
Hello All, I am finding myself in the situation where my players have about 13 or so macros that populate on their screen, but they do so in what seems to be a random order. I understand that if there is more than 10, that is just a limitation of the system. Is there a way to create a pulldown menu on-screen so that my players could activate the "spells" button, and then their list of spells shows, from which clicking on one of those would activate the macro that they have become accustomed to seeing? If not, does anyone have a different suggestion that might be helpful? Thank you!