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RAWR!

That is all
right back atcha <a href="https://www.youtube.com/watch?v=CT8t_1JXWn8&list=PL49B95FEAA1202BB4&index=24" rel="nofollow">https://www.youtube.com/watch?v=CT8t_1JXWn8&list=PL49B95FEAA1202BB4&index=24</a>
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Here's my favorite of all time <a href="https://youtu.be/eh7lp9umG2I" rel="nofollow">https://youtu.be/eh7lp9umG2I</a> Yes!
so... I'm starting to flesh out the environment a bit so I'm getting an idea of who's around to cause friction and grease with your goals.... but I&nbsp; realize now that since The Mad Falcon is no longer a player, I'm a bit unclear what our immediate goals are?&nbsp; I know "Gettiing Killed" by a murdering music enthusiast is way up there on "What Not to Do", but that is a fairly passive task (requiring an attack of some sort to flesh that option out) .. and the possessing talisman puts a real hiccup in locking down exactly Who the culprit really is. I think the last idea was to head towards the ruined citadel of kashakant to collect purple moss to leverage a boat ride... but I don't know if the group is actually interested in leaving the region yet. The dead traveller that G got The Chord from was heading inland... so figuring that out is a potential plot hook worth following. when we dropped The Mad Falcon from the team i should have immediately asked for ideas in that direction... that's my bad.&nbsp; Thoughts?
Well I was thinking since he is gone that we should flesh out G's song eit her on the way to some thing or as main goal...other than that we can do that until something else presents itself in game or some prompt is added....my character is happy to move on since I have been in the area for some time, plus I'm a bard I won't get any inspiration for my 8bit music if I sit in one place
i'd suggest we put a pin in the active search for background on the chords. no sense in adding more people to the hit list. we could use the mad falcon as bait and jump whatever comes to get him. or ditch town and head for Kashakant so when the murderous fan catches up with us civilian casualties and collateral damage are kept to a minimum. the citadel is ruined already ... it's not like we'll get charged for repairs. also. the moss can be leveraged for a ride off of the continent, but even if we decide against it ... it's still a valid source of income and/or favors. my vote would be for Kashakant.
Hello all my name is galen and it looks like i will be joing your campain as the wood elf beast master....
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hmmmm. That's a good nugget. are you familiar with the dark sun setting.. namely, the elves? I was thinking about dropping an athasian elf tribe into the area on the go and you're offering a great plot bridge to it. also... there's a number of galen anthony on skype. ping me at filkearney
Feng went ahead and picked Totem Warrior. not necessarily on purpose. true to the principle of "progress requires experimentation" he brewed up a tea with some of the moss he snagged from little Timmy. basic idea was to find out if the stuff had enough active ingredients to be used without refinement.&nbsp; long story short - he spent an hour talking to a bear he once killed and they came to an understanding. what that means for the group though is that even if we don't get the cooking recipe out of the mad falconer there is still potential in selling the moss as an "herbal supplement" to any clergy wanting to get up close and personal with their respective diety. locally grown, organic, gluten free, fair trade.
Loper Will deffently have to think about the possibility of using this moss as is.... could become a powerfull drug without refinement; however, marketing it to the temple this could defently become a much more steady and perhapse legal way to move our product.. if we can keep the local goverment from taxing it like crazy.
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This is all really good. &nbsp;
With a few days past... has Feng felt a need for the tea? Dose he crave it?
tea - my tea brewing song don't know yet, by the time we get to Rotting Blade it's been a day since his trip and he should be just about synched back up with reality. i'll leave it up to Fil to determine whether it'll have any addictive properties. as far as my thoughtprocess went it's the difference between psilocybe shrooms (straight moss) and meth (alchemically processed derivative). though i do see Feng using the moss as a component in ritual magic. other things that have been knocking around in my head ... here's a question for the rest of yas. most classes get some sort of boost around 3rd level that put the character on a specific path .. Skrillex went Warlord Bard if i got that right ? sort of front line shredder and support? Loper went Beastmaster (we don't judge. your love is real.) if i remember correctly ... how's about Mahewa ? anything shiny going on at 3rd ? Loper - i find it hillarious that you are specifically geared to track down and kill 2/3 of the party ... and the other 1/3 is a sentient construct, so doesn't really fall under the "shit covered by nature" category .... judging from the fact that we are still alive you're not a gung-ho-elf-pride "The Silt Seas Will Rise Again" racist bastard, but are we going to have problems when we run into orc tribes or large human settlements ? and yes, i realize there is a difference between being able to kill things and having the uncontrollable urge to bathe in their blood. Mahewa - if we're going to peddle herbal supplements to the clergy, maybe you have local connections to help that along ? how many of you Air types are runnign around these parts anyway ... and hw are you getting along with the local flavor of clerics ?
