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Post Journals / Story / Notes / adventure talk here (August 2015)

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Fresh thread for Journal entries for AUGUST game sessions! Remember that Session XP and Treasure/Loot is cataloged in another thread to check weekly, <a href="https://app.roll20.net/forum/post/1861516/treasure" rel="nofollow">https://app.roll20.net/forum/post/1861516/treasure</a>... Journal XP Bonus is awarded for this thread. Post your Journal entries here. (You may also copy your Journal to your Character's personal logbook thread, but the XP award is based on posting it in the monthly Journal thread in the chronological windows of time, week to week between sessions.) Please write your own Journal XP Bonus template/text to propose. I'll review it and give you the Number for the +XP amount. We can do that in-chat in game time, or in-forum between sessions to save ourselves time on game days. Either way, my plan as DM is to copy the Journal XP into the present thread, to confirm it and keep track as we go. If you propose & get it approved in the chat room, I will copy it over to the Journal thread for a confirmation. We'll use this thread for all sessions taking place in the month of AUGUST 2015. Link to Journals / Story / Notes / adventure talk (March 2015) Link to Journals / Story / Notes / adventure talk (April 2015) Link to Journals / Story / Notes / adventure talk (May 2015) Link to Journals / Story / Notes / adventure talk (June 2015) Link to Journals / Story / Notes / adventure talk (July 2015) Link to Journals / Story / Notes / adventure talk (August 2015) . Opening the Window for August 3 session Journals. DM Notes will appear here. BULLYWUG AMBUSH + MUD MEN One of my favorite moments, after Airen the Bullywug Conjurer casted "Wall Of Gloom" spell, and he heard 2 of the confused bullywug attackers behind the gloom saying "Awww man, I was told there would be an ambush today." "Yeah, we show up on the job site, expecting to do an ambush, and there's nothing, just this gloom." Among the Treasure from the dweomerlings, the Mud Men, the party finds a total of 3 Ion Stones. These special ancient magic items, are the first Ion Stones found in the 2E campaign. See the Treasure / Loot thread for information about the first 3 Ion Stones, going to Kryikh, Airen, and Horukh.
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Journal Notes 8/3 While gathering ourselves after encountering the trolls Kryikh appeared out of nowhere, acting as if he had never been away from the party. Awkward, definitely, but I have always found Kryikh to be odd. It seems to be something him and fancy bird have in common, must be a Kenku thing. After reuniting with Kryikh we consult with the Lizardman Samurai as to which direction to head next. We headed north along the road. I made it a point to stay within 5 paces of Torvald since having a close encounter with death after the troll attack. A ways up the road we were ambushed by several squads of Bullywug accompanied by a handful of Mudmen - an unintended effect of my poisoning of the town. I attempted to reason with the Bullywugs, I should have known better, they were too interested in acquiring our valuables and guarding their hoard. It is probably a good thing that we have such a large traveling party otherwise we may have been overwhelmed by their numbers alone. I feel as if I am beginning to master this new gloom spell - as I again used it to split the battlefield. Torvald &nbsp;proved to be my protector, deflecting the Bullywug's attacks, keeping me from harm. Fisher seemed to thirst for their blood - noting that these creatures are quite evil and chaotic. After some extended combat we were able to finish off the last of the ambushers, and were able to locate their hoard of treasure they unintentionally mentioned they had near by. They must have ambushed dozens of travelers over months if not years to accommodate such a stash. There were masses of gold, rubies, jewelry, and several Ioun Stones of all things! Ulhurad, my mentor, had told me stories of such stones - imbued with magic to enhance their owner's abilities. I also came across a small ebony statuette of a fly - sensing magic within it. My first inclination was to eat it, but I did not want to dig it out later - I have dealt with enough excrement for one day. I then remembered back to that wretched cursed broom... and how it had a command word. Wincingly, remembering all of the hundreds of bristles whacking me in the face, I uttered the word Fly while gripping the statue. Poof - a giant fly appeared. We appeared to have a limited mental connection, and it listened to some basic commands. Of course my natural reaction was to hop-aboard and take flight! It seems that flying isn't all that easy. I took quite a few tumbles - luckily landing in the swampy waters. Kryikh and the others had quite a laugh seeing me struggle - joking about my tendency to want to ride various beasts. As with most things however, practice makes perfect. Our connection grew and I began to make the necessary adjustments needed to stay coupled while in flight - that is until - poof! - it returned back to a statue mid flight - sending me in to a thicket of vines and branches. It seems that the item's magic only works for a period of time before returning to its original form. I will have to keep that in mind for the future.
