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RAWR!

Mahewa T. said: If I will have access to Find Familiar my character will definitely be looking for any opportunity to obtain "10 gp worth of charcoal, incense and herbs that must be consumed by fire in a brass brazier" and if I can use Identify, we'd all probably want him to get "a pearl worth at least 100 gp", since that spell can be incrdibly useful, especially in a campaign with demon amulets all over the place.The way I'm leaning  right now, if it's not an instant spell it could be a ritual.... the balance would be the longer time needed to complete the rituals. won't have a problem with you getting access to find familiar or identify as rituals because that means you need to establish a friend in the pearl business, and for find familiar you'll need to hook up with alchenist or.. possibly.. the local chruches. I woudl imagine pokemon masters are using find familiar as a resource to have superior pets. Definitely worth considering implementing. Loperditio said: hmmmm instead of taking a feet or skill upgrade i want to increese the size of my hawk to large.... really only causing it to have more health a little higher ac and maybe a d6 instead of a d4??? This sounds prety reasonable. I don't want size large so easily because I don't want you to have flying mounts at this level.. but I can see a path to something like that. I'm also thinking about you ritual casting find familiar onto your hawk for better utility and team integration... plus u want to be the very best Like no one ever was George A. said: hell, now you got me thinking about a modified tenser's disk magical item.  Yeah I'd allow that once you find someone that can provide it / someone you can take it from. --- LIke, "fly" is a spell i could see allowing-- 30 minute to activate so it's inconvenient with, say, DC 14.. (see proposed DCs below) You DONT want to screw up because I get to play with dice with the caster as the target.... so a lot of that stuff is left up to professionals (called "magewrights"  who would simply be focused in various skills) but anyone could do it with an int check..  1 = 8 2 = 11 3 = 14 4 = 17 5 = 20 6 = 23 7 = 26 8 = 29 9 = 32 Unwanted Stepchild would realistically ritual 10 minutes for unseen servant DC 8 to clean the house and lug some shit around while her bitch step sisters went to the ball, But... She's probably not willing to spend 30 minutes to risk a DC 14 Fly spell to get to the palace fast enough to put out for more than just 1 prince... screwing up the ritual could make her skin peel off (old urban myth taht maewrights really don't scoff enough to relieve worry) If the spell is naturally on your list (and feats would allow a few to be "natural" for you) then perhaps there's no chance of failure but it still takes the 10 minutes x spell level so even if you can do it it won't be very fast...  This is all heavy houseruling, I've ran campaigns with this much accessibility to magic more than once, so I'm not intimidated by it.. but 5e is a new system so it's "untested" with these rules I may end up modifying if we find it's broken, but this is going to give us a lot of options to consider in the future.  thoughts?
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my questions (organized after some rewriting) - which applicable skills the DC would be rolled against (knowledge arcana - knowledge religion - spellcraft - a new homebrew skill "Ritual Shennanigans" that you get access to with the ritual caster feat - straight up int check at disadvantage if untrained ?) - are there steps that can be taken (besides balls out Defiler magic and human sacrifice) to lower the DC of the ritual ? - do multiple "casters" working in unison on the same ritual providing mutual assistance have an effect (lowered DC / advantage on skillcheck) ? - how extensive will material components be used in the rituals and how elaborate/specific do you think that stuff should get .. i realize that the higher the spell gets the more outlandish the effort ( aka "Butterfly farts" "invisible ink from an invisible giant squid") and if material components are used will substitutions be allowed (handfull of match heads instead of bat guano , aged dwarven stout instead of fancy elven wine  .. that sort of thing) .... on a semi-related note. the "Healer" feat lets the character play battlefield medic and restore HP by using charges from a healer's kit. what are your rules on availability of the kits and ability to resupply / restock. only in-town ? healing & nature check in the field to find medicinal plants and boil up some sterile bandages ?
right now, if it's not an instant spell it could be a ritual.... the balance would be the longer time needed to complete the rituals. won't have a problem with you getting access to find familiar or identify as rituals because that means you need to establish a friend in the pearl business, and for find familiar you'll need to hook up with alchenist or.. possibly.. the local chruches. I woudl imagine pokemon masters are using find familiar as a resource to have superior pets. Definitely worth considering implementing. Just to be clear, there are 3 basic categories of material components.   There are the items with no gp listed, which can be ignored so long as you have a spellcasting focus.  If I ever lose that, I'm basically screwed. Then there are spells that consume items with a gp, and you have to get those items each time you want to cast the spell. But there are also spells that require items with gp, but don't consume them (e.g. augury, chromatic orb, identify), so you can cast the spell as often as you want once you get the item. So every time my familiar dies, I'd have to go back to an alchemist or local church to get a new one, but once I get a pearl, I can cast Identify an unlimited number of times using it as long as I have it.
