>>
No worries. Again, I'm not criticizing. I'm merely trying to look at it from the standpoint of the lazy, hopeless player who sees any and all effort as a disaster.No problem, we (the sheet and I ;) ) need criticism, tests and feedback. I just don't get exactly what would be suited to your needs (roll wise).
>> Maybe a dedicated "Clear Modifiers" button just below the "Actions" section on the left. It would be a small addition but a huge quality of life improvement I believe.I thought about that also. But it would have to be an API function because it's the only way to modify some sheet attributes. And frankly, I added a ton of buttons for API calls and non-API calls/standard rolls on my Numenera tabbed sheet ... to the point where it gets quite confusing, even more for non pro users. I really wish to keep this sheet the more "API button" free as I can. But I might add a function to the API script that would do that, and could be called from a macro (with a selected token), or with a another template button (like the "Apply cost (API" one).
The second thing I noted with my Numenera sheet (which has almot the same "action" group) is that it can be usefull to keep the difficulty and effort etc. from one roll to another, especially in combat.
>>The sheet is very wide. I'm on a retina Macbook Pro with 1440 x 900 resolution, and the sheet takes up the whole screen, with no space to even peek behind to see the Roll20 board.Initially, I really wanted to stay the closest to the original paper/pdf sheet.
On top on that, it's also a feedback from the Numenera tabbed sheet : tried that (tabs) and on the long run, it's more a pain than a gain (imho). Because 2 people (the GM and the player generally) can't look at different tabs of the same sheet at the same time.
I reaaaaaally wish I didn't use tabs on the Numenera sheet ...
That said, on this one you can :
- reduce the size of the sheet pseudo window (and use the scrollbars)
- and/or open the sheet outside of the main roll20 windows on a second screen (who can live without 2 screens nowadays ? ;) just kidding).
- Try with Chrome. I noticed that the Roll20 sheet are much bigger on screen with Firefox than with Chrome.
I'm not really against tabs, I just don't need them. That said, the sheet sources are on github, and it's a community thing. Anyone can modify/enhance them. If someone wishes to modify the sheet and adds tabs (as long that there's a "everything" one): please do! :D
>> When clicking the "+Add" button to add new skills, sometimes the new field displays for just a split second and then disappears, and then I have to click the "+Add" button again for it to show up. (Edit: I'm on Mac and this happens on latest Safari and public Firefox, though it's hard to replicate consistently)
Yep. Seen that from time to time, on every sheets with repeatable attributes. It's a roll20 and/or browser thing (bug, side effect ... don't know). Can't do anything about that, sorry.
>>I really think having much larger up and down buttons for incrementing the values for Abilities would be handyI don't set the size of this up and down buttons. They are automatically set by the browser (and/or the Roll20 CSS?) when an input type "number" is there. I honestly don't know if it's possible to change them through CSS, but I'll look into it.
>>and I look forward to the changes you suggested to make things more clear.Don't set your expectations too high ;)
It won't be groundbreaking ... just thought about adding lines or reordering lines, for the roll without difficulty.
For example :
----------
1d20 + 1 (bonus)
+ 1 (x3) Effort
+ 1 (x3) Asset
- 1 (x3) Inability
= Beaten Diff. 5 (17)
---------
You would still have to hover the mouse over the "(17)" to see the raw dice roll, from the Roll20 automated tooltip.
Once again, I can't do much better, unless NOT calculating the beaten difficulty at all (and just showing the raw dice roll and the rest), but I think other users - myself included- would be frustrated by that.
>>Either way, thanks, Thanks to you for the feedback!