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Post Journals / Story / Notes / adventure talk here (February 2016) Winter Sessions

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February thread for Journal entries about game sessions this month! Remember that Session XP and Treasure/Loot is cataloged in another thread, <a href="https://app.roll20.net/forum/post/1861516/treasure" rel="nofollow">https://app.roll20.net/forum/post/1861516/treasure</a>... Journal XP Bonus is awarded for this thread. Post your Journal entries here. (You may also copy your Journal to your Character's personal logbook thread, but the XP award is based on posting it in the monthly Journal thread in the chronological windows of time, week to week between sessions.)Please write your own Journal XP Bonus proposal in chat. I'll review it and approve the XP amount and description. We'll use this thread for all sessions taking place in the month of FEBRUARY 2016. This is the 12th consecutive month of Player Journals for this homebrew world. Link to Journals / Story / Notes / adventure talk (March 2015) Link to Journals / Story / Notes / adventure talk (April 2015) Link to Journals / Story / Notes / adventure talk (May 2015) Link to Journals / Story / Notes / adventure talk (June 2015) Link to Journals / Story / Notes / adventure talk (July 2015) Link to Journals / Story / Notes / adventure talk (August 2015) Link to Journals / Story / Notes / adventure talk (September 2015) . Link to Journals / Story / Notes / adventure talk (October 2015) Link to Journals / Story / Notes / adventure talk (November 2015) . Link to Journals / Story / Notes / adventure talk (December 2015) . Link to Journals / Story / Notes / adventure talk (January 2016) . Link to Journals / Story / Notes / adventure talk (February 2016) . Opening the Window for Journals of February 1 winter session! PC2 party makes their way across the heart of winter, trudging through snowbanks, ice pelting their faces and freezing in your hair. Huge wolf population encircled the party in a cave; multi-alignments chart and levels finished around 18 out of 20 wolf-related on this map Vinter Knight allied ( Baradin ) Kobo allied ( Sigma ) Cylara charmed Wolf-Tang, eliminated his 2 ice mephits. (Wulf Tang Mephit Man) Ampton &nbsp;negotiated Wolfman-Jack (Neutral wolf barbarian) intimidated wolves, Sleep'd wolves, allied with Celestial Vulf and Vulf Pecks evaded & killed 4 boggle rubber-aliens who tried to steal with long arms and Pick Pockets. including one boggle who became possessed by Alkarg the evil orc spear that came unwrapped in a chase. most of party survived Yuki-Onna the floating female spirit of freezing death, but Crom The Sage died, frozen solid by Yuki-Onna (DM NOTE: O-Yuki was a former lover of Yi Bang's). and then Yuki-Onna made a silent bargain with Friar Hugo and he nearly froze but survived with frostbite and a threat-promise from O-Yuki that she would return to kill him some day in the future if he ever revealed their bargain; ( Hans DM will explain what the bargain was next time you're on). SPECIAL XP DAY,&nbsp; Ask&nbsp;to the DM to receive your exact special XP award per-PC individually scored.&nbsp; This involves the distance to the next level from your current properly-tallied XP. Next game sessions upcoming: Find any 1-3 of the 3 bridges leading to warm hearths. Resolve the last 2 bits of the wolf alignment chart by meeting 1 or 2 of the Good-aligned Vulfpeck leaders. Encounter "Avalyne the Life Giver" scene for-real in-game (Larry Elmore's painting title,&nbsp;the snowy&nbsp;cover art scene from Dragon Magazine 140) Continue to protect the Alkarg from any thieves, and find a way to destroy it or rid-the-world of this evil spear as soon as possible,&nbsp; whether it's someplace on this Winter Sessions map,&nbsp; or back in Portlandio with the powerful mages and clerics,&nbsp; or going to the wise Half-elf Aunty Ota Sura who would probably know something about how Alkarg could function as a kind of magic key. Write your Journal here! Aepod if you could please Post a Link to the Twitch recording of the last session's stream, if the stream worked out.
