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[Diana P's 3.5e] A few suggestions

There are a few things that could be added to the weapons section that would improve the use of the sheet somewhat. Adding an option in the ability modifier to use just flat half strength for offhand attacks and secondary natural weapons would be good, also a section for always on carrier effects, such as holy or elemental damage, which would be listed separately in the output for when enemies might not be affected, either by immunity, not being a valid target, or resistances, the DM knows what to subtract/ignore. Also, and I know this one is a reaaally big request, but a buffs section where different spell effects that apply buffs to many different things could be applied or removed with a single checkbox. I have a idea of what it could look like, and could put together a mock up if that's something you'd be interested in putting on the sheet?
1443030311
Diana P
Pro
Sheet Author
I'll add the 1/2 str ability modifier for attacks. You can add always on carrier effects as the sheet stands currently; you can put them in the damage section as so: Damage: 1d6cs>7 +[[@{weapon2damagestat}]][Weapon dmg stat] +@{weapon2enh}[Weapon Enh] +@{weapon2specialize}[Weapon Specialization] +?{Other Damage Bonus?|0}[Other Damage Bonus]]]phys +holy:[[(2d6cs>1cf<6) [Holy damage] ]] +sneak:[[?{Sneak Attack?|No, 0|Yes, 1}*(2d6cs>7) [Sneak Attack] or add them as a note to the bottom of the attack: FullAttackMacro: &{template:DnD35Attack} {{pcflag=true}} {{fullattackflag=[[?{Full Attack?|No, 0d1|Yes, d1}]]}} {{name=@{character_name}}} {{subtags=shoots a @{weapon2name} }} {{attack1=A1:[[@{weapon2attackcalc}]]}} {{critconfirm1=Crit!:[[@{weapon2attackcalc}]]}} {{fumbleroll=**Fumble:[[d20]]**}} {{damage1=D1:[[@{weapon2damage}]] }} {{critdmg1=+[[@{weapon2crit}]] }} {{attack2=A2:[[@{weapon2attackcalc}-5]]}} {{critconfirm2=Crit!:[[@{weapon2attackcalc}-5]]}} {{damage2=D2:[[@{weapon2damage}]] }} {{critdmg2=+[[@{weapon2crit}]] }} {{notes= Holy weapon; if foe is evil, does additional [[2d6cs>1cf<6]] holy damage. }} My group finds it easier to add in the extra damage if it is taken than remove it if it is not so they are displayed separately for the GM to add in if applicable. I do not plan on adding a buff section.  That adds far more complexity to the sheet than I wish to support and that is kind of what the various additional modifier type queries in the macros allow for. 
1443030656

Edited 1443030677
Thanks for adding the half strength and letting me know about how to add carried damage effects. As for the buff section, that's understandable, and I figured would likely be the case, but thought I'd ask, just in case :p Thanks again for making such an awesome sheet!
1443082970
Ziechael
Forum Champion
Sheet Author
API Scripter
Viktor S. said: Thanks again for making such an awesome sheet! Seconded!