Good questions, G. - which applicable skills?  I think knowledge arcana - knowledge religion - knowledge psionics -- and  straight up int check at disadvantage if untrained all feel right. - are there steps that can be taken (besides balls out Defiler magic and human sacrifice) to lower the DC of the ritual ? That sounds reasonable but the game doesn't really gear itself towards mod farming in general... The DC's only apply if you wouldn't normally be able to cast the spell.  for most farmers that's every spell.  but for a 19th level wizard, any applicable spell can be a no-fail ritual.  One mechanic that does exist is doubling proficiency bonuses on a roll makes the DC's much easier to hit for those trained... whether that would just be a feat or if that mechanic bonus is triggered through some circumstances is open for exploration. - do multiple "casters" working in unison on the same ritual providing mutual assistance have an effect (lowered DC / advantage on skillcheck) ? i would say advantage through help like everything else. - how extensive will material components be used in the rituals and how elaborate/specific do you think that stuff should get .. I have a few thoughts about this. 1. if you can cast the spell normally, it's available as a ritual... but it has to be written down to be used as a ritual, but it doesn't take up a spell slot.. just takes longer to cast "for free". That's pretty easy for a wizard who lugs a book around already but would also apply to divine casters too. they can just pray for their spells, but if they have Remove Curse written down as a ritual, then they don't need to pray for access to it... they can just perform the ritual. Any caster can "memorize" a ritual at the cost of 1 spell slot of the appropriate level... they could cast the ritual as often as they please without actually "spending" the spell slot, but it still takes a long time to cast and will still need material components for each casting. 2. they all have material components.  Minimum is a magic circle that must be drawn each time that will be consumed in the casting-- higher level spells will require more outlandish components to produce the effect.   improvising components may create unpredictable results, or possibly change the DC (debatable) 3. Given how I handle wealth (or rather, specifically DON'T handle it) you'll need to either a) gather the components b) find someone to perform the ritual for you (probably at the cost of a Favor) .... on a semi-related note. the "Healer" feat lets the character play battlefield medic and restore HP by using charges from a healer's kit. what are your rules on availability of the kits and ability to resupply / restock. only in-town ? healing & nature check in the field to find medicinal plants and boil up some sterile bandages ? sure... appropriate rummaging/search/survival/investigation skill checks or using Favor would likely produce 1 charge(s) for a kit.
Mahewa T. said: Just to be clear, there are 3 basic categories of material components.   There are the items with no gp listed, which can be ignored so long as you have a spellcasting focus.  If I ever lose that, I'm basically screwed. Then there are spells that consume items with a gp, and you have to get those items each time you want to cast the spell. But there are also spells that require items with gp, but don't consume them (e.g. augury, chromatic orb, identify), so you can cast the spell as often as you want once you get the item. So every time my familiar dies, I'd have to go back to an alchemist or local church to get a new one, but once I get a pearl, I can cast Identify an unlimited number of times using it as long as I have it. Sounds right.  I can't be loosy goosy about giving you wealth and then be hard nosed about you having it... so if a spell requires a gp item that isn't expended, we'll just assume you have it unless the group is literally unequipped.. treat those things as if they are the no-gp items. For spells that DO consume expensive items, my hand waved wealth system chafes against this gp expense system... I speak of Favor often as a commodity.  This would translate into 1 Favor =  expendable components * character level.  So, your character level is 4.  if you use Favor to get supplies or do some looting at the wizard's shop, you would get 4 charges of components.  If you want them to be for a specific spell or just "generic use" to apply to various spells that require components... that's your bookkeeping.  At level 19, cashing in a Favor for resupplying = 19 charges of whatever.  This is similar to tracking wand charges, so it should feel familiar. FYI: Recharging a wand would be a similar task.. you can cash in favor to get a wand charged = character level of charges.
my 3rd post in a row. :P I hope everyone doesn't mind implementing these alternate ideas. The ritual system is a practical way of getting magic in the hands of normal citizens, which is an aspect of the Eberron campaign setting that I rather enjoy, and reduces reliance on a particular caster class in the party to deal with life when the campaign scope expands across continents.  The wealth system I feel really deemphasizes accumulating money, and encourages the team to think towards solutions and connections instead of hunting for ridiculous piles of gold at the bottom of pits.
