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Can't get group init to work for monsters

Hi so i bought the $10 tier of roll20 today, so i could use scripts in my current campaign for dnd5e as i was getting tired of doing init manually for each monster. But unfortunately i cant get the group init script to work for me, im using characters sheets set to npc for monsters and when i use the script to roll init for monsters it never includes their dex mod in the init roll unless i change it back to a player character sheet and change their dex there instead. The command ive used is this one !group-init --add-group --Stat-DnD dexterity but i also tried changing the dexterity to npc_dexterity_mod and npc_dexterity but neither worked. Also is there any scripts to import monsters from a pdf into a character sheet ive seen a couple but i don't know if they do it into the character sheet.
1449250462
The Aaron
Pro
API Scripter
It kind of depends on what character sheet you are using, but generally what you need to do is setup 2 rules, one for monsters and one for PCs. &nbsp;Have the PCs first: !group-init --add-group --Stat-DnD dexterity --Bare pcinit !group-init --add-group --Stat-DnD npc_dexterity Then add an attribute with the value 0 named pcinit to each of your PCs. &nbsp;What will happen then is GroupInitiative will try to match the first rule against each token in turn. &nbsp;If they have the pcinit attribute, it will use the dexterity to get the bonus, otherwise, it will fall down to the second rule and use npc_dexterity. Note: your character sheet may have an attribute for the total initiative bonus. Have a look though the GroupInitiaitve thread: &nbsp; <a href="https://app.roll20.net/forum/permalink/2321384/" rel="nofollow">https://app.roll20.net/forum/permalink/2321384/</a>