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Captain Jacob Crow

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Edited 1441561410
Records Query Keywords: “Jacob Crow” “Spinward Marches Navy”… Match Found: Data Follows… Data Source: Survey Imperial 1106, Spinward Marches subheading… Jacob Crow (UPP 6C9795) Race: Human DOB: 359-1061 Homeworld: Macene Asteroid Fields (Spinward Marches 2612/B000453-E) Education: Computers 0, Medic 0 Skills:   Battle Dress 1, Broker 0, Computers 1, Comms 0, Drive 0, Engineer (power) 1, Engineer (all other) 0, Gun Combat (energy pistol) 1, Gun Combat (energy rifle) 1, Gunnery (capital) 1, Gunnery (ortillary) 0, Gunnery (screens) 1, Gunnery (turret) 2, Leadership 1, Mechanical 2, Medic 1, Melee (blade) 1, Persuade 0, Sensors 3, Tactics (naval ) 1, Vacc Suit 0, Zero-G 0 Data Source: Imperial Star Marines Enlistment Application, Applicant: Crow, Jacob Status: DENIED “ The applicant’s parents are belters in and around the Macene system, and he mostly grew up aboard the family’s mining ship. He attended classes on various space stations occasionally, but was otherwise shipboard educated. Despite that, the applicant shows good overall levels of education and technical aptitude. “During the interview, the applicant expressed the typical desire to travel and seek glory, but he noted that he had never set foot on a planetary body larger than an asteroid. The applicant seems to have only the most passing knowledge of the Imperium and the challenges facing it. “In psychological screening, the applicant should a strong tendency toward independence and anti-authoritarian impulses. This, in addition to the applicant’s extremely limited socialization, bring this this board to find the applicant unsuitable for service in the Star Marines at this time.” Data Source: Macene (Spinward Marches 2612) Vocational Draft Records, 362-1079 Draftee: Crow, Jacob Assignment: Imperial Merchant Marines, MOS: Fleet Security, 1080-1083, Bulk Cargo Carrier “Marco Polo” Data Source: Personnel Records, Bulk Cargo Carrier “Marco Polo” Enlistee: Crow Jacob Basic Training: Drive (any) 0, Broker 0, Comms 0, Persuade 0, Vacc Suit 0, Zero-G 0. Advanced Education: Computers +1 Personnel Officer’s Notes: “ Apprentice Marine Crow has served with some distinction through his first term in the Merchant Marines and aboard the Marco Polo. Early on, there were some minor discipline issues, but nothing that his superiors deemed worthy of official record. Mr. Crow seems able and ambitious, perhaps overly so, leading us to decide that he is an excellent candidate for the Imperial Naval General Mandate 0300543T-1b. We therefore retire Mr. Crow’s enlistment with the Merchant Marine Service, with honor, and transfer him to the Ryhlanor Subsector Navy”. STATUS: Mustered Out (+1 Int) Note: TRANSFERRED: Rhylanor Naval Service Subquery: Imperial Naval General Mandate 0300543T-1b, 1083-1088 Data Source: Imperial Naval Archive Abbreviated Order Summary: Due to recent shortfalls in naval enlistment and decreases in personnel retention, and in light of certain local tensions, the Office of the Imperial Navy hereby authorizes Sector and Subsector Naval Office to issue mandates to local civilian and paramilitary services and corporations to transfer specific quotas of qualified personnel for voluntary Naval Service. Furthermore, this Office gives said Sector and Subsector Naval Offices to issue enlistment bonuses, rank and seniority transfers and promotions as needed to meet target enlistment quotas. Resume Query… Data Source: Rhylanor Subsector Naval Service Personnel Records Enlistee: Crow, Jacob Enlistment Date: 004-1084 Service Record Posting: Enlisted as Spacehand Apprentice (E2), assigned as general Crewman aboard Imperial Destroyer Doberman . Additional Training: Mechanical 1 Assignment: Apprentice Gunner, 1084-1087, Imperial Destroyer Doberman Specialist Training: Gunnery (turret) +1 Event Summary: The Apprentice was assigned to a landing party during a survey mission to Kegena (Spinward Marches 3016). The party was attacked and overrun by primitive natives. Spacehand Corlis, Teira fell behind during the strategic withdrawal, but Apprentice Crow went back for her. Apprentice Crow was unable to retrieve Spacehand Corlis, but was able to distract the attackers long enough for the survey team to mount counterstrike