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for religion... I'm going to say that Maheva, a recent transplant from Athas with the elf tribe, hasn't had a ton of experience with Eberron dieties yet... The popular dieties of worship include... the Devourer -- representing nature's delight in destroying everything.&nbsp; most pirates and fishermen pay homage for protection the Keeper -- collector of the dead.&nbsp; Another thug to pay tribute to for preventing horrible untimely deaths beyond the Devourer <a href="http://eberron.wikia.com/wiki/Category:Deities" rel="nofollow">http://eberron.wikia.com/wiki/Category:Deities</a> Other, less popular dieties may have presence in the Droaam settlements, but they aren't advertising. People around here don't worship for blessing or an afterlife of reward.&nbsp; Mostly they try to stay off the radar of the supernatural, and when they think they are seen, crap as much tribute and homage as possible until the camera looks elsewhere. only 2 other air clerics among the elves aside from Maheva, and they stick to the tribe mostly. I like to think Loper's choice of favored enemies brewed from the Carrion Clansmen and Orc tribes in the mountain areas the elves need to pay attention to now... and not so much "hated enemy" as "i understand what they do and how they do it"
I am trying to work out with fil trying to turn my bard into a warlord when I hit level 4...if I can I will go college of lore bard for more booksmarts and political warlord
so, Dick-- 3rd level = bardic college - college of war and at level 4 you are looking to multiclass away from bard into the warlord homebrew you've tweaked for bard 3 / warlord 1?&nbsp; I'm good with that. you'll start looking at your destiny at character level 6, though we'll have to push past level 20 for you to become The True King in game... we may retire and epilogue that to you if you survive that long.. we'll see how far we get. so, any initial ideas about your kingdom?&nbsp; the text is pretty vague, so I'm not necessarily thinking of a geographic boundary... the 9 pirate princes, for example, rule over their own fleet of flying ships.&nbsp; I'm open to interpretation of your "kingdom".
Mmm that's a good point...I was looking for some fellow PC advice because I first have to decide if the group would want to be allies with tyrant or allies with a goodie good leader...then depending on answer would be my start for follow on "kingdom"
And I'm fine with not making it to true king...I just really like the RP aspect of having a important endgoal&nbsp;
My character's all about improving people's lives generally. &nbsp;So if you're looking to rise to power to enslave and torture everyone, he won't be down with that. &nbsp;But he has no problem with what many people would consider to be atrocities, so long as they have a reasonable chance of improving people's lives generally. &nbsp;That could be a fair but firm dictator. The ends have to be something that makes the world a better place. &nbsp;So long as that's the case, it can justify a lot of different means. &nbsp;You better believe that Strom would do pretty much anything to take out a user of defiler magic. I'm really interested in how people would react to a warforged coming to power. &nbsp;All hail king boombox?
The eberron campaign as a subplot built into it that all the warforge are slowly migrting into the Mourn and creating a mechivilization that could eventually take vengeance against the living for forcing them to exist (more or less)... that is one potential focus but there could be others that arise, like usurping Varia and negotiating with The Three Hags in Droaam, or even petitioning/assassinating your way into a Droaam constabulary under the Sisters... Aundair or Breland would be obvious locations if you were to take on your past... uniting the Carrion Clans as their Golden God? Harvesting the demons of The Waste into a ball of chaos you learn to throw at significant enemies... there's a lot of stuff you could end up doing and you've got 3 levels to do it... which is about 7 sessions. &nbsp;I think you might see the potential to move political/economic power points around with some good planning and firm opposition to resistance Hell, in 7 sessions you could be about waist-deep in a pokemon championship to face off against Varia herself.&nbsp; &nbsp;
i think that my character would play it as either a fair but not overly helpful leader or a fair but firm leader....its basically lawful neutral vs neutral chaotic. thanks for the input mahewa.
i would say the mech civilization would be more realistic to my character but it wouldnt fit the other characters very well. on top of that we dont have a super goodie goodie who thinks we should wipe out or contain the demons so i dont think that would be a "normal" path either....