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Heh. Heh. Heh. RUN.
Seriously, that is a preview of the new cover for the next HUNTER series book at Disney-Hyperion.&nbsp; A minotaur with red eyes and flames. We received it in an email 3 days after the "RUN." incident with Sigma happened in play.
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People are talking in quotes and meme graphics lately. Ha ha. Larry the cover art of your partners' upcoming novel looks like your character Sigma when he was possessed by Alkarg / Gruumsh. Only Crom the Sage was actually completely frozen to death-death in the night by O-Yuki. Friar Hugo sustained a bargain from the ghostly spirit of freezing-death (have not heard from Hans in the past week though, to work out the exact roleplay). Here is a video that shows what happened to Crom and what the other PC's saw on your watch shifts in the coldest night: NOTE: Solid , this happened at the end of the session as you were leaving last week. WATCH:&nbsp; <a href="https://www.youtube.com/watch?v=UnKiPAoubF0&index=" rel="nofollow">https://www.youtube.com/watch?v=UnKiPAoubF0&index=</a>... That's the best clip I could find of her (Yuki-Onna) on YouTube. If you have seen the original movie, it's Akira Kurosawa's Dreams, the chapter called "The Blizzard" aka "The Woman Of The Snow", a Japanese filmmaker's impression of a dream about the figure of legends. QUOTING FROM A REVIEW (Re-imagine the scene roughly as your PC's): “The Blizzard” is one of the strongest segments of the film. Right from the start it’s more immediately dramatic than the first two segments as Kurosawa opens with a group of mountain climbers trudging through a fierce snowstorm, their every breath amplified on the soundtrack. The filmmaking emphasizes the difficulty of their situation by using slow motion techniques. The men stop from exhaustion amidst the near whiteout conditions and argue about how far they are from camp, where camp is, and whether it’s nightfall or simply that the storm is so intense that it makes it look as if it was night. In any event, they’re in bad shape and the men all collapse into the snow except for the leader (Akira Terao) who wants to continue. But even he drops into the snow eventually. Upon collapse, the leader finds himself covered with a blanket by a dark haired female spirit (Mieko Harada in the movie; O-Yuki in the homebrew game -DM). The Woman of the Snow urges the leader to sleep (Each PC as you're on watch -DM), telling him that the snow is warm and to accept sleep, as the wind whips her black hair around. Of course, sleep for the mountaineer will bring death and the drama is whether he resists or gives in. &nbsp;The black haired spirit is a mainstay of Japanese cinema, right up to today. Yuki-Onna, AKA O-Yuki, The Woman Of The Snow, floating ghost spirit of freezing death and a former flame of Yi-Bang (homebrew game). OH NO! She killed Crom! Ultimately, the man doesn’t succumb to the Woman of the Snow, fending off sleep (Except Crom -DM), and the woman flies away into the wind in a brilliant visualization as the storm breaks. (See the YouTube link in top of this post for the "brilliant visualization" of the snow spirit floating backwards and flying away! -DM )&nbsp; The men find themselves only feet from their camp as they survive the worst that nature could throw at them. “The Blizzard” is one of the strongest segments of the film as it’s the first time that Kurosawa truly lets the images speak for themselves almost entirely. There is some necessary exposition, but it’s short and doesn’t spell out the themes which Kurosawa is able to convey visually. The use of slow motion is particularly striking as it gives an unearthly air to the proceedings as well as the audio design often focusing on the breathing of the mountaineers. The whole segment is dream-like in the best way possible. It’s also Kurosawa-like in the best way possible. There’s a strong leader thrown against nature and the will of the leader triumphs. Kurosawa often used weather to comment on the action in his movies, and now it takes a role front and center. The strongest segment is the men battling the elements to construct a shelter before night sets in, but the literal personification of a winter spirit tempting the leader to just give up provides a whole new dimension to that idea. Without the distraction of epic landscapes, the segment becomes much more personal and the small triumph of will becomes something much larger. Death is present, but it doesn’t have to win over man’s survival instinct. If there’s one wholly successful segment in Akira Kurosawa's Dreams, it is “The Blizzard”. Still interested in this gal? 3 more cool O-Yuki links to click. Here is the Wiki about Yuki-Onna, with additional pictures, <a