Horukh’s Journal: I am amazed by what we have been doing! This party---this band of adventurers---accepted me. This is a harder life than I EVER expected, and as horrifying as it can be, I think … I think I love it. I don’t love it in the same way as a sweet-smelling temple, or a court feast, or quiet time with nothing but my instruments and models, creating things. I love it in a new way, a visceral way. My visions showed me, for years, that the adventuring discipline is a painful life of blood and broken limbs, but now that I have had a few tastes of it, I think it is a significant part what has been missing in me. I needed this . Kryikh and I met! He is everything the others said he was and more. He plays himself as shy and distanced, but he is magnificent. Imagine what kind of bravery it takes to have a broken wing from adventuring, and then recover and come back to your party? He sets a good example for me, and I hope we can be friends. Just having another kenku nearby reassures me, even though I’ve trained most of my life to be comfortable around any species. And, I don’t mean it in any denigrating way, but it is a pleasure to talk with someone who may actually be smarter than me. Despite our scouting and mapping, there was a miserable fight with sewage creatures, and very evil bullywugs. Gah, the stench, and the bloodshed! The evil bullywugs were amazing in their ambush though; it was hard to believe they aren’t flyers ---but more on that later--- as they leapt above and across the party, making consistent attacks in midair. They weren’t exactly bright, but, there was a base cunning to what they did, that I can learn from. My architecture for defensive structures concentrated on mass movements and channeling and choke points, but never have I paid attention to the personal-level action until this fight, and the ones with the ogres and trolls. I am enlightened, seeing the tactical level and not solely the strategic level. I must learn this more. My admiration for the choices that Airen has made in his life were underscored by encountering the other bullywugs. I’ve often maintained that “evil is easy,” and yet Airen takes the harder path of being brave and good. His conscience is remarkable. And what a spellcaster! That wall of despair he can conjure is quite effective. Mora, Torvald, Sam, Oceanus, and Sandoval proved their efficacy in combat yet again. Sometimes it feels like there is more than physics guiding their blows. This is not to say that I just stop amidst a battle and watch idly; it is just that I soak in all that happens around me, and I hope I never lose the sense of wonder I feel when such a party as ours faces off against an attack in such ways, and emerges victorious. They have such skill in combat that I can see a swing of a blade and observe it curve, dip and then slice upwards in arcs that bypass the defenses of their foes, or watch arrows strike a split-second between impossible shots, as if all of time awaited that instant and then invited the arrow’s flight. Afterwards? We were a mess, with every kind of mud, dreck, and slime imaginable on us, but I was able to hone my senses and make a sweep of the area for the glows of magic with the third sight. Such wonders were found! A statuette of a black fly was discovered and it transformed into a giant version of itself, and Airen went a-flying! He is a born rider, that one; he can certainly fly on a fly! And we found some gold and gems, and a ring that I like very much. Sam got a necklace that matches the ring and I’d like to have that very much. I hope we can find some sort of magic item worthy of him, that I can trade for the necklace. What a dream it would be, to fly underwater, better than I could in the air! I wish I could find the dream item of all diplomats, while we are on our adventures, something that can allow me to speak and understand any language and writing. I study the past, exult in the present, and want to make the future! But I digress! We found something incredible! Ancient stones, the kind that were made as examples of how enchantments could embed in objects from maybe thousands of years ago, were dug up from the muck. I was fortunate enough to be offerred one, and it is strange… I feel stronger. I have been such a weakling for so long, but this stone somehow helps ---how to put it best? --- it understands when I need help lifting or carrying, and it boosts up some of the weight for me! I love it! The fact that it might have been made by the ancient masters themselves and lost for millenia thrills me as much as its effects upon me. Could it be enchanted by the hands of Eruditea , or Homn, or the Red Bard, or maybe Kimin’ter ? Could it be a link to ancient heroes?