Okay.. DM update and discussion.&nbsp; I've prepped the loose strings of the next session, and if I understand correctly you're looking into getting the recipe from The mad Falconer on how to produce the cocaine and bi-product spirit sight potions.&nbsp;
Tho becoming a king could work out as you would then have alies that run what could be the largest drug operation in the aera, which could lead to an easy form of properganda supporting you as the rightfull ruller. and properganda mixed with drugs = win. And as the leader we could continually denouce the hags... causing there rule to be come less solid.
and of course you will have the best falcon trainer on your side..... that can go a long way.
i think group consensus is to get the mad falconer's cooking recipe (as a group goal). how to deal with him afterwards is still up for discussion. something to keep in mind is that we log about 2 days travel time back to Rotting Blade and even if we turn right around we're still going to be en route to the caves by the time the vulture's 3 day moss gathering mission is over with. and we still don't have a secure transpo route for our supply seeing as Varia's boys are camped within pizza delivery distance. i'm considering consulting as a pet psychiatrist / Ace Ventura / Dr. Doolittle if short term cashflow is needed when we get there. since we will be in town Feng has a couple of personal errands to take care of as well. think i'll be picking up a cat as a pet for posession purposes. and honey. i've been craving honey and / or sushi for some fucked up reason. also Feng picked up a week's worth of beard growth from dusk on the first day of travel to lunchtime on the second day. i think we should visit the magic shop and pick up amuletto numero dos. having that shit in circulation just seems like a really bad idea. and turning both of those over to some in town authorities to be contained maybe ? could be they can track the source of it.
Sounds interesting lop...almost like most of the world's political propaganda...I agree with george...get recipe, get 2nd amulet, potentially destroy or turn in amulet to trustworthy source
Sitting on the roof Loper takes some time to reflect upon him self, of course still watching the silo(rolled a 20 has to be ok..), watching his hawk fly in circles i have decided that maybe this hawk has some potential to become somthing great. Watching it fly with percise movements... just marvaling at it I make a decission that if he is to reach his full potential he must be trained... and i am going to train him... i will be the very best hawk trainer the best there ever was.... then i realize he has no name... we will put that for another time to decide for now i wait with the imminet battle on hand my heart is pounding itching to feel the pull of my bow... hear the creak of the wood as the force is stored in it... if only the otheres were strong enough to run.. why cant that priest run still like a child, but he will learn.
he i just found i have to work this sunday so i wont be able to make the game really sorry, but gotta make a living. have fun and always remember look to the hawk for guidence.
how often will we not have you on Sunday?&nbsp;
The supervisor says its very rare, i was told they got a emergency call from their largest client... to the point everybody on the tech force is going and he still had to call people from a different branch
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fair nuff. :) we'll have you make use of tha telf speed and go get eyes on the marauders that went south while the present team figgers out the silo And once that's done and the group catches up you can gun to town to clue the sherriff in on what is happening while the team continues to resolve strings. &nbsp; you'll get the same xp as everyone... I expect a level up at the end of session, so you can lament your absense by leveling up to 4.&nbsp;
aight party people. level 4. what's new ? Feng opted for the Mobile feat. running faster seems like a good thing these days. doing drivebys later on when i get access to multiple attacks as well. what did everyone else opt for ? ability scores, feats, new classes, pancakes, waffles ... inquiring minds want to know :)
Strom upped his wisdom to 20. Not many great feats for clerics, though I'll probably grab War Caster at some point.
way to go, Yoda :) ... checking on cleric feats ... Elemental Adept , Healer , Ritual Caster , Spell Sniper ... all of those could be used
Going to multiclass into warlord...so lvl 3 bard lvl 1 warlord...now I get to have a shield and medium armor...although my dex is really high so medium armor has that dumb dex limit.....