Fil Kearney said: my 3rd post in a row. :P I hope everyone doesn't mind implementing these alternate ideas. The ritual system is a practical way of getting magic in the hands of normal citizens, which is an aspect of the Eberron campaign setting that I rather enjoy, and reduces reliance on a particular caster class in the party to deal with life when the campaign scope expands across continents.  The wealth system I feel really deemphasizes accumulating money, and encourages the team to think towards solutions and connections instead of hunting for ridiculous piles of gold at the bottom of pits. As opposed to hunting for ridiculous piles of moss at the bottom of pits? :P
Exactly!
i'm happy dealing in the flexible currency of favors. not strictly because it's fil's game and that's how he rolls. and not only because i'd hate to start having to do serious nickel and dime bookkeeping. i like being able to call in markers either for gear and tangibles or to affect the story. and you have to earn everything by roleplaying in some way for it. try this on for size. A) "we murdered a band of brigands and found their stash. it was pretty chunky. some of that loot was handed over to the widows and orphans fund, the rest i spent at the local blacksmith shop and bought a new breastplate. i haggled and got a deal on it, had enough coin left over for lunch. BLT , sweet potato fries. good times." B) "i was tired of having my pancreas rearranged every second adventure. a new breastplate was in order. plate. the good shit. equipment upgrade ftw. checking with Barry the blacksmith on availability of please-don't-stab-me gear reveals that if you want to roll like a pro you need to talk to the smith in the castle. we get a referral and talk to Casper the Castlesmith. turns out he *may* be able to have a suit of plate get misplaced due to screwed up paperwork (shit happens) but his boss is on his ass something fierce these days. a shipment of gear got hijacked last week on the way into town. not only does that mean that his quarterly report is going to be fifty shades of fucked, but also whoever jacked the gear is now running around in SWAT style armor. bad news. track down the gear, return it before Sergio the Supervisor gets back from his daughter's wedding in a couple of days and Casper will put in a good word. fuck, Sergio might fudge the paperwork himself to make it look legit. ..... and this is when things got interesting." both stories end up getting you an equipment upgrade. i don't give two shits and a fuck about the blacksmith in story A , or why it's a big deal we curbstomped those brigands besides "doing good". for that matter i could have spent the loot on halfling hookers and coke and it wouldn't have mattered. at the end of story B we have traded a favor for a piece of gear, we have three more named NPCs with connections ... and if we failed there are consequences. the brigands will start becoming a serious threat, Casper might get fired (because Sergio has three more payments on his horse, 2 ex wives and he ain't going down for this shit. Poppa Serge _needs_ this job.) and any connections we may have had to castleforged gear have to be reestablished from ground up. i'm just saying. i like the flavors of favors.
With all this being said about rituals, I would find a practical example very helpful.  Let's go with Phantom Steed, since it has no material components. I'm a ritual caster, but phantom steed is not on the cleric spell list. It's a third level spell, which I won't be able to cast until 5th level.  But let's just say for demonstration I'm 5th level and want to try to cast it.  How exactly do I do that?
first you say i want to cast Phantom steed so you will have to spen x amount of time to cast it... the after that time you roll a dc check of what ever Fil says and if you suceed a flicker of the steed apears..... the i go you silly Priest no horse and i slap the back of you head causing you to loose concentration and the spell disapates..... will never learn to run if you ride a horse..... children these days want to take the easy route...
#ElfLogic
I had actually viewed my cleric's 6th level benefit as pretty useless and asked Fil if I could swap it with the ability to use my guiding winds (the ability that lets me add +10 to an attack roll once per short rest (then twice at level 6 and 3 times at level 18)) on other party members attacks instead of just my own.  But given the way this campaign is shaping up, the 6th level benefit in the Dark Sun guide ("You can speak with all forms of flying creatures and monsters.") is seeming much more useful than I would have anticipated, so I'll have to think about that.