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Translation: Frogs here! - Frogs there! - Frogs everywhere! - Mudmen right! - Mudmen left! By Moradin! - Another ambush - Bloody trip! - Going nowhere fast... Pointless battle - Tempered by discovery - Hidden wealth - Buried in the muck Gold & gemstones - Soothes my discomfort (Torvald is getting mightily tired of the frequent ambushes. So far this expedition has been a costly and time consuming affair. At some point it will be folly to continue. Since the party's gains have been trivial... Thankfully Horukh & Mora's discoveries have soothed his discontent.)
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Mora's Chronicle A Meeting of Kenkus Mora was pleased to finally meet Kriyikh. He was quite gracious, and they spoke amiably in greeting. She thinks it will be nice to have another skilled member of the party. Though that would mean less gold to split all around... and yet bigger challenges and bigger rewards. Even more so, it would give them a better advantage to find out about her mother when the group finally finds themselves questing after the orcs. Certainly Mora had little experience with telepathic communications. Though she had never attempted it before with Horukh, it was easy enough to receive and send greetings with Kriyikh. She had no idea what the two Kenkus discussed with each other upon meeting, but the tension seemed to evaporate rather easily. For one that likes to be able to eavesdrop on conversations, reading lips doesn't provide Mora any results with these two. Mora and a few other members of the party were aware of the nearby village, filled with those who've no interest in living with the politics of the city. On the way there, to perhaps find out more about their quest or the path to it, the ambush of stinky mudmen and determined bullywugs began. These enemies, more numerous that before, were expertly dispatched, and troves of gold and magical items were uncovered. Mora couldn't help but giggle with delight upon seeing Airen flit around on a magical fly. She could only imagine what a tasty morsel such a large fly would be to the bullywug. They say not to play with your food, but nothing about riding it.
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Thanks again for the amazing Art with 2 Journals in particular this past week, Chris with a hilarious series of digital mashup images, and Jennifer with a Print-And-Frame poster-quality original digital watercolor of "A meeting of Kenkus". (Seriously going to print & hang that on my wall, love the 2 telepathic birds, and the minimal color pallet... I'm sure that Gray and Larry appreciate that too, I think Kenku Players everywhere would like that, like Cafe' Press it.) &nbsp; As ever, I'm deeply honored and excited to see Players making efforts & original contributions of creative ephemera for the sake of this game. This whole campaign is a piece of art we're making together. XP Awarded for all Journals of the past week, in the game chat. Editing This. When I have time I will record the Journal XP here. The good news it has been issued & approved. Opening Window for Journals of August 11 session Every PC had their own psychedelic superstition based on "One For Sorrow" fables, at the Counting Crows encounter with a flock of black birds in the edge of Cold Marsh. &nbsp;The results of your individual premonitions will affect your Fate if you choose to enter the mysterious Creole swamp-town of Laffite. Find out next session! &nbsp; Sandoval still needs to do a roll next session and can use his Loaded Dice on this ( Hans you were dearly missed in the session, but we will have good notes & stories for your return). Kryikh has a specific Alchemy-based vision of purification which we will cover next session too as he left early. Please include your PC's thoughts about "One For Sorrow" (the superstitious raven-magpie poem), good Journal material if you like. Other session events included meeting the NPC, Lt. Winsome, who serves under the command of CHE WON in the regional military. &nbsp;Winsome was looking for a female warrior, MUBIO, to follow the command of Che Won. You also learned that another Military ranking-official, YI BANG who had confiscated half the weapons cargo when the Sea Ghost docked, has gone off to the Northwest to the region of Camptown, "hunting for orc troops and investigating the danger". Finally the Party encountered another Lizardman, the Player-Character Sanvar of the Scasss played by Ryan G , who is rejoining our game after some time away. Sanvar has been living alone in the swamp for a full year. &nbsp;Now Sanvar agrees to help guide the party through your Swamp adventures. Retell the story & depict the events from your PC perspective, with whatever words & art & sounds you like! I will award bonus Journal XP for posts submitted before the next game session begins next week. AUDIO TRACK ABOUT "ONE FOR SORROW": <a href="https://soundcloud.com/secret-city/one-for-sorrow-" rel="nofollow">https://soundcloud.com/secret-city/one-for-sorrow-</a>...
