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Hey I want to make a rollable table but the issue I have is that a certain range I cannot emulate. For example I roll a 1d20 and I can emulate those numbers but I have an item that appears on 21+. How can I do this?
I have a random d20 table. In some situations the roll is modified (e.g.
+2 = 22). When I don't enter the modifier, I still get the modified
result. How do I properly weigh the table and call it from a die macro
with a +?Mod option. /me Rolling on the Fright Table /r (1t[Fright-Table]-2)+?{Modifier|0} Table Examples: Table 1-2 3-11 12-18 19-20 21+
The weighting of a table is based on a %. I may still be misunderstanding what you are trying to do but if I understand correctly I do not think there is (currently) a way for you to set up a table where you normally get between 1 and 100% but after applying a modifier you get greater than 100%. If you send me a join link I can come take a look at your setup and maybe I will understand better what you are trying to do. - Gauss