and retrieval. Spacehand Corlis died due to her injuries shortly thereafter, and Apprentice Crow was critically injured and transferred to Medical Ship Kervorkian for surgery and rehabilitation. Commendations: Combat Ribbon, Purple Heart. Medical Record Citations: After stabilizing the patient and treating his injuries, the Kervorkian’s cybernetics crew has been given the approval to install a compensatory cybernetic eye. -The patient has recovered from his injuries completely and has adapted remarkably well to his new eye. We hereby authorize Apprentice Crow to return to full active duty. Commission: to Ensign (O1), 359-1088 Additional Training: Melee (blade) 1 Assignment:  Crewman, Bridge Trainee, 1088-1091, Imperial Destroyer Doberman Personal Development: +1 End Event Summary: The Doberman spent this term in the asteroid belts of the Macene (Spinward Marches 2612) system, showing the navy’s presence and deterring pirates and claim jumpers. Additional Training: Sensors +1 Advancement: to Sublieutenant (O2) Additional Training: Tactics (naval) 1 Service Skills: Gun Combat (energy pistol) +1 Assignment: Transferred to Gunnery, Turret Specialist, 1092-1095, Imperial Destroyer Doberman Service Skills: Gunnery (turret) +1 Personnel Officer’s Note: Toward the end of an otherwise uneventful tour of duty, SublieutenantCrow received word that his parents, belters in Macene, had struck it big. His parents paid him back all of the money that he had sent them over the years, with interest, and invited him to come back to help them run up their new mining combine. Surprisingly, he turned them down and signed up for another term in the Navy. Advancement: to Lieutenant (O3). Specialist Training: Sensors +1 Assignment:  Gunnery, Turret Specialist, 1096-1099, Imperial Destroyer Doberman Service Skills : Mechanical +1 Medical Record Citations: -Lieutenant Crow has been ordered to the medical bay due to bouts of weakness and nausea. In the course of examination, it was noted that the patient’s hair is brittle and falls out easily. Patient has been ordered off rotation and into isolation per suspected radiation exposure protocol.    -The patient’s condition continues to advance. All of his body hair has now fallen out, weakness, nausea and intermittent pain all continue to suggest radiation poisoning, although no unusual level of radiation has been detected. We are beginning treatment for radiation poisoning, encouraging the patient to take an active role in his treatment to keep up his morale. Additional Training: Medical +1.    -Patient is displaying an adverse reaction to the radiation treatments and is becoming noncompliant. He insists that his “research and experimentation” suggest that he is suffering from some form of parasitic infection. We have assured him that he has already been screened for all known viral, bacterial and parasitic agents. We are running still more tests for alien and unknown biologicals to keep the patient compliant. At least until our application for permission to apply chemical or physical restraint to control the patient is approved.    -We are hereby rescinding our application to restrain the patient. We have discovered that his body has become host to a previously unknown parasite of unknown origin, hereafter named for the presiding doctors in this case, the Mendicas/Glurbh parasitic xenoform.    -Oh, and the patient is recovering nicely with introduction a mind but broad-based antibiotic and a powerful laxative to his treatment plan.    -The patient has fully recovered from his infection by the Mendicas/Grubh parasite. Even his bodily hair is growing back, albeit with a bright green hue. Lieutenant Crow has been prescribed a long-acting hair dye and cleared to return to active duty. Advancement: to Lieutenant Commander O4. Personal Development: +1 Dex Medical Record Citation: Lieutenant Commander Crow’s re-entlistment Physical Examination finds that he has lost some muscle mass, perhaps due to age and/or his recent infection, but he is fit to continue his service in the Rhylanor Subsector Navy. (-1 Str) Assignment: Transferred and promoted to Gunnery Officer, 1100-1103, Imperial Battleship Oberon Service Skills: Gunnery (capital) +1 Event Summary: The Oberon’s tour has been relatively quiet; just a few encounters with pirates and raiders along the borders. They usually fled at first