href="https://en.wikipedia.org/wiki/Yuki-onna" rel="nofollow">https://en.wikipedia.org/wiki/Yuki-onna</a> Here is Yuki-Onna with stats for AD&D 2E from Kara-Tur, (HINT: She's Chaotic Evil, 8th Level, high INT, reads your thoughts in any language at will, AC 19, gaze attack, ice attack, floating movement, elite morale)&nbsp; <a href="http://www.lomion.de/cmm/yukionna.php" rel="nofollow">http://www.lomion.de/cmm/yukionna.php</a> Here is another good short-story about her, this last story link relates to what Friar Hugo &nbsp;experienced and the bargain he was offered from O-Yuki, <a href="http://www.sacred-texts.com/shi/kwaidan/kwai12.htm" rel="nofollow">http://www.sacred-texts.com/shi/kwaidan/kwai12.htm</a> That last link is especially recommended-reading for Hans (or anyone interested in this Japanese winter spirit story). Eddyall (co-GM) introduced the Yuki-Onna concept to me for this game, for the Winter Sessions. Thanks! Excerpt from the last link Yuki-Onna story Mosaku and Minokichi were on their way home, one very cold evening, when a great snowstorm overtook them. They reached the ferry; and they found that the boatman had gone away, leaving his boat on the other side of the river. It was no day for swimming; and the woodcutters took shelter in the ferryman's hut,--thinking themselves lucky to find any shelter at all. There was no brazier in the hut, nor any place in which to make a fire: it was only a two-mat [1] hut, with a single door, but no window. Mosaku and Minokichi fastened the door, and lay down to rest, with their straw rain-coats over them. At first they did not feel very cold; and they thought that the storm would soon be over. The old man almost immediately fell asleep; but the boy, Minokichi, lay awake a long time, listening to the awful wind, and the continual slashing of the snow against the door. The river was roaring; and the hut swayed and creaked like a junk at sea. It was a terrible storm; and the air was every moment becoming colder; and Minokichi shivered under his rain-coat. But at last, in spite of the cold, he too fell asleep. He was awakened by a showering of snow in his face. The door of the hut had been forced open; and, by the snow-light (yuki-akari), he saw a woman in the room,--a woman all in white. She was bending above Mosaku, and blowing her breath upon him;--and her breath was like a bright white smoke. Almost in the same moment she turned to Minokichi, and stooped over him. He tried to cry out, but found that he could not utter any sound. The white woman bent down over him, lower and lower, until her face almost touched him; and he saw that she was very beautiful,--though her eyes made him afraid. For a little time she continued to look at him;--then she smiled, and she whispered:--"I intended to treat you like the other man. But I cannot help feeling some pity for you,--because you are so young... You are a pretty boy, Minokichi; and I will not hurt you now. But, if you ever tell anybody--even your own mother--about what you have seen this night, I shall know it; and then I will kill you... Remember what I say!" With these words, she turned from him, and passed through the doorway. Then he found himself able to move; and he sprang up, and looked out. But the woman was nowhere to be seen; and the snow was driving furiously into the hut. Minokichi closed the door, and secured it by fixing several billets of wood against it. He wondered if the wind had blown it open;--he thought that he might have been only dreaming, and might have mistaken the gleam of the snow-light in the doorway for the figure of a white woman: but he could not be sure. He called to Mosaku, and was frightened because the old man did not answer. He put out his hand in the dark, and touched Mosaku's face, and found that it was ice! Mosaku was stark and dead... By dawn the storm was over; and when the ferryman returned to his station, a little after sunrise, he found Minokichi lying senseless beside the frozen body of Mosaku. Minokichi was promptly cared for, and soon came to himself; but he remained a long time ill from the effects of the cold of that terrible night. He had been greatly frightened also by the old man's death; but he said nothing about the vision of the woman in white. Want to find out what happened to Minokichi next? Read the "sacred texts" story link, above. Next session: Winter Sessions continues Monday Don't worry there is still plenty more suffering (errr adventuring) and painful choices (read: Exploring) to endure on the road to glory, treasure, and XP. Find 1 or more of 3 bridges... Face the scenario from the cover of Dragon Magazine 140... and find a powerful place to destroy the evil Alkarg spear. Aepod plans to try streaming the game again on Twitch TV, and will work on getting all the voices piped in for proper audio mix.