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And speaking of that handbook, just noticed something else. Every cleric domain gets to know certain spells (usually not cleric spells) at the 1st, 3rd, 5th, 7th, and 9th levels, and these correspond to the new level of spells you're allowed to cast at those levels.  But for some reason the Dark Sun guide just gives the air cleric more third level spells upon reaching level 7.  So I'd like to propose that I get those third level spells at level 5 instead, never get the spells listed for fifth level, and at level 7 get Conjure Minor Elemental (Air) and Otiluke's Resilient Sphere.  All the other elemental clerics get their respective conjure minor elementals at level 7, and the resilient sphere just seemed the most air-like 4th level spell to me.  Other options I looked at were Dimension Door, Greater Invisibility, and Hallucinatory Terrain. Thoughts? P.S. Though to be fair, I also really enjoy the idea of basically being able to stick an enemy or ally into a giant hamster ball.
all of this sounds fair to me.  Gold star for everyone.  Richard has to leave the game.  He might post.  He's welcome to return.  He has to study more than he is to succeed at his job and we are a liability to time... so with much comraderie, Cheers Richard.
Dick / Fil ....can we keep Skrillex around as an NPC contact ? i'd hate for Rotting Blade to lose its only viable source for quality musical entertainment. and i like that warforged.
Well crap.  Now we have neither intelligence nor charisma. We won't know what things are and we won't be able to convince people to help us find out.
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George A. said: Dick / Fil ....can we keep Skrillex around as an NPC contact ? i'd hate for Rotting Blade to lose its only viable source for quality musical entertainment. and i like that warforged. That's real sad because Skrillex was found two mornings ago in a dumpster about a block away from the apartment where you were stashing the remaining moss.  Y'all were out of town still...  On-duty militia tell the Sheriff he was found with his head torn in half, his furnace shattered... and a medallion around the torn couplings of his neck-stump. Now the whole town has taken to wearing jellyfish masks and death mark medallions in memory of SkrilleX.  There's only one valid bard left in the region and some local hacks are starting to fill the gap. ... so we'll start looking for another player to fill in the gap and stay with our team of 3 characters in the mean time.
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Fil Kearney said: George A. said: Dick / Fil ....can we keep Skrillex around as an NPC contact ? i'd hate for Rotting Blade to lose its only viable source for quality musical entertainment. and i like that warforged. That's real sad because Skrillex was found two mornings ago in a dumpster about a block away from the apartment where you were stashing the remaining moss.  Y'all were out of town still...  On-duty militia tell the Sheriff he was found with his head torn in half, his furnace shattered... and a medallion around the torn couplings of his neck-stump. Now the whole town has taken to wearing jellyfish masks and death mark medallions in memory of SkrilleX.  There's only one valid bard left in the region and some local hacks are starting to fill the gap. ... so we'll start looking for another player to fill in the gap and stay with our team of 3 characters in the mean time. So fixing him'll take what, 2-3 days?  More if they need to order in parts? Or can I just keep casting the mending cantrip until he's good to go? Important question: was he still under warranty?
lol no, he's dead.  the apartment has been cleared out of moss as well.. the only moss you have left is the small stash Feng kept for his own tea.
:D we can take up a collection , mend him best as possible to repair damage to the chassis, then use mending to fix his joints in place so he's posed (i'm thinking opening scene Guardians, StarLord using one of the rodent/lizards as a microphone ... only it'd be one of the squid things ... 80's hair metal style .... or maybe the classic freddy mercury ) and then put him up as a statue. plop a board on the base of it: "Help Wanted". at the end of your rope and the wolves are closing in ? ask SkrilleX for help. If you want to stick around as a bard you gotta keep people talking about you. as to the location ....cul de sac behind the magic shop. he had favor with the locals and that was probably his most epic concert in ages ... even better : it was improv. you had to be there. this was me going on a rant, all of it hypothetical. Loper, Mahewa - thoughts ?
