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Tuesday Group

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Would you guys mind if I record the thing and put it on youtube?
Definitely going to ttry Nyx. I will save Fane for a backup. Declan's was good. It is something to consider Si,on. You could give him some more personality now. Croulpadia could be another backup too.  Simon I a, cool with recording it. 
I'm cool too with recording tonight's game
I'm sorry guys I missed the game. I was tired and took nap. A 6 hours nap.
It's alright, same has happened to me on plenty of occasions. Unfortunately you did miss town phase.
I can't await to hear about it. 
I'm sorry guys I'll be out of the campain for an undertermined time, I have familial problems these days and can't play anymore. I hope I'll be back soon, and I'll follow the posts to see what will happen to all of youre characters (probably death, but we never know). It's been really fun to play with you and I hope the best for you. Kisses from Flagusdile.
</3 I hope your situation improves, Flagusdile. Be well.
Flagusdile said: I'm sorry guys I'll be out of the campain for an undertermined time, I have familial problems these days and can't play anymore. I hope I'll be back soon, and I'll follow the posts to see what will happen to all of youre characters (probably death, but we never know). It's been really fun to play with you and I hope the best for you. Kisses from Flagusdile. Take care!
I have to do something tonight but will jump on late to observe if I can. Mr Wubbles is on deck waiting in the wings though :).
oh gawd you made your enemy your new character? lol!
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Anybody for some Microscope tonight same time ? (open to all willing mind)
^ I just came on to ask that. So yes.
I have a yes and a maybe from Thursday guys, so looks like we're on.
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Simon said he will be able to play next Tuesday, so barring anyone being unavailable we are ON for next week.
So will I be available for next teus Ted remember its holiday time be gentle and cheerful lol 
I should be there.
<a href="http://inkarnate.com/" rel="nofollow">http://inkarnate.com/</a> Maps.
I have something that got sprung on me at 7:00 I don't think I will be able to make it tonight.
i mean i have no idea what microscope is im trying to do some research before and after this post and im kidna intrested&nbsp;
Microscope&nbsp; is a world-building game where players come up with a short tag-line for a story then take turns elaborating on it in a nonlinear manner, introducing new elements to the story wherever they see fit. It's a great tool for use in conjunction with another game, such as Torchbearer, so everyone has an equal part in making a piece of the game that the GM can then twist and the players explore.
aaaah, i get it thats a very kool idea for a game to sort of build, fill and end a world in whatever way adding events and so on.
So everyone ran out really quick after the session, but I wanna give you all kudos for upping your game. I could feel the great motivation to always be moving forward and making progress. Next week, really try to throw your beliefs and goals at it with everything you've got. With every session is a new opportunity to reassess what goals your character wants to pursue, what beliefs can best express their behavior, and what instincts might best serve them and their allies. Will you keep the B/G/I that isn't earning you rewards in the hope that you'll better bring them into the game, or will you change them to things that you can better bring to bear? Try to play them to the point where I don't even have to question you, to the point where I can just say, "yes, well done, fate point for that one" - and if you can't, branch out with your character and see what other aspects of them might be able to shine! Also seek to improve in other areas: traits, wises, help, and coming up with creative Good Ideas that can sometimes even mitigate the need to take a test. Some examples from tonight that could be helpful moving forward: B/G/I (Belief/Goal/Instinct) Opportunities: - The conflict with the bats was a great opportunity for Ander to stand his ground. After all, we can defeat anything! Why flee when you can drive the bats away? With the other two yelling to run, he could have really been dramatic with his belief to sway them. "We are greater than these creatures, we can defeat them with ease! Stand firm, our advantage lies in driving them away, not breaking and running!" This would also have been a great opportunity for Kemba to advocate nonviolence to resolve the conflict. - As everyone was debating, Kemba had an opportunity to voice his opinion: he wants to get to the temple, what might the best way to the temple be? Think this aloud, ask the other players, and advocate for the path you think has the best chance of getting there! Be discerning, try to search for clues to its location! There's more to finding a place than picking a direction and walking. - After Nyx drove off the rats from their warren, it was the perfect opportunity for Ander to dash in and scour the place for loot! Had he done so the treasure would have landed in his pockets, and he would have benefited from his instinct! Choices: - Nyx desperately wished to discover the source of the tinking, but he couldn't possibly agree with Ander in taking the direct route. He put his belief over his goal! (this is a great example of a personal dilemma for a character, and Nate elected to play to his belief and hope that he could achieve his goal another way. Sometimes this pays off; tonight that earned him his belief but not progress toward his goal.) - After driving off the rats and camping to lick his wounds, Nyx had the opportunity to turn and face the bats more prepared and with a level head in order to reach his goal, or linger and loot the chamber of its riches. He put treasure over his goal! Treasure is always a reward in itself, but once again he chose to delay in his goal. Traits: - Nyx did an excellent job of calling on his born of darkness trait to appeal to his dark lords to grant him their boon. This was a perfect example of taking your traits to the next level and using them to truly immerse the group