George A. said: way to go, Yoda :) ... checking on cleric feats ... Elemental Adept , Healer , Ritual Caster , Spell Sniper ... all of those could be used I have definitely thought of those. Elemental Adept just seems really weak to me compared to most other feats. &nbsp;It might be more desirable if it also changed immunity to resistance. &nbsp;But even then, most damage I do will be radiant, which isn't an element, so I couldn't choose that. Healer I could do, but given that it uses expendable resources, I'm hesitant to take it in a game where the DM doesn't really like us buying things. Ritual Caster is the most tempting (other than War Caster) but doesn't seem quite worth it for only 2 non-combat spells. &nbsp;If we find some ritual spells I'd be able to add, it's definitely something I might do. Spell sniper could be cool, but it doesn't really work out since any cantrip I could gain from that would use INT or CHA, so would have a 0 or -1 modifier to the attack roll, and the other benefits wouldn't really help the cantrip I get to use my WIS on, since it's a saving throw rather than attack roll.
Fil - question on the ritual caster thing. is it limited to just spells known/applicable to the character class or could a priest pick up wizard spells that way ... strictly to be cast as a ritual. how about other character classes ? fighter with an Int &gt;= 13 and that feat able to cast specific spells pre-battle
You pick the character class (bard, cleric, druid, sorcerer, warlock, or wizard)that you can cast rituals from. &nbsp;You wouldn't choose your own class since all of those classes (except Warlock) can cast their own spells as rituals anyway. &nbsp;I could pick Wizard, and then I'd get 2 level 1 Wizard ritual spells. &nbsp;The only way to get more would be to find spell scrolls or get access to a wizard's spellbook that has them.
Here's a list of ritual spells and which classes have access to them. &nbsp;I don't believe sorcerers or warlocks have access to any that wizards don't. &nbsp;<a href="https://docs.google.com/spreadsheets/d/1uOASjuNSK4J9TQyDYNa8k06oU7VWrLMdu-UFT7nxcj0/edit?usp=sharing" rel="nofollow">https://docs.google.com/spreadsheets/d/1uOASjuNSK4J9TQyDYNa8k06oU7VWrLMdu-UFT7nxcj0/edit?usp=sharing</a>
I've been weighing out the ritualls and I'm open to them being universally accessible to anyone with the skill to use them. &nbsp;That's kinda how Eberron default world operates already; steeped in practical magic the closer to metropolises you get that can provide knowledge and resources to accommodate the prolific use of magic... Athas is the same way, except, say, defiler magic lets you complete rituals very quickly... so eberron is where athas was a long time ago before assholes figgered out how to defile. &nbsp; (a background threat to the campaign setting is that some of the athas defliers that survived transfer will start using eberron's wrold to fuel mre magic, and potentially build cults of defilers to amass Real Power quickly. )
Wow, okay. &nbsp;So that means anyone with the ritual caster ability can cast any ritual spell that's a level they can cast? I've actually been thinking about proposing something with regard to my ritual spellcasting. &nbsp;The general mechanic for clerics is that they can have a certain number of spells prepared and that that they can remake that list during a long rest. &nbsp;But it goes into more detail to say "Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list." &nbsp;So I was thinking it wouldn't be too unreasonable to allow me to cast ritual spells I haven't prepared, under the following conditions: (1) In addition to the casting time it would normally have, it takes an additional 1 minute per spell level (2) that extra time would act as a concentration, ending any other concentration spells and have the same rules of failure if I'm bothered/attacked) and (3) I'd have to have not prepared the full number of spells I'm allowed to, so I have a place for this new spell.