Journal Notes 8/11 Further along the road towards Laffite we came across another military man, a lieutenant - Winsome, who was looking for someone. He was looking for an oriental female warrior named Mubio to take in for questioning on behalf of Che Won. Since none of us were able to provide him any assistance he continued on his way. Again, further along the road towards Laffite we encountered an enormous flock of birds - again more eyes watching us, bringing back memories of a childhood superstition. Shortly thereafter Sam encountered one of his old acquaintances, Sanvar, a lizardman who insists on referring to himself in third person. He kindly invited us to his cave and offered us a meal and a place to rest. There we were able to convince him to guide us to the lizardking in exchange for helping turn the "biggest lizard" good. It seems he is being influenced by an evil shaman. Torvald and Sanvar seem to have taken a liking to each other. They both seem to be comparing themselves to each other, exchanging battle stories, measuring whose stick is bigger, and by the looks of that club I would have to say Sanvar wins.
In a circle of crows I saw a premonition come to light from wings darker than my own between their shadows I saw this light, and others of my band proclaimed they each saw something in them, too, picked out by fates, proud, feared or shamed, these premonitions will come true.
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Nice work on the Poem, Larry. ^^ Also the Digital Images, Chris... the crow swirl animation is working, and your mashup pic in Sanvar's cave is another fine chapter in the portfolio / visual saga of this campaign.&nbsp; Journal Bonus XP to be proposed / approved / awarded in the game chat. You've done a great job with unique contributions! Keep 'em coming. GAME TIME COMING SOON, I'm counting down the hours and reviewing prep-points from last week's Chat chatter. This upcoming session: we enter the town of Laffite and obtain information about the Lizard King, Lizardman colony, local politics, Sehanine the Moon goddess, roving Kenku rackets, and 1 or 2 big side quests on-offer to the party!! There is a moon riddle involving Sandoval, and a combination-lock number puzzle for Mora to work out! There is still time for more Journal postings before the session starts (Tuesday). Chat Room Quotes from August 11 session, Swamp-dustrial complex Torvald (Brendan): The dreaded military swamp-dustrial complex Horukh (Larry): Marsh-ial law. Horukh premonitions of the swamp ecology, marsh monster inhabitants Gold-DM (GM): Shield +1 (AC), gives +3 Bonus to Saving Throws vs Breath Weapons sanvar has one torvald found one and it's in his side-stash Horukh (Larry): Horukh is thinking, swamp, black, bad breath = black dragon acid spit Sanvar The Lizardman foreshadowing the urgency of stopping the evil Sharkmen Sanvar(Ryan): "Go to Biggest Lizard. Soon. Humans with skin like tree bark attack. Must fight." Torvald (Brendan): "Trolls?" ... Barkskins? Sanvar(Ryan): No, knife like knives. Swim like fish. Sanvar(Ryan): Teeth like knives Mora (Jennifer): Alligator? Torvald (Brendan): Hmmm ... "Big fish?" Sanvar(Ryan): No, No, No! Stand like men, swim like fish, teeth like knives, skin rough like tree bark. Torvald (Brendan): "Walking big fish men?" ... Sharksmen? Sanvar(Ryan): "Yes, skin like shark. Teeth like shark. Bad. Very bad." Torvald (Brendan): "Seen before" ... "Dead on shore" Sanvar(Ryan): "Sanvar see Sharkmen. Need Biggest Lizard to stop." Torvald (Brendan): "Stop?