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[Help] Conditions and Status Tracker stops working.

Hey there! I've started using scripts recently in my 4e game and I've come across an issue while using Conditions and Status Tracker. Whenever I try to add conditions during our sessions the script simply doesn't work. It doesn't add anything, but whenever I'm logged in the game by myself the script works just fine and that seems to be the case for as long as there are 4 players + me, but as soon as we have 5+ players logged in the campaign the script stops working completely. It doesn't add statuses, it doesn't add markers to the tokens or tracks any. The API shows no error and resetting/resintalling the script doesn't solve the issue either. Neither does copying the old campaign or starting a new one. So, can anyone shed some on light on what is happening and whether it can be fixed or not? And if not, does anyone know if there is a script that does the same thing? Adding a marker to a token is not really important for me or my players, but the text warning at the start of each character's turn is a godsend. Thanks for reading!
Hmm... the only thing that jumps out at me as wrong about the script (although I didn't do more than a quick look) is how it's determining whether the person executing the command is GM, which might have bad interactions with other scripts (for example, the commands will probably fail to execute if you use PowerCards v1 -- and possibly v2 -- but will be fine with v3). If all you want is to fire off some text at the start of each player's turn, you can use cron .  You may want to combine it with something like InitiativeTracker , Marking Conditions , or Conditions for additional features.
Thin is i''m not using any other scripts either, so its weird. I'll take a look at those scripts, thanks :D