I'm totally up for a memorial and for recruiting someone new, but I feel like linking them could really undermine the latter. This is how I felt when we found out about SkirlleX:&nbsp;<a href="https://www.youtube.com/watch?v=0-YEvntxQRk" rel="nofollow">https://www.youtube.com/watch?v=0-YEvntxQRk</a>
new invite thread opened: <a href="https://app.roll20.net/forum/post/2420941/lfp-d-an" rel="nofollow">https://app.roll20.net/forum/post/2420941/lfp-d-an</a>...
hey! down here! hey! its-a me! so, what is everyone playing as? i need to make sure i dont just add another tank or something
We have a half-orc barbarian, a ranger with a bird, and a cleric. &nbsp;While you should play a character you'll enjoy, we could really use someone with charisma and/or intelligence, as those are our big gaps right now. &nbsp;Melee is probably preferable to ranged, since both the ranger and the cleric are ranged. &nbsp;A valor bard would probably be ideal, but a sorcerer, wizard, warlock, or rogue with decent intelligence would all be very helpful. But again, if none of those sound good, play what you want, and we'll make it work.
Ya.. this is Joel. We're gonna give him a run and see if it clicks.
Probably gonna go rogue, dont like spellcasters, too confusing and too much to manage, plus rogues are pretty op in 5e MUAHAHAHAHAHA
welcome to the party Joel :) if you want to catch up to wtf is going on / current events check out episodes 1-5. what race are you shooting for ?
probably gnome, you guys need intelligence right? also i'll get minor illusion and shit which will be uber cool
That'll do.&nbsp; the episode summaries are pretty quick and fun.&nbsp; get on that, ask some questions, make a 4th level character. put all your stats at 12 for now and we'll bump them up / down when we start talking. My skype is Fil Kearney.&nbsp; I don't know when I'll be on during the week... I'll be sure to be around Saturday for sure.
can i get a character sheet please?
should be visible to you now.&nbsp; in your folder, anyone can edit. all stats start at 12.&nbsp; You can raise one up to 18 prior to racial modifiers by dropping another to 6.&nbsp; stat increases by level up are still limited to 18 as per PHB. so a stat array could be 12 12 12 12 12 12 18 12 12 12 12 06 18 17 12 12 07 06 18 16 14 10 08 06 etc. arranged in any order.&nbsp; then add racial mods and character stat bump.. i definitely encourage taking feats instead of stat bumps. any thoughts towards how you would enjoy character being inserted into the story?
Make it some really awkward thing, something a bit like this: <a href="https://www.youtube.com/watch?v=MqYeXIYJHUw" rel="nofollow">https://www.youtube.com/watch?v=MqYeXIYJHUw</a>
Character sheet is done, please can you check it over to see if i have forgotten something
Joel P. said: Make it some really awkward thing, something a bit like this: <a href="https://www.youtube.com/watch?v=MqYeXIYJHUw" rel="nofollow">https://www.youtube.com/watch?v=MqYeXIYJHUw</a> LOL... we can 100% accommodate that. Speaking of which... our campaign has a shadow-tribe of whisper gnomes on athas / dark sun.&nbsp; Now that the worlds are blended, they are out there.. somewhere... real splinter-cel type organization.&nbsp; There was also a large population of gnomes that had been enslaved by beholders deep underground that were being used to experiment with recently uncovered portals... fairly ignorant of any real society outside of farming mushrooms and being used as guinea pigs. Either of those appeal to you? Sheet looks good off-hand.&nbsp; I'll take a closer look when I've got more time.&nbsp; Nothing sticking out as a flag yet. Oh.&nbsp; give yourself max hitpoints.&nbsp; We always get max hitpoints so i can hit you more.
My character probably would be part of the Splinter Cell-esque thingy group club whatchamacallit. Max health?! noooooice
oi . here's what i remember from my time as a whisper gnome ... since they weren't originally included in the athas setting they got a backstory. the city state we were operating out of at that time had an extensive undercity. networks of water and sewer tunnels, sub sub sub basements , whathaveyou. the ruler(s) of the city were aware of the existance of the gnome tribe and had developed a symbiotic relationship with them. the gnomes get access to the protection that living under a city provides, access to water and other forms of compensation in goods or favors. in return the capable ones serve as consultants, wetwork specialists and intelligence gatherers. to all the hoooo-mans above they looked like kids and that was more often then not their cover.
