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Hard to see the tokens. Any advice?

When playing and setting up things, it's really hard to see the tokens. They blend in so well with the background. It's even more difficult when, say, you have a goblin hiding in a lush landscape full of greenery and it's time to select it. Where'd it go? Is there a way to add a stroke/outline to tokens to make them stand out more? Or does anyone else have any tips? Or is there anything in the pipeline to improve this? Or, just maybe, is this a possible feature suggestion in the making?
Add an Aura to them that contrasts with the background. In the token settings on the first page make it a color you like and set the size to 0, it makes a nice base for them and you can pick hem out from the background. You even can control whenter the players see the aura or not on the second page of the token menu.
Interesting. I haven't yet messed around with that feature. Is that what it was created for in the first place? More importantly, is there a way to have this done automatically, or to apply this to multiple tokens all at once?
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Edited 1438734982
Gen Kitty
Forum Champion
As a Pro user you have access to the API.  I don't know of any API that does it automatically, but I suggest checking out TokenMod for applying auras to multiple tokens at once.
Hmm. I'll have to check it out. Seems like maybe that'll do the trick! However, I must say that there should be a simple way to accomplish this with CSS3. In fact, it appears there is:&nbsp; <a href="http://www.w3schools.com/css/css_outline.asp" rel="nofollow">http://www.w3schools.com/css/css_outline.asp</a> . This would be a great option on the token settings, especially if it's just one or two lines of code. Big quality of life improvement in my opinion. This leads me to my next question. Is it possible to modify the CSS on a player's screen with the API? I saw a mention that the API uses JavaScript (which is great). If you can target the token and inject CSS to it, I might be able to whip up something myself and share it with the community.
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Gen Kitty
Forum Champion
James Mowery said: However, I must say that there should be a simple way to accomplish this with CSS3. In fact, it appears there is:&nbsp; <a href="http://www.w3schools.com/css/css_outline.asp" rel="nofollow">http://www.w3schools.com/css/css_outline.asp</a> . This would be a great option on the token settings, especially if it's just one or two lines of code. Big quality of life improvement in my opinion. Suggestions go to the Suggestion Forum .&nbsp; :)&nbsp; For more information see our Forum Voting wiki. This leads me to my next question. Is it possible to modify the CSS on a player's screen with the API? I'm 99% sure the answer is no, but I suspect the API Masters will be by to confirm/correct me ;)
Another option that can help (at least in initiative order) is to use this script . I give the turn marker token a 0ft purple aura and it makes it very obvious which token is which. Of course that doesn't help you while you are trying to build the map.
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Edited 1438832623
I use Tokentool, a free software (requires Java) that basically puts a colored ring border around a cropped picture.&nbsp; Works fantastic, and I cannot imagine anything faster or easier to make tokens.&nbsp; Monsters get a red ring border, PCs get a grey one, and NPCs get a yellow one.&nbsp; You can actually import your own borders as well if you don't see something you like.&nbsp; I recommend dimensions of 140x140 or 280x280 for best resolution, and resize them down to one square in roll20, and I try to zoom in/out any pictures as little as possible to minimize any distortion from scaling the image.
1438834214
Lithl
Pro
Sheet Author
API Scripter
GenKitty said: This leads me to my next question. Is it possible to modify the CSS on a player's screen with the API? I'm 99% sure the answer is no, but I suspect the API Masters will be by to confirm/correct me ;) Correct. The API cannot modify the CSS on the client.
I had the same issue and now I highlight all of my tokens w/ a white aura. The alpha is automatically set to around 50%, so you're still able to see through it. If you use TokenMod to set auras, it will set them. &nbsp;But the aura won't be visible until you edit the token and resave it. &nbsp;(There might be other ways like refreshing the page, but the edit/save method seems easiest to me.
Three of Swords said: &nbsp;The alpha is automatically set to around 50%, so you're still able to see through it. Can the alpha be set at all? I don't where, I'd want my bases to be opaque to really stand out.&nbsp; I could make my own with TokenTool, but that adds a step I don't want to have to add into the workflow (and makes it less likely that I impulse grab a token from the marketplace to boot).
You can also apply a tint to the token if you don't want to use the aura (I use the aura to indicate torchlight, etc.)