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LFG - GMT+0 friendly Star Wars, DND 5E, Zombies, Sci Fi's and so on.

Hello if you read this. I'm looking to play GMT-friendly timed games either Sun, Mon, Tues or Thurs - emphesis on GMT-Friendly, since i only have 3-4 hours on those days between 6pm and 10pm. On Fri and Sat, my schedule is a lot more flexible. Looking to play something long term weekly, to get my fix. :) I keep getting disconnected by the LFG search method, so i figured i might try here. Not limited to Star Wars, 5E or Sci-Fi / Zombies, so if you've got a game nearly ready to roll and you're looking for one more, feel free to link it and i'll take a look. I'm pretty flexible with what role I'll play. I'm 28, so mature is fine with me. Been roleplaying the better part of 10 years. Played a lot of DND 3.5 and 5e. So. yeah. Got skype, can voice or text.
I can do a d20 modern Post Apoco Zombie World i have 2 players that want it and 1 maybe i use "The Virus Variant rules" for zombies the game time we are thinking 7-8pm pst fri or sat. now i am not the best at time zone conversions but should be around 5am for you i don't know if you be free but sense you said your fri and sat is a lot more open i thought i would offer. if you can't i understand i wish you the best then and luck finding a game.
I'm not certain I know what "The Virus Variant rules" are. 7-8pm PST is a bit of a late start for me and I'm not an early riser; so I think that would be outside of expectation. :) thanks.
here is the rules if you ever want to use them and cool was worth a shoot wish you the best finding a good group. The Virus The virus spreads via blood, spit and other body fluids, ex from a bite from a zombie. When a character is infected he makes a fortitude save every 30 minutes, if he fails he dies/takes damage, if he succeeds he take damage and/or ability damage to strength, dexterity and constitution. Every 30 minutes the fortitude DC gets higher. The DC is 10 + the zombie’s constitution modifier+2 for each 30 minutes after the first 30 minutes. If the subject rolls under 10 he dies. After 30 minutes: Fortitude save: Fail = 3d6 damage, 1d2ability damage – Success = 2d6 damage. Symptoms= sweats,fever tired, discoloration (brown-purple) of the infected area. After 60 minutes: Fortitude save (+2): Fail = 4d6damage, 1d2 ability damage – Success= 3d6 damage. Symptoms = vomiting, pain in joints, chills. After 90 minutes: Fortitude save (+4): Fail = Unconsciousness (5 minutes), 5d6 damage, 1d2 ability damage – Success = 4d6damage. Symptoms= slight dementia, talks nonsense, loss of muscular coordination. After 120 minutes: Fortitude save (+6): Fail = Unconsciousness (10 minutes) 6d6damage, 1d2 ability damage – Success = 5d6damage, 1d2 ability damage. Symptoms= slowed heart rate, increased dementia, paralysis in the lower body. After 150 minutes: Fortitude save (+8): Fail = Coma – Success = Unconsciousness (15 minutes) 6d6damage, 1d2 ability damage. After 180 minutes: Fortitude save (+10): Fail = Death - Success = Coma. After 210 minutes: Death. The subject reanimates after 1d10x 10minutes (from 10 minutes to 1 hour 40 minutes). The PCs shouldn’t know the result of this roll. Sometimes when handling NPCs infected by the virus the GM should decide when the NPCs die and reanimate instead of rolling. The disease can’t be cured in any way, but if one is bitten in a limb and you remove that limb, before 10 minutes after the bite, the person has a 20% chance to not be infected (roll d%). Cutting of a limb requires a Treat Injury check. If the check fails the subject dies from heavy blood loss and will reanimate as a zombie if the d% check failed too. A surgery saw (see new equipment) gives a +5 bonus to the Treat Injury check.
very cool. And thank you. Best of luck finding players!