If Joel runs as a field operative, him popping up anywhere is plausible.&nbsp; I"m actually considering using some DM-infused backstory to give you guys another path of knowledge of whats going on in the area so he's more easily accepted as The Guy We Should be Hanging Out With.
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Well then, hello, names David. Not entirely sure how I'm going to fit in alongside of Joel, I'll leave that up to you all. Should I end up playing, my character will be a different twist but still fits mechanically with the party, and for the time being he should be kept a secret. I've read through the majority of the summaries, and it seems like you guys are dedicated, enjoyable, and Fil as the DM is very versatile. General questions, combat though however sparse how do you manage it? Theater, grid, combination of sorts. I understand the basics of the settings, Dark Sun is veryyyyyy out there... Resource management, it's a more practical world (iron is more valuable than gold, currency is basic), arcane magic barely exists, 'dictatorship' of defilers, etc etc. Eberron I believe is a very high magic setting, and Spelljammer is basically steampunk. How do you balance all of these, which aspect is relevant, or is it an island to island basis. Edit: Read the 'Campaign World Overview' a bit late last question so basically ignore that last question, though some of it remains.
David said: Well then, hello, names David. Not entirely sure how I'm going to fit in alongside of Joel, I'll leave that up to you all. Should I end up playing, my character will be a different twist but still fits mechanically with the party, and for the time being he should be kept a secret. I've read through the majority of the summaries, and it seems like you guys are dedicated, enjoyable, and Fil as the DM is very versatile. General questions, combat though however sparse how do you manage it? Theater, grid, combination of sorts. I understand the basics of the settings, Dark Sun is veryyyyyy out there... Resource management, it's a more practical world (iron is more valuable than gold, currency is basic), arcane magic barely exists, 'dictatorship' of defilers, etc etc. Eberron I believe is a very high magic setting, and Spelljammer is basically steampunk. How do you balance all of these, which aspect is relevant, or is it an island to island basis. Edit: Read the 'Campaign World Overview' a bit late last question so basically ignore that last question, though some of it remains. I'm just going to go with all 5 of you for now.&nbsp; Statistically speaking we'll lose one or even 2 of you in another month or so... so i don't mind making the field a little thick for a bit but I'm used to teams of 2-4 so this will be a good workout for me. &nbsp;I'm looking forward to it.&nbsp; secrets! &nbsp;you should tell us! :) combat is usually easy enough to theater but I'll put down a grid map if I want to put the visual across more accurately.. I don't think I've counted squares yet though. ... right. &nbsp;in 5 sessions we've had one map and that was more of an investigation tool than combat map... they took down jelly couples in a few rounds. &nbsp; It's not important at all unless you like your character being that way.... but I'm really big into social confrontations and various skill challenges, so combat statistics aren't very important.. I'll just scale the creatures to fit your power curve anyway, so no sense racing up the number ladder. Balancing Darksun and Eberron is the theme of the campaign. &nbsp;Darksun god-kings figured out how to transport the entire world out of it's spiral to destruction by dimension hopping into eberron and fusing to Khorvaire which is already using the modified history of the campaign to be more magically chaotic already. spelljammer is not much more than reallocting the different ships to different nations or races on khorvaire and just upping the awesome of the airships that were already present in Eberron... like Breland is famous for floating citadels already. &nbsp;now they're just militarized asteroids in the void between continents. &nbsp;Dwarves will literally float a mountain over an opposing nation and drop the mountain on the opposing capital and just stamp the enemy into submission. &nbsp; They don't ask for much, thankfully.&nbsp; the maps have huge swaths of the darksun world melded into khorvaire's terrain, so what used to be a popular highway from the capital of Aundair to a cluster of retputable wizard academies is now right in line with 3 city states. &nbsp;Zilargo which is the capital of magitech development is dealing with 2 athasian city states... so poitics are haywire economy is writhing and there is lots of raw violence between very different cultures... and then the entire nation of Thri Kreen that are warring against the hobgoblin shogunates and elf nation &nbsp; We're not really dealing with the thick of it out in the Demon Waste... just a tribe of elves and the halfling cliff runners. &nbsp;but I can take this adventure path through 20 levels at our current rate with the stuff that's already brewing in the area if we keep showing up.3 weeks per level. just make your characer as you wish and we'll see how things shake out. &nbsp;if any resources are missing from the team's skill set you'll just earn favor to cover for it eventually. &nbsp; Keep it coming. &nbsp;what do you need to know?
