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Help with 5e Fighter Combat maneuvers macros

1451685798

Edited 1451685868
SO,I am trying to minimize button pushing, So i figured I would have a macro set up to ask me which manuever I would like to use, if any, and then roll the 1d8 for it aswell as post what it does (to include dc saves) I have been trying to do all of this via class actions. FYI I am using the 5e shaped sheet Here are the involved blocks from the Class Actions section Class Action 3 - Goading Attack [[1d8]] damage Save DC [[13]] Wis On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.  Class Action 4 - Trip Attack [[1d8]] damage Save DC [[13]] Str If the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone. Class Action 5 - Feinting Attack [[1d8]] damage You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature. If that attack hits, add the superiority die to the attack’s damage roll.  Class Action 6 - Combat Maneuvers - With output options for Melee and Ranged Weapons [[ ?{Combat Maneuver|Goading Attack,1d8|Trip Attack, 1d8|Feinting Attack,1d8|No Manuever,1-1} ]] What I would like to happen is for the drop down query (that pops up each time I attack) to ask me which maneuver I would like to use, and then use the appropriate class action macro. (i.e. instead of just rolling a 1d8, I want it to use the corresponding class action) I worked on this for a few hours last night and seem to be working in circles. Can anyone out there help here?
1451686118

Edited 1451686304
Try this out. ?{Combat Maneuver| None, | Goading Attack, [[1d8]] damage Save DC [[13]] Wis On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn. | Trip Attack, [[1d8]] damage Save DC [[13]] Str If the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone. | Feinting Attack, [[1d8]] You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature. If that attack hits, add the superiority die to the attack’s damage roll. } This can be adjusted if you'd like to use output options (i.e. to have this information appear in a Roll Template for, say, a melee weapon attack). Another way to take this a step further is to use the sheet's Attributes (such that you don't have to edit this macro when levels are gained).
That reply was not quick enough, let me try this, standby lol
Crixus (aka Matt) said: That reply was not quick enough My apologies. :)
I will have to play with some of the punctuation of the descriptions, but that works. I did not think put them all in one macro also,  Silvyre , I see you all over the forums, thanks for all the help you provide the community!
Crixus (aka Matt) said: I will have to play with some of the punctuation of the descriptions, but that works. Oh, yeah, true. Replace the commas with their HTML entity , and you should be set.
Here is the FINAL macro, for those other Fighters out there that cant figure this out on there own ?{Combat Maneuver| None,  | Goading Attack, **Goading Attack** [[1d8]] damage Save DC [[13]] Wis On a failed save&#44 the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.  | Trip Attack, **Trip Attack** [[1d8]] damage Save DC [[13]] Str If the target is Large or smaller&#44 it must make a Strength saving throw. On a failed save&#44 you knock the target prone. | Feinting Attack, **Feinting Attack** [[1d8]] damage Use your bonus action to gain advantage on your next attack&#44 Add your superiority dice to the attack damage on hit. } If you want this macro to proc every time you use a weapon (which you do) make sure to enable the Melee and Ranged Weapons output options! Thanks for your help!