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Field of View Color Changes? [Dynamic Lighting]

I'd like to use the FoV, but its pitch black.  Can I alter the color to a grey, to distinguish it from surrounding Dynamic Light.  Not only that, but can we change the opacity, so that its a bit more subtle.  Can this be done anywhere that I am missing?
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Lithl
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API Scripter
Presumably you're referring to the Fog of War (Field of View is something entirely different, which does not exist in Roll20). And the answer is no. There is no means to change the color or opacity for the players. The GM can change the FoW opacity so that he can see the map underneath it, but that doesn't affect what the players see.
Well no, but it looks like its technically called "Has Sight" in the advanced settings. Different term, but effectively still field of view.  My players are set to 140 degrees.    On, for example, an outdoor global light map, it makes most of the map black, and harsh.  It would be nicer (my opinion) to make this a less opaque, black, so that you can see the map, but also see a clear indicator of what your character can actually see in his FoV.
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Forum Champion
Frank, here are several other Suggestions that seem related, perhaps in varying degrees. If you find that any of these can contain your specific idea as an overlap, please add your Comments and vote +1 there. If you wish to recover your vote from this thread you can subtract your vote and move your comments to a matching thread. Shadow Feathering in Dynamic Lighting <a href="https://app.roll20.net/forum/post/1248847/shadow-f" rel="nofollow">https://app.roll20.net/forum/post/1248847/shadow-f</a>... Dynamic Lighting Penumbra <a href="https://app.roll20.net/forum/post/1761382/dynamic-" rel="nofollow">https://app.roll20.net/forum/post/1761382/dynamic-</a>... Dynamic Lighting Shape Gamma Value <a href="https://app.roll20.net/forum/post/1883828/dynamic-" rel="nofollow">https://app.roll20.net/forum/post/1883828/dynamic-</a>... Dynamic Lighting Flow Around Walls <a href="https://app.roll20.net/forum/post/1512191/dynamic-" rel="nofollow">https://app.roll20.net/forum/post/1512191/dynamic-</a>... Dynamic Lighting with Height and Multidirectional Effect <a href="https://app.roll20.net/forum/post/1570415/dynamic-" rel="nofollow">https://app.roll20.net/forum/post/1570415/dynamic-</a>... Curve Dynamic Lighting Walls <a href="https://app.roll20.net/forum/post/1719903/curve-dy" rel="nofollow">https://app.roll20.net/forum/post/1719903/curve-dy</a>...
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I may not be understanding what you're telling me. &nbsp; I did see some of those posts prior. &nbsp;I don't think they are the same. &nbsp;In a way, this post is the most similar... <a href="https://app.roll20.net/forum/post/1242343/dynamic-lighting-integrated-with-fog-of-war-warcraft-2-style/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/1242343/dynamic-lighting-integrated-with-fog-of-war-warcraft-2-style/?pagenum=1</a> but again its FoW, and I'm dealing with FoV. &nbsp;So, unless I'm missing what you're saying, I think its different. &nbsp;The mechanic very similar. For the examples below Field of View (FoV) is synonymous with the Has Sight setting. Here are some visual examples to help. My dwarf has darkvision, indicated by the yellow arrows. &nbsp;I used sheds light 60', 140 degrees, all dim. &nbsp;His FoV is also 140 degrees, matching his darkvision, but in this example that is disabled (i.e. set for 360). Notice the red arrows. &nbsp;This is dynamic lightning, and these are true blind spots. &nbsp;The walls prohibit my dwarf from seeing anything in the area even though the room is 100% lit with a bonfire.&nbsp; Now I move into the room. The room is 100% illuminated from the fire. &nbsp;In theory this is what is "illuminated" to my dwarf. &nbsp;(I ignore the pillars) BUT... technically, while illuminated, not everything is in my FoV. &nbsp; That orc to my left is out of my FoV. &nbsp;My dwarf needs a passive perception, otherwise he might get a surprise attack. Unfortunately, if I turn on FoV, this is what happens... That (to me) looks wrong. &nbsp;The yellow lines point to what should be dimly illuminated. &nbsp;It is out of my FoV but not dark. &nbsp; This is a poor Photoshop rendition, but you get the point.&nbsp;It should resemble this.
Actually, now that I read more (other posts) I think these two items are related. &nbsp;In other words, if you use BOTH Dynamic Lightning and FoW and you let the FoV (Has Sight) clear the FoW as you move, leaving it shadowed, it may do exactly what I'm asking. So, how do I give him a plus and link this to his?
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Frank P. said: Actually, now that I read more (other posts) I think these two items are related. &nbsp;In other words, if you use BOTH Dynamic Lightning and FoW and you let the FoV (Has Sight) clear the FoW as you move, leaving it shadowed, it may do exactly what I'm asking. So, how do I give him a plus and link this to his? Nice work on the "poor photoshop rendition" graphic. To me, that one best explains your idea. That's the idea that I thought seemed related in different ways to the ones I linked. Happy to hear you located 1 or 2 that are related afterall. Since your thread here is in General category, but the best way to get this across is using the Suggestions forum, I would recommend that you repost your Comments including the photoshop-rendition into the Suggestion thread that you think is the best match. To give them your +1 vote look for the + triangle near the top of their Suggestions post. Note: You are very welcome to start your own Suggestions thread, or I will be happy to Move This Thread over to Suggestions sub-forum and then you can vote +1 for your own write-up, * if * you feel that your idea is different and should be voted upon individually and distinct from other existing Suggestions.
Excellent, thank you!
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&nbsp;I feel you could lead with just the photoshop-rendition graphic. The graphics that show how Dynamic Lighting currently works are not as much needed for getting your idea across, since the current behavior of Dynamic Lighting is familiar.