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3D Dice Showing Incorrect Rolls

Steps to reproduce: 1. Enable 3D dice 2. Roll 1d100 3. Observe difference between dice and actual roll values. See above screenshot attached.
1440376779

Edited 1440440845
Gen Kitty
Forum Champion
Before we dive into the guts of the issue, we're going to need you to do a few things for us, things that sometimes fix issues for users before more extensive troubleshooting is needed. Can you please follow Steps 1-3 of our Solving Technical Issues wiki page to see if one of those components is causing the problem?  If one of those steps does resolve the issue, just let us know.  Otherwise, please follow Step 4 , as we need all of the requested information to further assist you. Edited; Eh, I was sleepy when I responded.  Glad it's not an actual bug :)
Both dice rolled are d10's. The 10 face on the leftmost die (i.e. the first rolled) provides a value of zero such that the addition of the rightmost die (taken at face value) may form values of 1 through 10 instead of 11 through 20.
1440400290

Edited 1440407308
Ziechael
Forum Champion
Sheet Author
API Scripter
Riley D. said: 3D Percentile DiceYes, it finally happened; we've added support for D100 percentile dice to the 3D Dice engine! Now when you roll a D100 you'll see two D10's roll on the tabletop. Note that currently they are still using the "standard" D10 skin, so you'll see the sides are 1-10 rather than 0-9. However, the 10 will be treated like a 0 correctly when the dice result is calculated. One of the things being worked on currently (or so i believe) is a re-skin for the 10's d10 which will replace the 10 with a 0 or 00 which will prevent confusion like this but Silvyre has it right. Riley D. said: Yep, we'll be producing an actual "percentile dice" layout for each d10 used, just haven't had a chance to do it yet :-)
1440407018
Ziechael
Forum Champion
Sheet Author
API Scripter
As this is not a bug I will move this to the general on-topic forum should you wish to discuss this further.