indication of our size and power. About the only real excitement we’ve had was a sniping contest between our talented young Gunner’s Mate, Lieutenant-Count Wixin and our new Gunnery Chief, Lieutenant Commander Crow. Despite the young noble’s extraordinary talent, Lt. Col. Crow’s experience and honed reflexes won the day. Note: Despite rumors, the Naval JA officer aboard found no solid evidence of illegal gambling on the outcome of the contest. Gained Contact: Lieutenant-Count Leonides Wixin Advancement: to O5, Commander. Service Skills: Sensors +1 Medical Record Citation: Commander Crow’s re-enlistment Physical Examination finds that he has lost some muscle mass, perhaps due to age and long service, but he is fit to continue his service in the Rhylanor Subsector Navy. (-1 Str) Assignment: Gunnery Officer, Maintenance Chief 1104-1107, Imperial Battleship Oberon Service Skills: Gunner (screens) +1 Event Summary: The Oberon’s presence along the border is growing additional attention of late. Naval Intelligence suggests that some of our encounters with Vargr corsairs may be the prelude to something bigger. At the end of this tour, the ship and the Navy say goodbye to the newly promoted Captain Jacob Crow, as he retires. His tireless work commanding the maintenance crews for all the Oberon’s weapons systems will be missed. Gained: Engineer (power) +1 Advancement: Now O6, Captain Service Skills: Gun Combat (energy rifle) +1 Medical Record Citation: Captain Crow’s re-enlistment Physical Examination finds that he has lost some bone mass, most likely due to the long term effects of the anti-radiation treatments he underwent on the Doberman aggravated by age. This medical team cannot in good conscience recommend that his re-enlistment be approved. (-1 End) Mustered Out 310-1107 For 6 Terms in the Navy: 6, For Rank: +3 (and +1 to all Benefits rolls), For Wager: +1, For Good Fortune: +2 to one Benefits roll. Total Rolls: 10 Cash Rolls 1) (1+1+2=4) 10,000 2) (2+1=3) 7,000 3) (1+1=2) 3,000 Total: 20,000 Cr Other Benefits Rolls 4) (1+1=2) Battle Dress 5) (4+1=5) Two Ship Shares 6) (5+1=6) Retainer 7) (5+1=6) +1 Int 8) (6+1=7) Ship’s Boat or Two Ship Shares 9) (4+1=5) Two Ship Shares 10) (1+1=2) Battle Dress +1 Pension For 6 Terms in the Subsector Navy: 12,000 Cr/year Retainer: 1,000 Cr/month
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Edited 1470609442
Crowbot: Old Augments:   +3 Intelligence (TL 16) TCR p 89, 5MCr Wafer Jack: Computer/5, Intelligent Interface/2 (TL16) TCR p90/Custom, MCr 75KCr Eyes: Enhanced Vision (Binoculars, IR/Light Intensifier), HUD, Camera, Eye Protection (TL 14) TCR p 89, 91, 35KCr Neural Comm (TL 14 Full suite), Translator/1 TCR p 89, 20KCr -Wafers: Expert Programs: Admin/3, Advocate/3, Broker/3, Computer/3, Engineering: electronics, jump, life support, maneuver, power plant 3 ea., Mechanic/3, Medic/3, Recon/3, Streetwise/3 Upgrades Eyes: Upgrade Enhanced Vision to Multi-Spectrum Vision (TL 15) Cybernetics p61 300KCr Wafer Jack + Neural Comms: Link and upgrade via Skillsoft Enhancement Array (TL 12) Cybernetics p 57, 750KCr New Augments: +3 Strength (TL 15) TCR p 89, 5MCr (50%= 2.5MCr) +2 Dexterity (TL 13) TCR p 89, 1MCr (50%= 0.5MCr) +3 Endurance (TL 15) TCR p 89, 5MCr (50%= 2.5MCr) Subdermal Body Armor: 6 (TL 15) Cybernetics p55, 48KCr Piloting Reflexes Lvl 3: +2 DM to all Piloting rolls (TL 10) Cybernetics p66, 1MCr Nerve-plug Rig (TL 13), Integration to Armor: +2DM to Dexterity-based tests and Initiative rolls in Battle Dress. CSC p 187, 225KCr Muscular Bridging: +1 to Strength and Dexterity, +3 meters to Movement (TL 13) CSC p 187, 225KCr Skill Enhancements: +1 DM for Pilot (Spacecraft), Astrogation, Comms (TL 12) Cybernetics p 57, 150KCr Shielding for all Cybernetics (25% of base price for all Cybernetics) Cybernetics p 68, 3,313,250Cr New Skillsofts: Pilot (Small Craft) (3KCr), Drive (Tracked) (3KCr), Drive (Mole) (3KCr), Drive (Wheeled) (1KCr), Flyer (Grav) (3KCr), Flyer (Rotor) (2.5KCr), Flyer (Wing) (2.5KCr), Heavy Weapons (Artillery) (3KCr), Heavy Weapons (Launchers) (3KCr), Heavy Weapons (Man-Portable) (3K)  Cybernetics pp 57-58, 27KCr New Wafer for Wafer Jack : Expert: Astrogation/3 TCR p 90, 300KCr New Program for my Neural Comms Computer/5: Security 3  CSC p 179, 20KCr Total Spent on Cybernetics: 11,557,250Cr Cost to Modify Battle Dress for Nerve-plug Rig: 1.125MCr