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Ampton's Journal: Maybe I should have stuck with the All Terrain Suit? Perhaps my chances of survival would have been better… These people I have found are the oddest lot, and I am not sure it is safe to be journeying with them. We lost the Sage, but I will come back to that in a bit. We gained a new friend, A KOBOLD!!! Well, I have heard that some of them are nice, if I hadn’t seen it myself I may not have believed it. He is a smart fellow, sounds like he is from out east and perhaps is a little more roguish than even myself. Anyhow, we welcomed Kobo to the group, and he is going to be traveling to Portlandia, hopefully I can pick up some Kobold language on the trip. Opportunities…. That’s keeps me here is the amazing opportunities. I am now a proud owner of my own catapult. I can think of 100 ways to improve this. There was enough room to stow all the hardware in our cart, and we will be taking it with us. I am sure it will come in handy. Never before have I had opportunities like this, I am even had to do a little animal cataloging. Then there is that creepy skull and the spear that made me nearly go insane. You know what’s odd about that, I think the Ruby I pried off that statue has something to do with the spear. I should probably have shown this to them while we were still in that temple. I wonder if the imperfections in the gem are related to the spear, it does sort of look like it was a mounting. I wish I could ask Crom… Speaking of Crom, he was killed by a mysterious ghost. I caught a glimpse of her on my watch and think that based on what everyone was saying that she was actually a extra-planar visitor. She froze him to death, and poor Hugo seems to have promised something horrible to keep the rest of us from sharing Crom’s fate. We are going to bring his remains with us, the Minotaur insisted on it. &nbsp;I really miss Crom, he wasn't popular because he had his head in the clouds and barely had his feet attached to the ground... but he did not deserve this. It could have been me.. I saw the thing that did this to him and I am sure that I did not sign up for this. I can't wait to leave winters horrible chilling touch behind. I should have listened better in the planar classes, it all seemed so esoteric in that context but it&nbsp;doesn't&nbsp;seem that way now. So, some of that animal cataloging I was doing lead to me to come up with the conclusion that the wolves we spotted also seemed extra-planner in nature. Let me explain. There were 3 packs, as well as what appeared to be a hierarchy within them. Each pack was certainly aligned with the primary alignments, and of course this would mean with the proper outer plane, however it did also appear from both the good and evil wolves that they were taken with attributes from the place they were native. Each pack was led by a human, and they seemed to also have a second in command human. All very interesting, I jotted down a few notes: EVIL PACK (leader) Wolf - Tang (charmed, oh great another minion for the blood mage) (*) Wolf-Down: Dying, dead.. killed horribly! fiendish wolf: snarling and commanding the others (Sigma crush) rabid wolf: attacking (scared off by the skull) The fiendish wolves were obviously from the Abyss or somewhere like that. They had all the elements of what I had heard of. What would outer&nbsp;planar&nbsp;creatures be doing here? Perhaps we stumbled into an area where the boundaries are thinner... I don't know, again.. I wish I could ask Crom. NEUTRAL PACK Missing Leader - Wolfman Jack (NW of us according to the Viter Knight) (*)Wolfman Washington – I negotiated to have him bring his pack away to safety. Snow wolf: growling and approaching (threatening) Regular wolf: neutral Winter wolf: neutral Animal wolf: neutral Interestingly, the neutral pack did not attack us and it was easy to negotiate for them to leave. I did not get a chance to spot if there was any extra planar influence on the wolves in this pack. Perhaps if we meet Wolfman Jack this will become clearer. GOOD PACK (leader) Viter Knight: Spent the night with us, a very interesting Knight from the local area. (*) Missing lieutenant: Apparently off at some other bridge, doing knightly things. Celestial Vulf: Friendly, bonded w/ baradin - (Shifting dimensional creature) Peck Vulf: Friendly Very amazing pack of wolves. They slept soundly all night in the cave with us. One odd thing, they did not protect us from whatever killed Crom. Perhaps this would be more clear if we knew why we were seeing all these Outer Planar wolves. What brought the packs here? I wish I had more time, but we are off looking for some other bridges. To be fair, I want to break camp. Ever since we got here this cave has been nothing but trouble.