&nbsp;Bad Shaman?" Sanvar(Ryan): "Need Biggest Lizard to stop Sharkmen. Very bad. Very many." Party thoughts about the Lizard King (From Sanvar(Ryan)): The Lizard King is neutral because Shaman is bad and Shaman That Not Shaman is good. (From Airen (Chris)): The lizard king is neutral because he doesn't see a need to interfere with the sharkmen - at least not until they are upon him. (From Torvald (Brendan)): Lizard King is neutral... More towards evil due to his nature Sanvar Lizardman and Torvald Dwarf, roleplay comparing their sticks* Sanvar(Ryan): Earth-men? What Earth-men? Torvald (Brendan): D-W-A-R-F-S ... Earthmen Sanvar(Ryan): Short Human Earth-man? Torvald (Brendan): (sighs) yes short human earth men Sanvar(Ryan): Earth-man smart. Sanvar like Earth-man. Torvald (Brendan): Sanvar good! ... Sanvar fight good? Sanvar(Ryan): "Sanvar strongest here." Clasps a hand onto his bicep Torvald (Brendan): Short human earth man strong too Sanvar(Ryan): "Pick up club?" Gestures to his massive club Torvald (Brendan): picks up the club easily Sanvar(Ryan): "Earth-man very strong." Torvald (Brendan): swings club carefully... Very good! Sanvar(Ryan): "Big Dead Human swing with one hand. Very Strong. Sanvar had fight Dead Human. Sanvar won." Torvald (Brendan): "Big Ogres kill" ... "Trolls killed" ... "Axe (points to battleaxe) Chopped!" Sanvar(Ryan): "Sanvar had three point spear like Bullywug. Sanvar lose spear." * Scene that was illustrated in digital mashup picture by Airen(Chris) this week.
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Kryikh's Journal: Visions In the Swamp Kryikh trudged through the sucking ooze of the swamp “road”, which seemed barely easier to walk than the swamp itself. He resisted the urge to fly, instead contenting himself with attuning himself now and then to Strix, who was soaring above the treetops, guarding their flanks, mindful of another ambush by bullywugs or worse. Kryikh kept himself grounded partly in order to enjoy the company of his old and new companions--and to observe them. He drifted towards the center of the party, Horukh in front and Jaxon behind. He spent much of his time in fascinated contemplation of the silvery kenku. He had heard of kenku who could speak the common tongue with, well, their tongues, but he had never seen such a thing. It seemed strange, but somehow appropriate, given their exiled state. So preoccupied was he that he barely noted the mental call from Strix, informing him of a vast cloud of crows alighting up ahead. Until, that is, the party themselves were suddenly surrounded by the cawing, swarming mass. The motion of the birds seemed almost hypnotic … visions and aural hallucinations began to fill his mind … he fell into a walking dream … <a href="https://www.youtube.com/watch?v=dK9IOTmHr-w" rel="nofollow">https://www.youtube.com/watch?v=dK9IOTmHr-w</a>
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Translation: Party traveled roadway - Encountered guardsman - Looking for female thief Unable to help - Bid farewell - Warned of beasts ahead - Approached village By Moridan! - Flocks of ravens - This is an ill omen! - One of mixed meaning... A voice echoes in my mind... Kiss... (Torvald is rather concerned about the encounter with raven flock. The bird has many superstitions associated with it and represents a mixed bag of omens. Was it a divine message? A harbinger of misfortune? Or simply a gathering of avians...) (Torvald is rather pleased to have encountered Sanvar. The massive lizardman will be a welcomed addition. Although his martial prowess is evident... Communication is obviously not his strong part.)
