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Zombie Dice Game (how the hell would I do this )

I have been toying with putting Zombie Dice up on Roll20. Creating the dice is no problem at all, just put the images into a table and weight the results. That is covered. The problem I have is how to implement the dice. The game runs like this: you have a dice pool of 6 green dice, 4 yellow and 3 red. You shake the dice in a cup and randomly draw out 3 dice. There are three results: brain (place on table to upper left), shotgun (place on table to upper right), and feet (place in middle). Each brain is 1 point. You can continue rolling, accumulating points by getting more brain results. This continues until the player ends their turn and totals the number of brains of he has or gets a total of three shotgun results over the course of tossing dice. If this happens he loses all accumulated points this round and his turn is over. First person to accumulate 13 points wins. If you choose to continue rolling this proceeds in two different ways. If a feet was rolled you pick that dice back up and take two dice from the pool (randomly chosen from the pool) and roll. If you used all dice then you randomly draw out three dice. If you run out of dice in the cup then you place all the dice back in with the exception of the shotgun dice into the new pool and proceeds as normal. So you can see my problem. There is a dice pool of 13 dice made up of 3 different dice each weighted differently. The dice pool changes depending on what is rolled and once the dice pool is exhausted it is remade but will have different weighted die in it to choose from. Furthermore the dice pool is invisible to the player until the dice are chosen from it. I like the idea for a beer and pretzels game and I am interested in making it work. I do not know how program Java so I won't be developing an API for it. Even if I were to do that, I am interested in how to make this work within a free or supporter level account. Suggestions anyone?
Hmmm...you would definitely need the API to make the whole thing automatic. If you don't want to go that route, the only other thing you could do is utilize Rollable Tables. Make a table for each type of dice, then create a token based on that table for each individual dice of each type (so you'd have 3 rollable tables, then for example 6 tokens on the tabletop from the "green" table, 4 from the "yellow", and 3 from the "red"). Then you could make *another* rollable table that is the "draw from the cup" dice (or you could use card decks for this). You would roll that table 3 times (or draw 3 cards) to find out what dice are in play, then you would move the dice tokens themselves into the appropriate spot on the board (when they're not in use, just keep them to the side).   When you need to roll the dice, just right-click the token and choose "Mutli-Sided => Choose random side".  Hope that at least points you in the right direction.
I think it does. I will have to play with this some more. I had already thought of the rollable tables and in doing so thought about making a deck too. I was also giving thought to somehow placing all the dice on the table and then clicking on the dice you want to roll. This has the benefit that you do not know what the dice it until rolled as the image would be the same for all dice. Does that make sense? Still not 100% how I am going to do this. MS is flaring up today and my back is causing me a great deal of pain which in turn makes it hard to do critical problem solving =(
I have re-reading your suggestion on making the rollable table for the dice in the cup and I am not understanding how that works. As the dice pool changes as the dice are used. So a static table would not work. A deck would emulate this though. Just so I am not missing something about the "dice cup" idea. Could you explain is a little better detail what you meant?
1373489099
Lorien Wright
Pro
Marketplace Creator
I wonder if you could use a card deck to represent the available colors of dice left in the cup.  Then just use a rollable table to determine what the drawn colors roll. After all the card deck is set up to manage a fixed inventory of cards that can be moved around between the table and the deck the same way dice in Zombie dice are moved around between the table and cup. I am btw (shameless plugging here) looking to release a marketplace set of images specifically for rollable tables that will include artwork that could be substituted for the art in a Zombie Dice game or other games that use atypical art on dice.  Any suggestions for artwork would be appreciated.
I had already come to the conclusion to use the Deck option. It works ok, but kinda clunky as you have to draw three cards and drop them to the tabletop. I was trying to see if there was an option to deal a certain number of cards to the table. I must be missing it or it does not exist. Which I find passingly odd.
1373543935
Alex L.
Pro
Sheet Author
This sounds interesting if you find me some pics for each of the sides and provide the specs for each of the dice i could make a script for it in the API. Scratch that I will have a script up in a bit. <a href="https://app.roll20.net/forum/post/235519/script-zombie-dice/#post-235519" rel="nofollow">https://app.roll20.net/forum/post/235519/script-zombie-dice/#post-235519</a> one basic zombie dice script.