into the world when they're called upon. - I've been less impressed with the way the loner trait has been getting played. Loner doesn't just mean you work well on your own, it means your character seeks out solitude and has qualities that alienate him from others. Instead of saying, "I go off to a corner away from the others to work in solitude," a more colorful and immersive option for building on the trait could have been, "these fools would not understand the dark powers with which I deal, it would corrupt their weak hearts! They cast their judging glances at me as I step away to perform my magics, but their fear and suspicion only fuels my resolve. Power pushes mortals to great heights, and it is lonely at the top, but I chose to walk this path alone long ago." &gt;&gt;A few meaty sentences can really showcase your character to the table, guarantee that the GM will allow its use, earn you embodiment rewards at the end of the session, and in the long term, memorably playing your traits will not only protect them from the party voting them off your character sheet come Winter, but reinforce them and encourage the others to advance them to higher ranks. It's also just way more fun for everyone when traits are played well! - Kemba's use of unwavering was at a borderline where I think a lot of people have been confused about traits, and it's come up in prior sessions especially with the cunning trait. Using a trait against yourself does not mean your character is demonstrating the lack of that trait. Rather, it means your character holds so tightly to that trait that it works against them in some situations. I think Simon had the right idea about what was happening (Kemba's unwavering personality was being challenged by his body), but it's a red flag to say, "so basically my character is being the opposite of their trait." Better ways of expressing such things in that situation might have been, "Kemba is unwavering, but his body is failing him. He tries to stand against the onslaught of the bats, but his exhausted body simply doesn't put up the kind of resistance Kemba has grown to rely on." (I recall you describing it similarly last session, Simon, but I understand you can't always find the right words in English. That's perfectly alright. I'm just using this as a teaching tool.) Alternately, "Kemba is unwavering, and it is not like him to flee from adversity! He takes pause, choosing instead to show resolve and hang back to cover the others' escape. It's a dangerous decision that will certainly work against him, especially since he's so weak right now!" - To elaborate, many of us have the cunning trait for some reason, and more than a few times it's been negatively used by saying, "I come up with a reallly stupid plan." Don't say that. Instead, try something like, "Marfose attempts a cunning plan, but fails to anticipate W, underestimates X, arrogantly overlooks Y, or his plan falls flat because Z." e.g. "Marfose attempts to cunningly dupe these gnolls, but wholly underestimates their own keen intuition. He makes his promises with his axe behind his back, but it only gives the gnolls time to lay hands on their own weapons. A good plan, but they've seen through it. If only he'd tried leaping on them while they were still unprepared instead of trying to be so cunning. Hopefully his sugared words are enough to keep this gaffe from landing everyone in a bloodbath." Help: - By and large, I think one of the biggest hurdles characters have in Torchbearer is describing help that will actually give dice. Try and think in terms of A) what the goal of the test is, B) what skill is being called on and C) what the lead character is doing. Let's use one example from tonight. Nyx decided to press forward, keeping his eyes on the ground and trying to be alert. I called on him to test Scout - but did not say why - and Ander offered to help by describing the quality of the stone in intimate detail. This is a good example of doing something that's almost helpful that ends up being counterproductive. Think of it this way: we know Nyx is testing Scout, so that means there's probably some trap, monster, or hidden thing about. Nyx is trying to keep an eye and an ear out, looking at the floor especially. Any form of searching, listening, or using other senses and skills to observe the surroundings could be helpful. Closely examining the stonework might indeed be helpful. Droning on about the details of the rock and potentially drowning out the angry squeals of killer rats up ahead? Not helpful. - In things with more clear goals, paths to helpfulness are much more clear. The other party members are trying to haul a bath tub made of solid bronze out of the dungeon, but you don't have laborer. Hmm. What might help them accomplish their goal of hauling this big, bulky object? Well let's see, you do have carpenter! Why not throw together a crude pulley or sleigh to help your teammates out? In fact, such a good idea might significantly mitigate the difficulty of the task! Just because you can come up with something peripheral to the situation does not mean it helps the other achieve the goal of the test. Be creative, be realistic, just don't be obscure. Simply think about how you would tackle the situation yourself in real life to come up with good, useful help. Wises: Your wise can come up more often than you think. Just like you should be thinking about your B/G/Is at all times, be thinking about your wises as well. Might your wise provide you with knowledge that can be helpful in this situation? Be creative, don't be afraid to offer an idea that can get shot down. Just don't ask, "does my wise apply here?" Instead ask, "I'm mine-wise. Mining deep in the earth, it's important to maintain safe tunnels and always know where you're going. Nyxaelfen is trying to discern whether this passage has led us up or down, and whether that strange chemical smell is safe. Surely my time spent in the mines of Efenel have given me indispensable experience in this matter." To this end, I have started making 'wise loresheets' for everyone. Basically, they contain basic information relating to your wise that can spark ideas for how and when they can be effectively used. Check for them in the 'wise loresheets' folder of your journal, beneath the character folders.