Many black birds today. All cawing and screaming and scary. Much death. Must be. Sanvar go inside. Wait for birds go away. Birds make Sanvar remember counting. Sanvar count all the way to ten. Sanvar smart to remember. Sanvar hear big beast with the hard feet running. Human riding beast. Many colors on human. Sanvar see if human come back. See group of humans walking back from where colorful human came. Sanvar see Sam. Sam from Colony but good Scasss. Sanvar go say hi the Sam, meet new humans. There is a Short Furry Human. Short One called Earth-man. Two Birdmen. Look tasty, but Sanvar no eat. Then, there nice bullywug and big pointy human. Also, shiny lady. Very shiny. Sanvar give her fishing net. Is good and strong. Make fine gift. Sanvar will court shiny lady but shiny lady confuse Sanvar. Many mates, no fighting? Is strange. Sanvar bring humans home. Give food. Tasty pig and bug. Sanvar tell about Biggest Lizard and Shaman and Shaman That Not Shaman and Men With The Skin Like Treebark. Sanvar ask for help. Humans ask for help. Sanvar help, humans help. Sanvar likes shiny lady and earthman.&nbsp; The Legend of the Wooley Swamp
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Closing window for Journals from August 11. Journal bonus XP has been proposed, approved, and awarded in the game chat for all above. Thanks again for outstanding journal contributions! We had a POEM (Horukh/Larry) and an Acapella Song (Sanvar/Ryan) this week, as well as Chris' digital image, and great reports from Kryikh and Torvald. (Mora took a week off from journaling, and Sandoval was absent last session so no journal that week). Opening window for Journals of August 18 session Unusual gameplay session today with riddles, puzzle, mystery, creole people of Laffite, and a battle against a Swamp Giant with Wild Boar pet! All PC's, entering Laffite, manifested their superstitions from the "One For Sorrow" incidence of last week. Sandoval helped to restore a protective Moon pattern across the town of Laffite. Mora unlocked the combination-locks that had held-up 8 creepy kenku-gang-made totems that were a supposed security system for the town (more likely some form of spying or subversion against the peoples' better interest, or some way of tricking them into helping kenku smuggling operations). The change of scenery brought Joy back to the dreary and sullen swamp town of Laffite. As a result Mora has been granted a clue or code to help unlock the 13 Rusty Mason Jars said to contain treasure, in next week's side quest "The Legend Of Wooley Swamp". The clue (she has been told) involves the Number Sequence called [[[ SECRET INFORMATION SCRUBBED, only Mora can determine this information, All Other Players forbidden from helping ]].
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Journal Notes 8/18 We ventured in to the town of Laffite. It seems that this place is either being protected or cursed by some sort of Kenku magic. Sandoval and Mora worked together to piece this together and WITH THEIR POWERS COMBINED... (sorry)... came to the conclusion that this Kenku magic was suppressing the will of the moon goddess - and eventually decided to disable it. Meanwhile we had learned a bit more about the oriental militia parties - it seems there was to be a wedding, but it got delayed for the time being... possibly forever. Torvald and Sanvar continue taking a liking to each other again constantly trying to measure whose stick is bigger. The party joined them on one of their ventures in to the swamp and we were attacked by a giant and his pet boar. The giant was quite strong, but luckily we had the advantage in numbers. In the course of fighting this foe I had sensed that the quills that I was summoning were being harvested from a creature near by. This is a first for me - I had always thought that I was conjuring from some far away place, but it seems that each time I use my magic it has the ability to alter the world around me.
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I didn't post my XP line for this week's journal in game, so here it is : +550 XP (Kryikh for Aug 11 Journal about swamp-trekking and falling into crow-induced visions) (Slightly Edited by Gold)
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@ Gray , slight change, it should be considered your August 11 journal. &nbsp;(Journal of last week's session). &nbsp;With that one change, the Journal XP is approved. Thanks man. What you missed in the later half of today's session: After solving the moon riddle & the combination locks puzzle in the town, Mora and Sandoval with support from Kryikh's Detect Magic and Airen, disabled the Kenku-Gang-supplied "Security System" that was monitoring the town and blocking-up the Moon protections on Laffite. &nbsp;Then Sanvar and Torvald led an expedition to clear monsters away from the area outside Laffite. They encountered a Chaotic Evil Swamp Giant with Wild Boar pet, and slayed them in a dramatic combat scene. And now, this important reminder: One does not simply GET a parlay with the Lizard King.