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Baradin's Journal - Early Winter We left the lair of the gorgon herdsman & his grimlock servants with all posthaste. Turning northward, we set off into the surrounding highlands in search of shelter. Nightfall was upon us and the weather had become decidedly foul. Everyone was frostbitten from the cold but, we still pressed on through the darkness... The heavy snowfall soon turned into an outright blizzard. Near whiteout conditions made travel extremely treacherous and we narrowly missed crossing over a frozen lake... If Sigma hadn't heard the ice buckling beneath us the entire party could have been lost! Unwilling to risk it we turned west along a rock strewn pathway. Several somber hours passed until Cylara spotted something nestled among a large berm of hills.. It was another cave entrance! Sigma, Ampton, and Cylara quickly ducked inside to see if it was safe. I remained outside tending to our exhausted horses. While Friar Hugo & Rajhad warmed themselves in the wagon's bed. Suddenly a great clamor arose from inside! Sounds of fighting echo from the entrance. Kaz immediately leaps forward to aid our companions. I also start toward the cave... Until I notice we are not alone outside... Wolves! From the look of it... A large pack... Out of the frying pan an into the fire! To be continued...
I face failure upon failure in this frozen hell. There is a snow demon out there. She hounds us, and caresses, seductively, entreating us to rest in the snow. I was charged with bringing Crom the Sage and Kaz the Priest back to Portlandio. Last night, the snow demon got Crom. We found him frozen solid, as dead as anyone can be in this world. We’ll bring his frozen body back to Portlandio. I swear I’ll kill that Yuki-onna demoness if I can get close enough to fight her. Our cavemates, the vulfs and their leader, Vinter Knight, seem to know the area. Their lieutenant is at a bridge, and with luck they can lead us there if it is in the direction of Portlandio. Meanwhile I prepare the horses, wagon and myself with the wolf pelts, as armor against the deep snow we must break through. I will get these people to Portlandio. The hides I’ve prepared will help keep everyone warmer through this ordeal.