I'm thinking anyone can cast any ritual spell if they can hit an appropriate skill check of DC 11+ spell level requiring 1 hour per spell level to complete the ritual ... anyone with ritual magic can perform rituals normally requiring 10 minutes per spell level to complete. &nbsp; Still weighing the impact and balance in general. &nbsp;
Just as an FYI, in the PHB doing a spell as a ritual adds a flat 10 minutes to cast time, rather than 10 minutes per level. I don't feel like ritual spells would impact the balance too much. &nbsp;I would basically break them down into knowledge and utility. For knowledge, there are a bunch of ritual divination spells which I'd mostly have access to anyway that let us get some kind of one word answer or sign from a deity in response to one or more questions. &nbsp;I've never had much luck with divination spells, and don't tend to use them. &nbsp;Then there are the ritual spells that can give me more direct and specific knowledge, like Commune with Nature and Speak with Animals, which can let me find out things about what's around us. Locate Animals and Plants, Detect Poison and Disease and Detect Magic, which can let me know about those things, Identify which lets me know the properties of a specific item. &nbsp;And Comprehend Languages, which lets me understand any language I hear or read (as long as I touch what it's written on). Then there are the utility spells. &nbsp;There are the spells that let us send messages in weird ways (Magic Mouth, Animal Messenger, Illusory Script). &nbsp;More protective spells, like Leomund's tiny hut which creates a magic house for us to sleep in and Alarm, which can warn of approaching bad guys. &nbsp;There's a couple that might let us go places we couldn't otherwise (Water Walk and Water Breathing). &nbsp;There's a couple that wouldn't have any impact on battle or anything but that I'd really enjoy in Find Familiar (so I could have a bird of my own, would be useful for scouting since you can communicate with it telepathically) and Phantom Steed (just to increase how much the elf judges me). The only one I could seem impacting a fight, if we somehow were able to know someone was coming and prepare in this way or (even less likely) find it worth it to cast in the middle of a fight would be Silence. &nbsp;In the aftermath of a fight Gentle Repose might be used to keep a corpse from decomposing so it's easier to bring the person back to life. Then there are the other spells (Tensers Floating Disk,&nbsp;Unseen Servant,&nbsp;Feign Death,&nbsp;Meld into Stone) that I struggle to find any real use for. If I will have access to Find Familiar my character will definitely be looking for any opportunity to obtain "10 gp worth of charcoal, incense and herbs that must be consumed by fire in a brass brazier" and if I can use Identify, we'd all probably want him to get "a pearl worth at least 100 gp", since that spell can be incrdibly useful, especially in a campaign with demon amulets all over the place.
Tenser's Floating Disk - dragging along a character as you are hightailing it away from danger at double move. getting 500 pounds of character and loot from the top of a tower down to street level Unseen Servant - the caster's version of "check for traps". want to find the safest way through a minefield ? send that guy. and his buddies. Look at him ! He's Mr. Meseeks ! ... also a classy way to not have to do household chores or fetch beer Feign Death - "If the target is diseased or poisoned when you cast the spell, or becomes diseased or poisoned while under the spell's effect, the disease and poison have no effect until the spell ends." 1 hour's worth of cryostasis. maybe long enough to prepare and cast a cure spell or get the antidote. also great for Han Solo cosplays Meld into Stone - hide for 8 hours in a wall or boulder or rock formation. long enough to hide and sleep for a rest, maybe enough to survive a snowstorm/sandstorm ... and you can still cast spells while inside the stone. like a teleport.
You're more imaginative than I. &nbsp;I suppose between the floating disk and phantom steed, I could basically help half the party move ridiculously fast. &nbsp;100 ft speed while towing 500 lbs.
George as always you are very creative...I couldn't figure out a use for the floating disk lol
hmmmm instead of taking a feet or skill upgrade i want to increese the size of my hawk to large.... really only causing it to have more health a little higher ac and maybe a d6 instead of a d4??? if this is an angle we can work let me know if not then i think im going to go linguist and take draconic... giant and somthing else or go with the sharp shooter
and it looks like at level 7 i will be dule classing into a fighter/ eldrich knight... to get more atacks and spell slots
Or im going to stick to the ranger and maybe a lot latter go druid as a flavor adder for a few more spell slots and to help "increase my bond" with nature so as to become the best animal trainer(hawk&gt;hippogriff(group flying....)&gt;griffon&gt;roc&gt;????)
Loper - interesting option on the hawk upgrade, ... it would get you farther down the path towards Pokemon master since you'd be investing resources in animal sidekick upgrades. the question i guess would be how much use you want to get out of your hawk in and out of combat. whether you want to make it a focus as opposed to one of a series of tools in your arsenal. Mahewa/Dick - it's a habit ... i'm used to being underequipped, low on hitpoints and hunted like a dog. which ups the factor on how creative you have to be as a character with the few resources you DO have available to you. the only drawbacks on some of those spells are the 1 hr time limit. phantom steed could get you 13 miles down the road if you're going balls out. still faster then walking, i guess. spelldescriptions are fairly easy to deconstruct ... read them word for word and especially pay attention to the seemingly useless stuff. hell, now you got me thinking about a modified tenser's disk magical item. store a permanized version in a gem, attach that to a bracer. mod the spell so its relative anchor point is the gem, the distance is a constant 2 inches and instead of pushing down on the ground it pushes outwards. presto. shield of force every time you activate it, no weight, takes a bonus action to start up and can be dismissed just as easily. plus it's a nice surprise for anyone thinking you're defenseless. drawbacks - can't be thrown Capt. America style , can't be used for sledding.