Silvyre said: I've completed the first version of the new macro. It currently encompasses 35 standard tests (does not contain Employment or Gambling tests). Required setup: 5 Rollable Tables and 10 Attributes (Cl, Dex, Fel, I, Int, Ld, M, S, T and WP). Table Name Table Item (Sample Text) Significance -2 fumbled... Failed by a margin of at least 60. -1 botched. Failed by a margin of 30 to 59. 0 failed. Failed by a margin of 1 to 29. 1 successful. Passed by a margin of 0 to 29. 2 a perfect success! Passed by a margin of at least 30. Thanks Silvyre, I think those prerequisites are already in place. There are actually 14 profile attributes in the standard WFRPv1 character profile but I think only 10 of them get used by the Standard Tests. The additional ones are: WS Weapon Skill (used to determine melee hits in combat) BS Ballistic Skill (used to determine missile hits in combat) W Wounds (basically the WFRP version of HP). The only time W is mentioned at all in the Standard Tests is when a Fall, Jumping or Leap test is failed and the character takes damage. A Attacks (used to determine how many times a character can attack in the same combat round) For some reason I current have more rollable tables than you need set up, and I'm not sure why. I currently have: Table Name Table Item (Sample Text) Significance -3 fumbled -2 fumbled... Failed by a margin of at least 60. -1 botched. Failed by a margin of 30 to 59. 0 failed. Failed by a margin of 1 to 29. 1 successful. Passed by a margin of 0 to 29. 2 a perfect success! Passed by a margin of at least 30. 3 a perfect success 4 a perfect success I'm not completely sure why I've got eight tables instead of 5 unless they proliferate themselves, but the -3, 3 and 4 seem to be duplicates. I'm assuming they won't interfere as they won't get referenced, but shall I delete them just in case? Anyway I'll copy this macro into my game and give it a go. It certainly looks impressive.