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Closed window for Journals of Feb 1.&nbsp; Bonus Journal XP was awarded and approved in-chat: Baradin, Sigma, Aepod. Thank you Players! Really cool journals that came-in with pictures on the day-before-game, after a few days of meme-banter (hahaha). DM absorbing notes, RP impressions of each individual character. Making notes, adding items and side plots into the game, relevant to each PC. Opening window: Journals of Feb 8 session HERE Continuation of the "Winter Sessions".&nbsp; This map, though. LOL. So far, just to name a few of the folks who make this classic D&D with homebrew twists... pixies, frosts, quicklings,&nbsp; gorgon, the gorgon herdsman, medusa,&nbsp; grimlocks, grell,&nbsp; ki-rin,&nbsp; wolves aplenty (cataloged by Ampton Whistlebell), wolfman,&nbsp; boggles,&nbsp; aurumvorax,&nbsp; snow fox -- you've met 1 of the 3 so far,&nbsp; xaren -- you fed it the spear Alkarg which xaren disolved into a slurry in it's upturned mouth and drank the liquid into the Plane Of Earth cobble goblins, wild hogs, hill giants (killed 1, befriended 1-2), behemoth,&nbsp; snow leopard,&nbsp; ahh plus Yuki-Onna,&nbsp; Vinter Knight,&nbsp; Kobo the Kobold, ... And there's more around the next bend! So many monster types are around!&nbsp; And the spirit world touched this place,&nbsp; as well as intersecting the planes... Aepod, Ampton is on the right track about some strange planar creatures and thin plane-connections (vortex, gate) in this region. There is also the concept of The Spirit World that isn't necessarily spoken in D&D very much, it's present in Japanese pictures (examples: Princess Mononoke movie; Avatar Airbender TV cartoon series). While you've discovered that the strangeness and extra-planar, Spirit world connection is present in Winter Sessions maps, it's actually not unique to this area, in this campaign. This is a typical characteristic of homebrew world particularly the current "Canadian" continent that the party is living on now. It's a frontier continent that is recovering from an ancient civilization's monster apocalypse. There is a bunch of ancient magic, deity powers, fey and arcane powers, and connections to the spirit world around. Elemental bending is possible, and often used for evil in this world. Trouble has already come from Airbender, Waterbender, and Earthbender bad-guys. There is a valley called the Dragon Run where many dragons are born and bred. Undead swarm on a northwest coast (area like Norway). Orc armies gather in the Northern mountains. Giants are building forts to the East. Kenku gangs dominate a town to the Southeast. Demon gods are present and strive to trick and outsmart, alongside gods of Egyptian, Greek, Forgotten Realms, and others. Some meddle in PC lives, magic items, local politics. &nbsp; The planes overlap and intersect everything anyway. Some creatures can readily hop between, or are forced, summoned, or lost between planes. Because of elemental benders in this world, the Elemental planes are pulled closer to the prime material, but the Astral and Ethereal also pervade everything here, and the spirit world touches all. It is a hairy situation, that can mean a lot of monster types are potentially present (a good arrangement for the DM). What's next? There's more to come in the climactic coda of Winter Sessions D&D... 3 bridges to find, at least 1 to cross... What's behind Bridge Number 1, Number 2, Number 3? There are different bonuses, meetings, treasures and scenario behind EACH bridge. It might be worth going to all 3 bridges. You will uncover reasons in-game to consider playing this out, all 3, or more than 1. Try all 3 bridges, I'm not even kidding! You may discover ways & reasons to send some PC's across 1 bridge, and others taking another route and reconnect on the safe side (the other side). Split the party? Maybe worth it for this. Of course you can expect you'll have to fight your way across, or talk your way. It won't be a walk on a bridge in the park. That's for sure. Maybe you can get a group of PC's across one bridge, and they can help from the safe side as others cross another. It sounds crazy if you're really in a hurry to return to Portlandio for sensible reasons, but there are Roleplaying and Treasure / XP incentives in-game for clearing up 2-3 bridges. I'll make it more clear in-game next week. KEEP GOING! See you all Monday & in Journals.
