Hi Dario. This sounds intriguing and I'm very interested in being able to use more scales of token sizes, per some other Suggestions (mainly involving changing the size of the rotate-and-resize handles, and the bubbles and bars around each token, if the token is large or small, or if the grid is set to a fraction). When I have tried using a small-dense-zoomed-out grid, or when using small tokens with multiple tokens per grid unit, some of the issues I found involved overlapping or oversized bubbles, bars, nameplates, and resize-handles. Could you describe your use-case and desired features a bit more? Any way you could take a screenshot that shows the issue, a way to demonstrate? I'm curious how your Army games work, what's needed to make it work better, and whether you meant *80 units" as 80 troops, 80 separate tokens, or if you mean 80 sub-hexes in terms of ground-distance and grid-fractions. Here is the Wiki Documentation for Page Settings, in case this helps you find options to resolve, you can reset the Miles per hex here, and other setting adjustments that might help you fit 80 units into a Hex, <a href="https://wiki.roll20.net/Page_Settings#Page_Size" rel="nofollow">https://wiki.roll20.net/Page_Settings#Page_Size</a> Here are 3 of the other suggestions that may be related, Size of the Measurement tool should scale with zoom Ruler <a href="https://app.roll20.net/forum/post/1244188/the-size" rel="nofollow">https://app.roll20.net/forum/post/1244188/the-size</a>... Token handles re-sizing with zoom <a href="https://app.roll20.net/forum/post/1242825/token-ha" rel="nofollow">https://app.roll20.net/forum/post/1242825/token-ha</a>... Remove the bulky resize nodes when zoomed out <a href="https://app.roll20.net/forum/post/1339247/tokens-r" rel="nofollow">https://app.roll20.net/forum/post/1339247/tokens-r</a>...