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Macro help for greedy players who love macros

Hello All, I am finding myself in the situation where my players have about 13 or so macros that populate on their screen, but they do so in what seems to be a random order.  I understand that if there is more than 10, that is just a limitation of the system. Is there a way to create a pulldown menu on-screen so that my players could activate the "spells" button, and then their list of spells shows, from which clicking on one of those would activate the macro that they have become accustomed to seeing? If not, does anyone have a different suggestion that might be helpful? Thank you!
I might recommend amalgamating the spell macros within a roll query within a single macro.
1445193970
The Aaron
Pro
API Scripter
With the API, you could create a palette of buttons for calling various things, but you don't need the API for that.  You could setup one macro to dump out a whole series of buttons like this: [test](!
%{Rook|ct}) Which would then give you a menu of sorts.  There are some notes about that  here .
1445195336
Ziechael
Forum Champion
Sheet Author
API Scripter
As the others suggested I have a few 'catch all' buttons, clicking 'saves' whispers a menu to the player for the different saves, the same for skills and attribute checks. I also have a spell button that whispers a sub-menu of spells by level... all in all it saves a lot of space. Using conditionals on powercards as well you can easily create some truly universal and space saving attack macros.
1445260347
DK Heinrich
Marketplace Creator
Sheet Author
I second Ziechael's suggestion, and if you hit up the power card thread you will see my example for a 'spell-book' - it works like a charm. Could be done the same for 'attack list' or 'misc crap' pretty easy.