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Additional Zoom Capability

1444325026

Edited 1527934093
WurmD
KS Backer
I would like additional zoom capability to be able to easily play army games with 80 units per hex. EDIT summary of suggestions: to zoom in more (1% - 9%), zoom out more (201% - 1000%), smoother zooming, and re-size the handles on tokens when zoomed in or out (this final suggestion which is mirrored in other Suggestion threads).
1444326708

Edited 1444326853
Gold
Forum Champion
Hi Dario. This sounds intriguing and I'm very interested in being able to use more scales of token sizes, per some other Suggestions (mainly involving changing the size of the rotate-and-resize handles, and the bubbles and bars around each token, if the token is large or small, or if the grid is set to a fraction). When I have tried using a small-dense-zoomed-out grid, or when using small tokens with multiple tokens per grid unit, some of the issues I found involved overlapping or oversized bubbles, bars, nameplates, and resize-handles. Could you describe your use-case and desired features a bit more? Any way you could take a screenshot that shows the issue, a way to demonstrate? I'm curious how your Army games work, what's needed to make it work better, and whether you meant *80 units" as 80 troops, 80 separate tokens, or if you mean 80 sub-hexes in terms of ground-distance and grid-fractions. Here is the Wiki Documentation for Page Settings, in case this helps you find options to resolve, you can reset the Miles per hex here, and other setting adjustments that might help you fit 80 units into a Hex, <a href="https://wiki.roll20.net/Page_Settings#Page_Size" rel="nofollow">https://wiki.roll20.net/Page_Settings#Page_Size</a> Here are 3 of the other suggestions that may be related, Size of the Measurement tool should scale with zoom Ruler <a href="https://app.roll20.net/forum/post/1244188/the-size" rel="nofollow">https://app.roll20.net/forum/post/1244188/the-size</a>... Token handles re-sizing with zoom <a href="https://app.roll20.net/forum/post/1242825/token-ha" rel="nofollow">https://app.roll20.net/forum/post/1242825/token-ha</a>... Remove the bulky resize nodes when zoomed out <a href="https://app.roll20.net/forum/post/1339247/tokens-r" rel="nofollow">https://app.roll20.net/forum/post/1339247/tokens-r</a>...
Hmm, OK, actually I made the page size quite large (124x80) , increased the hexed map to fit, and this is actually big enough to be able to manipulate 80 token in a single hex, like this: This is the whole map, at the almost highest zoom out Roll20 allows me to (before the map disappearing, weird effect) Thanks!
1444354953
Gold
Forum Champion
Ok, the pictures are neat. The zoom presently equates to roughly 200% (zoomed all the way in, like your top pic), 10% (zoomed all the way out, so lower pic is between 10% to 20%). Which side are you Suggesting for more zoom, is it both?
Actually, since now that I've seen that it is possible, any changes would be more of a quality of life thing. Basically I would like to see prezi-like zoom technology implemented. (&nbsp;<a href="https://prezi.com/vvxvsscqavav/turn-2-unit-placements-and-orders-for-turn-3/" rel="nofollow">https://prezi.com/vvxvsscqavav/turn-2-unit-placements-and-orders-for-turn-3/</a> ) So here, it would be a little more of both, coupled with smoother zoom action and resize-ment of the handles :)
1444410567
Gold
Forum Champion
Wow, I see what you're showing on the Prezi site example. You can zoom from almost 0% (entire map becomes a speck in the middle of screen) to almost 1000% (zooms in til individual pixels are large pixel-blocks on the screen). Now I really understand your suggestions, to zoom in more (1% - 9%),&nbsp; zoom out more (201% - 1000%),&nbsp; smoother zooming,&nbsp; and re-size the handles on tokens when zoomed in or out (this final suggestion which is mirrored in other Suggestion threads). Hopefully this Suggestion thread will attract some notice from the users for votes, and on the Development side.
Necro'ing this thread to raise my hand. I'm build stupid big maps for long overland tactical missions and I would love to be able to zoom out ad infinitum to see literally the forest for the trees, then be able to zoom in. It would also be cool to zoom centered on where the cursor is.
1523538243

Edited 1523538341
Ada L.
Marketplace Creator
Sheet Author
API Scripter
I'm also in favor of this. It's not like it would be hard for the devs to implement this either - just increase the zoom-out end of the zoom widget. Aside from that, the affine transformation should be able to work just the same as it does at lower zoom-out levels, just with a smaller uniform scale coefficient. I would take this a step further and also suggest that a mouse gesture be implemented as a shortcut for zooming. E.G. Hold ctrl and scroll up to zoom in or scroll down to zoom out.
Stephen L. said: I would take this a step further and also suggest that a mouse gesture be implemented as a shortcut for zooming. E.G. Hold ctrl and scroll up to zoom in or scroll down to zoom out. I'm not sure if you knew this or not but this is already implemented; however, it uses ALT instead of CTRL
1523556620
Ada L.
Marketplace Creator
Sheet Author
API Scripter
Oh, neat! I'm used to most UI using a ctrl + scroll gesture, so I never realized it was there as a alt + scroll gesture.
:) we're up to +4 votes XD It's really a niche request
I legitimately need this
6 votes! The new transparent handles are a neat workaround to them not being resized
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .