If you do to think page linked in the downtime thread. There is a section that states what skills can be used to generate what. Here is a copy and paste of that section. Goods : Appraise , Bluff , Craft , Diplomacy , Disable Device , Handle Animal , Intimidate , Knowledge (dungeoneering, engineering, geography, history, local, nature, nobility, religion), Profession , Sleight of Hand , Stealth . Influence : Appraise , Bluff , Craft , Diplomacy , Handle Animal , Heal , Intimidate , Knowledge (any), Linguistics , Perform , Profession , Ride . Labor : Bluff , Climb , Craft , Diplomacy , Handle Animal , Intimidate , Knowledge (local), Profession , Ride , Survival , Swim . Magic : Appraise , Craft , Diplomacy , Heal , Knowledge (arcana, dungeoneering, nature, planes, religion), Linguistics , Profession , Spellcraft , Use Magic Device . That being said it has to makes sense in context. So using Disable Device to gather metal from armed traps all day or something might be feasable, but using it to gain food or water might not make sense.