Fractal Render, "Chrome Feathers" by Jimpan1973 Have you ever had a dream that you woke up from, and realized, as you slipped and fell, that you weren’t completely awake after all? A priest works by intuition and awareness as much as any divine guidance. In my own faith, in fact, the gods learn from us, just as we learn from them . We are set upon this path, or another, so that we may explore and innovate, while they are busy with other things. Our gods of knowledge and exploration are not all-knowing, they are all-learning. Many people think of being a priest as a matter of blind obedience, and yes, tests of faith do happen. But the vast majority of being a priest, in the divine sense, is being an explorer, asking questions, finding deep hidden meanings and uncovering secrets towards enlightenment. The interconnectedness we have may mean that sometimes, we might live our whole lives towards a single moment, where we make a decision that changes everything ---even what the gods know---and for those we may never meet. I have long felt that I was going to die in a particular way, for a particular reason. And, if mine were the only gods around, and the only forces ever at work, I would have made peace with that. But what we do around this world is acted upon by countless forces, sometimes beyond even a god’s perception---as long as there are gods of deceit, trickery, disguise and betrayal, we can all be victims, including gods---and so that fate, that I have believed in, has filled me with anxiety. Not anxiety over dying ---for I know that I shall---but rather, of dying before that moment comes. The “particular way for a particular reason,” an important death. That anxiety has held me back, and made me very cautious. It is probably for the better, since I find caution is not the strong suit among my compatriots. And then, I had a vision unlike any in recent memory. It was symbolic, because---like art--- symbols must be interpreted by the individual to have specific meaning for that individual. The vision was an impression of myself, as I was but days ago.&nbsp; I was losing every feather, in the same pattern as molting, but rapidly… and new feathers, bold and shiny , took their place. Then, I recognized who sent the vision to me. Have you ever had a dream that you woke up from, and realized that you weren’t completely awake after all? My own spirit sent that smbolic vision to reassure me, “You will make it. Let go of the anxiety. Shed that fear away. Your moment will come.” My own spirit, from the future, told me that I could wake up now.
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Translation: Arrived in village - Explored surroundings - Encountered swamp dwarves Strange folk - Friendly - Offered assistance - Food and shelter - True kinsmen While wandering - Orient maiden approached - Kissed gently on face! Beckoned - Down dark alleyway - Refused invitation - Sensed trap - Bid farewell... Watched party - Searching all over - Confounded by stupid riddles&nbsp; Bored - Recruited Lizard - Formed small hunting party - Ventured into swamp... Encounter giant! - Lizard leapt into battle - Fierce melee - Vicious exchange of blows Giant finds mark - Clangeddin save me!
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(Torvald is venting his anger in this text. He feels taken for granted and is deeply offended.&nbsp;In his eyes, the party has committed a grave injustice against him. One that demands retribution...) Dwarves hold grudges. Oftentimes for real or perceived slights. It is a major flaw of his people. Rivaled only by greediness. (** Gold this is for gameplay **)
Sanvar go with friends to human town. Swim in water under thrscs. Human see Sanvar. Ask Sanvar to fish for shinies. Sanvar bring many fish. Get many shinies. Sanvar get bored. Go with earthman Trrrvold to find Big Human with pig. Fight big human. Shiny white bird man make Sanvar eenveenceebal like shaman does. Sanvar is strongest. Friends kill big human. Sanvar eat. Very tasty. Make Sanvar stronger. Sanvar give shiny Mora liver. Is best meat. Sanvar so romantic.