TED, this is great stuff. &nbsp;Kudos for flipping the switch to Hard Mode. &nbsp;I was planning to do the same after the Moathouse. &nbsp;It's time we step up the game a bit and really work for rewards. &nbsp; Some thoughts: 1. I'm a little tired of the Loner trait. &nbsp;I don't like it and I don't think it fits Nyx like I thought it would. &nbsp;If and when we ever do a Winter phase, I will be glad to see it go. Still, your suggested are good. &nbsp;I have been lazy playing it, and last night I was tired when it came up. &nbsp;I appreciate having a second chance to fill in more detail, and I thought the sulfur burning was a good touch. 2. I was frustrated by the bat encounter, but more on that later. &nbsp;Thinking about it a bit, your assessment of Nyx's goal, and lack of progress towards it, is the correct one. &nbsp;We could have returned after resting to take on the bats. &nbsp;I didn't think of it at the time because my brain was malfunctioning and I didn't think things had changed enough to constitute another encounter with them. &nbsp;However, we could have tried to Drive Off or Kill! them. &nbsp;Good call. On that note, I did try to determine our direction of movement in the rat tunnel, hoping to find out if we were moving towards or away from the "tinking sound". &nbsp;Sometimes it's helpful and positive for the GM to throw the group a bone. For example, rather than call for a test, which I believe is what you were thinking until Simon said, "no, let's not do that" you could have said, "As you take a moment to get your bearing you realize that you are certainly moving away from the tinking sound. Do you want a more detailed understanding of your direction (i.e. to make a test?), or is it good enough to know you are leaving your goal behind?"? This is hindsight mind you, but something to think about going forward. 3. Your points on Help and Wises are spot on. &nbsp;Everyone needs to step it up here. &nbsp;I think the best way to encourage this (with Traits too for that matter) is to just start saying "No" or "That's weak, a stretch, I don't buy it... etc.". &nbsp;Make players work for it. &nbsp;Also, except for tests in conflicts where you can only help with the skill being tested, ALL Tests should be able to be helped by 2-3 other skills besides the skill tested. If you look at the suggested help in the Skills/Abilities chapter there are always a couple of skills listed for helping, AND the GM is supposed to allow 1 other skill not listed. &nbsp;It's up to the players to come up with a helpful way to use the skill, but it should be there. &nbsp;Most importantly, however, is "Describe to Live". Ander's musings on mineral composition were entertaining but not very useful. &nbsp;At least Eric tried something other than "I have Scout, I will help with that". &nbsp;I think it's fair game for the GM to reject any help in that form, that mentions a skill by name. &nbsp; Good help: "Nyx senses something ahead? I sniff the air with my bulbous nose, parsing the odors of ore and rock from whatever befouls them, searching the scents for something animal. (GM: Great! you help with Scout) Bad help: ""Nyx senses something ahead? I am trained in Scout. &nbsp;I'll help with that (GM: No, no you won't. End of story. &nbsp;Next time try describing HOW you are helping). As a group we have developed some bad habits of the GM's not saying NO enough, and the players not taking no for an answer. &nbsp;This goes for rewards too. &nbsp;If the GM says no reward, I think it is okay to make your case, but ultimately the Fate rewards are up to the GM, not the players. &nbsp;The players only vote on the Persona rewards (as I recall). 1-2 rewards isn't going to make or break a character, so if the GM says No, move on and try harder next time.
I really enjoy all the post-game discussion. &nbsp;I find it helpful to discuss things that went well, not well, questions, etc. However, I need to sign off at 12 a.m. and I don't want it to feel like I am abandoning ship, so may I suggest&nbsp; 1. we reserve discussions to the forum or 2. we start at 8:30-8:45 pm to give ourselves that extra 15 min for rewards/discussion, and we wrap the game at 11:40 p.m. so we have enough time for rewards/discussion. 8:30 pm is probably pushing it for me, but I can try. let me know!
