesyndication.com <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> https://*.googlesyndication.com <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> https://*.googlesyndication.com <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> https://*.googlesyndication.com https://*.firebaseio.com https://*.googlesyndication.com https://*.opentok.com https://*.googlesyndication.com <a href="http://www.google-analytics.com" rel="nofollow">http://www.google-analytics.com</a> ". Either the 'unsafe-inline' keyword, a hash ('sha256-T0ejdUzsoCyUfJDXggW55Nz_eGeHRIgbBnzPcJejkEo='), or a nonce ('nonce-...') is required to enable inline execution. I'm toying around with it, and if I open a new tab and "join game" again, the dynamic lighting works. I can edit the campaign as usual in this tab, however one thing that I forgot to mention, is that when I first start (every time I open a campaign) I get a webGL error in Chrome "Rats! WebGL hit a snag" with a button to Ignore or Reload. I always reload and I don't get the error. What's different when opening the same campaign in a new tab (when the dynamic lighting works) I don't get that error. When I reload the first tab, and I get the "Rats! WebGL hit a snag" error, if I don't choose Ignore or Reload, the dynamic lighting works. The only errors in the console when I don't choose either option are errors 4 & 5.