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the fight with Havoc in episode 5 was basically descriptions of the environment by Fil with us three keeping track of relative positions, environement (like disadvantage due to shadows), and distances in our head. one alley and one opponent (plus his friggin beartraps on chains) made that pretty simple. the opening fight in episode 4 versus the goopyheaded siamese twins was more complex in terms of moving parts. Fil provided us with a general layout of the corn silo and buildings. tokens for our characters and mobs/NPCs were pushed around, line of sight and visibility was an issue (if you can't see the mob because it went in a room and closed the door you don't know where it went ... or if it's still there). generally combat scenarios fall in one of those two categories, though the majority of situations we've been in so far didn't require detailed maps. for this campaign Eberron is the base setting and Athas/Dark Sun is the foreign exchange student from Bosnia that showed up at the beginning of the semester. Seems like a decent guy once you get to know him, but jesus tits on a bouncing platypus has he seen some shit. "I tell you story about grandmother chasing down neighbor dog to wrestle with food during war, yes ? Is funny story ! Grandmother won, ate dog! Ha ha ! Made favorite meat pie for best grandson Oleg. Same night step on landmine .... fireworks for Oleg's birthday !" . entire city states, nations, tribes got plopped into the countryside and took some of the Athas geography with them. they're in the process of integrating themselves into the Eberron landscape ... Mahewa and Loper are both Athas natives and noone bats an eye at their existance. last campaign I ran a ThriKreen and we players made it a point to do positive PR in every new settlement we went to convince the Eberron natives that the 6 ft tall praying mantis with four arms was NOT going to eat their children in the middle of the night. overall the Athas natives dig the hell out of this place. to misquote Cap "Well, things aren't so bad. Food's a lot better, we used to bake everything. No defiling is good. Literacy, so helpful. I've been reading a lot trying to catch up."
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Speaking of Tri Kreens, Dark Sun also introduces stuff like mole people, how common are they in society on the Athasian continents, and how far are you willing to go in terms of homebrewed races?
Sorry i havent been more involved in post this week i was out of town for work and was so tired after i just passed out... but am i pumped for tomorrow... if the new guy wasnt more description of whats going on they can hit me up in skype i believe it Loperditio just put somthing in the invite so i know its you... i shousld be on the rest of the day... and i hope yall like our game and will become devoted to it and enjoy it as much as i do... as far as characters a rouge with high char would be nice... of a wizzard or sourc we could really use some int in the group as i believe 2 of us ar below 10
David said: Speaking of Tri Kreens, Dark Sun also introduces stuff like mole people, how common are they in society on the Athasian continents, and how far are you willing to go in terms of homebrewed races? I"m flexible. &nbsp;we had a chuul as a pc for a little bit. &nbsp; Depends on what you're looking to do. David what's your skype?
Pretty sure I added you, ViD
ah that's you!
David has a sheet available in game to put his character together.
I feel like there's a reason as to the Chuul as opposed to just I want to play one, that's just a fully monstrous beast.
David said: I feel like there's a reason as to the Chuul as opposed to just I want to play one, that's just a fully monstrous beast. well yes. &nbsp;there was some strong context established in game at the time the player needed a new character.. so that was just an odd circumstance... but it was requested and made sense for the time.
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episode 6 summary is up: <a href="https://app.roll20.net/forum/post/2442712/2015-09-" rel="nofollow">https://app.roll20.net/forum/post/2442712/2015-09-</a>... Be sure to take time to read the 6 episode summaries to stay sharp on what's been going on. I know Loper is interested in seizing a few farms of his own.. with the team earning favor with the mayor for playing the role of champion against Graal, there's a path that can lead to land ownership now.. though it's going to require some tasking to lock down. I know the team is also going to want to take some time to get more moss from the kashakant caverns to produce more spirit sauce to earn favor with the Temple of the Devourer There's 6 days til it's time to defend the orphan farm from Varias' champion (dunno if that's gonna be Graal or not) What else is everyone looking to get done in the meantime?