1. Hey, next time we get to town it's gonna be winter and you can huck that fella out the door. There's a few traits I think are poorly named or outright bad. Early riser... seriously? Loner requires more creative use than a lot of other traits to pay off. 2. I do like this idea of throwing you a bone, but I also like the idea of being prompted with the right questions. Instead of asking, "does it look like this tunnel is going down," you could certainly have asked a question worded around your belief, goal, or instinct (hint to the others) &nbsp;such as, "does this tunnel seem to be moving away from that chamber with the tinking? Nyx is hoping this might lead back there!" I probably would have given a vague answer suggesting not, and said, "but if you want to be more certain about your bearings in relation to that place you should probably take some time to consider the path and your surroundings." You're on the right track with that, and if I were a more forgiving GM I probably would have reiterated what I said while everyone was debating which way to go: "The doors and rope bridge provide an obvious and direct path to your goal. This tunnel... who knows?" In the end I think it's the responsibility of the player to be inquiring about their goal and looking for their own ways to find clues and track where they are in relation to it. You were on a good track, but you let Kemba dissuade you away from pursuing your goal. An inconvenient test that wastes the party's time to help you toward your goal is a choice that you have to make if you want to achieve it sometimes. 3. Exactly. A lot of my Thursday guys don't have a skill that's being tested so they say, "nope, I can't help." There's lots of ways to help! I honestly just listen for something that sounds like it would be helpful, tie it to a skill/wise/descriptor, and ask them if they have it. Right now I'm trying to be forgiving by offering a second opportunity when people slip up and say, "I help with my skill." &nbsp;"No, you misunderstand. Describe to me what your character is doing." It gives them an opportunity to learn effective ways of describing through trial and error rather than being shot down without getting practice at it. For you and Simon I might be inclined to outright say no because you two have been at it long enough to know better. Change of time would have to be discussed with everyone else. I'm good for it, but I don't know who else might be pressing their schedule to nudge the game up a bit. Personally I think the forum is overall better because it allows us to digest the session and think about why we didn't like parts and how they might be better. Maybe reserving main discussion for the forum, and using the end of the session to list what we want to bring up or the beginning of the next session to offer final words on what was discussed in the forum?
Yeah, definitely two sides to getting the information. I will attempt to be more clear next time. I am thinking of changing my goal for next session but the tinking sound has Nyx intrigued.&nbsp; I will wait for others to weigh in on a time change.&nbsp;
15 min earlier works for me.
Hey guys, I have been giving this a lot of thought, and I have decided to take a hiatus from the Guild for a bit. It's been a lot of fun playing on a weekly basis with you guys; however, I've had some new players approach me about running a game and I have decided that I would like to do it. I think my calling as an educator is taking over. I would at some point like to reprise the role of Nyx, or maybe even Fane the Paladin. I plan to continue following the Guild's games to stay on top of what is happening. I would also like to run a Mouse Guard scenario at some point, and I'll be sure to notify you all when that happens. Best of luck on your adventures (you will need it!) and happy gaming
Can't play tonight, I have to wake up super early tomorrow, sorry guys.
Looks like no game tonight.
Are we playing tonight?
I am
I am
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is there space for the 3rd of February session, I haven't played before so I would take a premade character, probably Human Mage if available.
Hey guys, I AM running tonight (yay!). Friend Sz, sorry for the late response, you're welcome to stop in and I can see about setting you up with a character. Just be timely or a bit early. No worries if you don't catch this in time.
Would I be allowed to join as well?
I would like to join in as well
heyyyyyyyyyyyyyyyyy guyyyyyysssssssss where was everyone tonight? Not interested? Tuesday bad for you? Forgot? What's up. Would like to get Kemba and Ander at the table again so they can at least escape the dungeon :P
I don't think I'll be able to play anymore. Not sure about Eric.
I'll try, but Tuesdays are pretty rough. 8-9 EST is just about the only time I have on tuesdays.
At this stage Tuesday isn't the best for me either, honestly. Need to have a deeper discussion about scheduling when I have a chance.
yeah, as of next week I can't do Wednesday.&nbsp; I'm free on my Thursday, Friday & Saturday (which is Wednesday, Thursday & Friday EST).
saturdays would work well for me.
Alright... Thurs-Sat EST are best for me, although right now I'm doing the other two guild groups on Thurs/Fri. I've brought it up with the other groups and can probably work something out with that. Is Saturday EST an option for you Eric?&nbsp; I'm gonna open up a scheduling thread, actually. I think that might be helpful.
Are we playing tonight?
Assuming I get at least 3 players, yes.
Totally forgot about this today :/