Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here.
×
×
Cookie Preferences
We use Cookies to help personalize and improve Roll20. For more information on our use of non-essential Cookies, visit our Privacy Policy here.
I am a new player and i have the 5e handbook and I am trying to find a group that is willing to teach and help me learn and understand. If you are willing please PM. On the weekends
I'm in a group of strangers that just got together over the last couple of days to plan a Sunday session and some just canceled. If you like I can see about getting you in.
I believe we're playing 8pm Est on Sunday. I get the time zones confused because I live in a weird one. Newfoundland time zone is off by half an hour and we're playing when it's 8:30pm where I am. Could you play at that time?
Ha! So, maybe there's more than one opening in this session. Too bad. We were creating characters last night and got in to a little mock RPing. It was actually really fun.
So far it's Drew H., the GM, and myself. I really want this session to go ahead but I don't want to invite people out of turn as it's not my game. That being said if I can help get a couple more players, two, maybe three, together and help create characters before tomorrow it was make the addition of new players much more seamless.
Not to jump on the OP's thread.. but If you get room i wouldn't mind learning 5E. i havn't played in decades so it would be a bit rough.. just figured i would mention in case you get an extra opening :) having too many new players could be a drain though..
well, like I said I can't speak for the group as I'm only a guest. but I'm here all day will to help create characters and answer questions. I'm no guru but I've a firm grasp on the edition and I know I can be of assistance.
Not to thread-jump, but if there's an excess of totally new players, I'm in the market for taking one under my wing. I've got a game for Sunday 9pm CST, with myself as DM, about halfway through LMoP and splitting out to 2 nights due to scheduling. <a href="https://app.roll20.net/lfg/listing/33241/lost-mine" rel="nofollow">https://app.roll20.net/lfg/listing/33241/lost-mine</a>...
I could try and run a one-shot game using (mostly) standard dnd rules. I'm pretty used to running the system (I've run a campaign for several months by now) and have played the game in multiple campaigns. I'd probably do it this Friday if I was going to run it. keep in mind the way I gm is very roll20 based, so movement only counts when in combat, and often times there won't be maps unless I find it worthwhile. if this was going to happen, predict 1-2 hours of creating characters (as a group) and 3-5 hours of playtime.