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Gold
Forum Champion
Closing Window for last week's journal. Journal XP awarded and approved in-chat for Airen, Torvald, Horukh, Sanvar . Great job on those! We all laugh about Sanvar's in-character lizard-speech. And took into account Torvald's roleplayed view of the party proceedings, and what all strikes Horukh from vision to vision. Opening Window for Journals of Aug 25 session The Legend Of Wooley Swamp side quest adventure completed! Big XP and GP hauls. Tell me what you or your Character thought of that? Some moments that stood out this session: The full party radio-play style dramatic reading of "The Legend Of Wooley Swamp" lyrics, slightly modified for D&D. The replay of Ryan Gaskin's acapella audio contribution to the game journals (his version of the song). " Sanvar so romantic" journal quote. Torvald slayed 2 Cable Boys (Wight Trash) with magic axe, even as they gripped at his legs and tried to pull him under the quicksand. On a roll of Natural 1, Torvald fell into the Wight's quicksand barrow and began to sink. With sand in his nose and ears, he was saved from drowning by his Helmet Of Underwater Action, but he was stuck and being dragged-down by the Cable Boy Quicksand Wight, until Airen the Bullywug conjured a Cloud Ladder over the quicksand, and hopped overhead to pull Torvald's face out of the sand, and stabbed the last Wight to death with the magic Trident named Fisher. Mora befriended Sneaky Roof Cat (a black flying cat with feathered leathery wings, who pointed out treasure jars and undead threats in the area) Horukh's epic roof-top battle on the peak of Clay's Cabin roof, pitting Positive vs Negative energy as the Cleric defeated the Wraith. Sanvar unleashed a gyser from his Decanter Of Endless Water, and Horukh casted "Bless" on the water stream, thus hitting the Wraith with a gyser of holy water.&nbsp; Mora (Jennifer Gendler): 1 11 21 Sanvar (Ryan): 1211 111221 Airen (Chris): 312211 Mora (Jennifer Gendler): 11111 51 1511 1521 111521* Sanvar (Ryan): She da box man, yo. Mora finding all 13 Jar locations in the visual puzzle search, and resolving all the combination lock numbers in the Look & Say Number Sequence puzzle... Resulting in a large treasure haul for the party, and a boon to your reputation in Laffite! Priceless = Finally playing out the old country-rock swamp rock anthem, haunting song, The Legend Of Wooley Swamp, that Gold always thought sounded like a D&D adventure (OK I've wanted to make this into an adventure since the 1980's), and forever giving you a different impression when you hear the line:&nbsp; "The Cable Boys was Wight Trash".
Thanks for the recap Gold! ... Sorry I had to leave early. Wife was getting prickly on my arse.
The Mighty Airen after the encounter with Wights and a Wraith! (Lake Titicaca Water Frog, photographer unknown)
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Journal Notes 8/25 After seeing how scared the town people were of this story of ghosts in Wooley Swamp we decided to investigate. Surely enough just as the legend said we were "greeted" by several undead creatures as night fell. They weren't much of an issue, although Torvald seemed to have some trouble with the environment - falling in to quick sand. Eventually we found ourselves at the cabin where the old ghost was. Seemingly protective of his territory he attacked us - well mostly just Horukh. It was as if he was draining the life source right out of Horukh! Eventually we were able to put his spirit to rest with Mora dealing the final blow. Now that I think about it where was she all this time? I had not seen her until now - anyways I really think we need to take Horukh to some sort of healer - he doesn't look well.
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Gold
Forum Champion
Journal XP Was approved in the Chat for Airen and Torvald. Larry let's talk next week and make sure to give you a little Journal XP Bonus for the Titicaca water frog, that is deserving. Window closed for Journals of Aug 18 session. See Next Month Thread for the place to post your Journals of September 1 session! Wait for it... September Journals Thread starting in our game forum.
OOC: I don't expect any xp for this. I just wanted to go ahead and tell this session from Sanvar's point of view. Friends want find evil spirits in old house. Humans speak of, but Sanvar never see. Sanvar go with. Shiny white birdman make Sanvar shiny. Sanvar love. Find nice water to swim in. Meet alligator. Alligator not friendly, but was tasty. Find evil spirits in quicksand. Fight good but no match for Sanvar and Earthman Torvald. Meet big evil spirit, flies through air, crushes soul. Very bad. Go after shiny white birdman Horukh. Sanvar no reach. Sanver use magic water jug. Birdman Horukh make water shiny. Water burn evil spirit. Friends banish together.&nbsp; OOC: This is a snake I whittled. Minimal detail. Cross-hatching on the body to represent scales.
That is really neat!&nbsp; Hey have you ever tried "chip carving ?"&nbsp; It is a specialized sort of whittling that is high-precision, and the draw knives for it are not very expensive.&nbsp; I learned how to do it years ago and it seems like something you would really like.&nbsp; Just google up "chip carving" in Image Search and have a look at the lovely things that can be done with it.