Let's start with listing off what we've got. Assets of the 9th Knot Members Sandra: Paladin/Fighter. Tactician. Leader, I guess. Tek: Wizard. Master Craftsman. Probably going to be the most help in making traps. Vinha: Ranger. Assassin. Skilled at ranged and melee combat, but more capable at melee. Natters: Cleric of Tiamat. Skilled at hurting and healing. Might be able to help make and set traps. Goetia: Occultist. Warps reality, which is really helpful to have on our side. Not quite sure what else to put, backgrounds-wise. NPCs Grumblejack: Ogre. The Best. Vinha's Spider: Might be too small to be of use. Sandra's Zombies (16): Primarily dead elves, and one bear. Zikomo: Bullywug Shaman. Worships some weird bullywug god. Probably not very useful in a fight. Bullywug Troops (30): Unknown number. Loyal to Sandra. Ezra Thrice-Damned: Last member of the Sons of the Pale Horsemen. Helpful, but forgetful. Ezra's Wraiths (3): Former members of the 6th (?) Knot. Loyal more to Ezra, not us. Artephius: Alchemical golem. Currently disassembled but still might be of some use. Hexor and Vexor: Well-spoken demons of dubious loyalty. Seem to regenerate some time after death.. Baron Vandermere: Powerful noble. Secret worshiper of Asmodeus. Elise Zadaria: Leader of the 7th (?) Knot. Spellcaster? Has some sort of spy ring. Currently missing. Zadaria's Knot: Consists of three other members. A barbarian and two sneaky twins. Cardinal Thorne: Mastermind. Probably won't be of direct help. Might be able to offer advice? Items Sons' Stockpile: Whatever material wealth we haven't sold off. If there are any magic items, they might be of use. Vetra-Kali's Eyes (3): These probably have some magical properties. Iron Circlets of Disguise (5): Won't stand up to scrutiny. Cloak of Invisibility: From the Sons Stockpile. Vials of Greenfire Oil (3): Thrown weapons? Might be helpful if poured onto a weapon or used in a trap. Other useful and/or magic items the party is carrying: Sandra has some armor. Tek has his orb. Vinha has a dagger. The most vital thing we need to do is make it possible for us to fall back to the shrine on top of the Horn. In the event that all the other floors fall to the enemy, that's where we need to make our stand. I think we'll need some measure in place to destroy the staircases, both the ones on the outside and the hidden one inside, in the event of an invasion. That way we can control our enemies' means of entry. From there, we need to make the rest of the Horn into a Gauntlet of traps and monsters that we can use to weed out our foes. If it comes down to a straight up fight, we need to make sure that our foes have been worn down.