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Would This Be Considered Bad Form?

I am strongly considering a Houses of the Blooded game.  Unfortunately no sheet currently exists.  Would it be considered bad form to create a group with the stated expectation that one of my players will create such a sheet for us?
Nothing is bad from as long as everyone is in on it IMO. :) I'm not sure you will find such a dedicated player though.
1445162602
Ziechael
Forum Champion
Sheet Author
API Scripter
You also don't have  to have a sheet to play a system. Many people play with sheets created as free text or tables in the bio section of a players journal, they can then manually create attributes if they want to use macros etc. There would also be nothing to stop you from starting a game in this fashion and then collaborating with the sheet author to make your manually created attributes the standard names for the attributes on a sheet which would mean that once the sheet was live most of the information would already be filled out for your players when they next logged in. Worth noting though that you would need a pro-level player to build the sheet (or at least be able to test external code in Roll20) and have it added to the list of community sheets to use it as a free account holder OR you could upgrade to pro yourself and use custom code in the game settings to apply the sheet (this gives the added benefit of allowing you, the game creator, to enhance play with the other pro benefits which your players would also be able to access within your game. Ultimately though, which ever course you take, there can never be enough community created sheets for an agnostic system like this :)
1445163660
Ziechael
Forum Champion
Sheet Author
API Scripter
It seems a relatively simple sheet but I don't really understand the mechanics of it enough to suggest how long it would take to replicate. Looks mostly text based, numbers for the Virtues (are these always single values?)... how do the Aspects work?
Ziechael said: It seems a relatively simple sheet but I don't really understand the mechanics of it enough to suggest how long it would take to replicate. Looks mostly text based, numbers for the Virtues (are these always single values?)... how do the Aspects work? Fist of all, thank you.  Virtues do not change value, however supplements give access to new Virtues.  Aspects give a bonus die.  The system uses exclusively d6s.  Your Virtue gives you your base pool.  From there you look for bonus dice.  You set some aside in order to try to get extra effects.  The target number is always 10.