Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

custom crit range

My suggestion is that some way be added to allow characters to say what the crit range on a roll is. a simple line you add to the end of a roll would work fine.
There is. Cleric in my campaign rolling in some way so it automatically rolls confirmation if he got crit.
/r d20r19r20 is for 19-20 range
correct me if I'm wrong but wouldn't that replace the crit roll with a new roll
And p. said: My suggestion is that some way be added to allow characters to say what the crit range on a roll is. a simple line you add to the end of a roll would work fine. +1.  It's something that could be useful for GURPS games, Spycraft-based d20 derivatives, and a few other games I have lying around.  
I'm just going to go ahead and +1 this, 'cause about half my Pathfinder party uses scimitars (18-20).
And p. said: correct me if I'm wrong but wouldn't that replace the crit roll with a new roll Correct. Here's a very sloppy workaround, assuming they'll figure something out eventually.  In Pathfinder I err from the rules on crits - if someone rolls & confirms, they can just multiply the threat damage. It can get wonky, but it's fast.  In the "Attributes" character section, add one called "Critical Range". The following line first rolls to see if the roll is above > crit. True returns 1, false returns 0. So if the hit does crit, the total damage is multiplied by 2.  /roll {[[1d20>@{Critical Range}]]+1}*[[{{1d20}>?{AC of Target}}]]*[[{1d6+1}]] Really, when the player uses this s/he would be rolling twice as if always confirming a critical.  It's not perfect, but it's working OK for me for the time being. 
takes some time to figure out how that line works, and it sadly doesn't merge well with my already existing macros. (especially since all my dm's operate with hidden ac).