Gold, I appreciate these posts that you make.&nbsp; They're like recaps and briefings all in one.&nbsp; This one made me realize that as a player I have been thinking "too much" as the character: I've thought of the winterland and its dangers as just something to get through as soon as possible to get to Portlandio & get the mission done.&nbsp; (This is, in fact, true for Sigma)&nbsp; Storywise, though, that DOES make sense for Sigma: if your interpretation of a Ranger is not&nbsp; just a skill set (lots of education on how twigs break, identifying tracks, and so on) but rather that being a Ranger is also a mystical and magical thing (birds and animals give him messages, bring him leaves and burnt campfire sticks, hearing things from wind spirits) then the timing is right. Sigma as a Fallen Ranger would have focused on getting Kaz and Crom back to Portlandio so he could slink away.&nbsp; Now, restored to being a Ranger he can sense the walls between worlds is different here, and his senses will be tremendously sharper.&nbsp; Now he'll understand that getting Kaz back to Portlandio may NOT be what can help Portlandio the most: exploring this "thin spot" between the worlds, in this winter place, might do more. Sigma agreed to find and retrieve Kaz and Crom to Portlandio, but, Kaz is his own minotaur (and has probably levelled up a few times) and can decide whether to stay with the party, or head for Portlandio with his Frozen Garden Gnome Sage.&nbsp; Kaz & Crom may be able to split off and head to Portlandio early, while PC2 explores The Winter Sessions.&nbsp; (It is actually no joke, btw, the idea of using the Behemoth carcass & carpentry bracing (using some of the available (and very strong) frozen winter wood), Kaz could arrive at Portlandio in a boat made of food and roofing material.&nbsp; How's that for showing up to be what the people need?) (there is historical precedent for such things using whales; upon killing & beaching one, the viscera would be removed and the carcass widened & braced. Once floated, they would be towed or paddled to have the blubber carved away for food; then the carcass would be flipped over to form a rigid shelter.)
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Dungeon Magazine #12 cover art: Baradin's Horse Here is another famous D&D picture from 1988 that makes me laugh. It reminds me of the pixies turning our Cavalier's horse Javan into the appearance of a cow.&nbsp;Although the picture actually depicted I believe it was leprechauns painting the cows green.&nbsp;Different scenario but almost on-meme. Lions & Tigers & Bears, Oh My! DM prep for Monday Still can't believe you fought and slayed a behemoth at just around 3rd-4th level party. Rare D&D occurrence! Larry , thanks for the interactive response. I agree about Sigma's change of perspective and sensitivity to natural / spirit-world phenomena. Also agree about the idea of sending Kaz with Crom's frozen corpse, on their own back to Portlandio (I will declare they arrive safely in Portlandio in advance of the rest of the party if you confirm this choice). Let's not have Kaz pilot the behemoth-raft back to town, for reasons of bad weather. This icy river passes miles to the East of Portlandio beyond the swamp (upstream), and the river leads to the gale-blown ocean (down stream). 3 bridges, each with reasons and rewards for crossing and surviving For Monday Game: Make your way to at least 1 of the 3 bridges, and try to cross it. Winter Sessions: If only it were as easy as Pittsburgh.
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" If only it were as easy as Pittsburgh. " As has been said by nobody ever.&nbsp; :) It is not "D&D party greed" that has me so determined to bring that behemoth carcass back to Portlandio.&nbsp; It is also Ranger responsibility now that Sigma has his Ranger senses back.&nbsp; It is an Act of Good.&nbsp; Here's why: Right now, despite the hardship of winter, everything in that area has shelter and a source of warmth.&nbsp; Now, in the form of a dead behemoth, suddenly drop in a massive food supply.&nbsp; &nbsp; (halfling provided for scale) Everything, at the same time, will emerge and try for it.&nbsp; Well over half will die just from exposure getting to it & staying near it.&nbsp; Those monsters/animals strong enough to "take over" the carcass will gorge themselves and might die there, or kill each other.&nbsp; Worse, it might attract something EVEN BIGGER than a behemoth, that would wipe all of them out. Sigma's intent is to dress and section the interior of the carcass and then make the rounds, as a Ranger, to deliver smaller parts of it to the entire area.&nbsp; It will not only make a lot of friends, it will keep the area from being devoid of megafauna from the above scenario, come spring.&nbsp; It can all be done off camera if you want, though I'm going to hang onto the mental image of giving a fat and happy aurumvorax tummy-rubs.
Hey another thing to celebrate: Since Sigma made 4th level, that means Furnace is now a full adult!&nbsp; 4HD.&nbsp; I hope that he'll take up residence in Portlandio and start a whole colony of fire drakes.&nbsp; :)
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Larry D. said: Hey another thing to celebrate: Since Sigma made 4th level, that means Furnace is now a full adult!&nbsp; 4HD.&nbsp; I hope that he'll take up residence in Portlandio and start a whole colony of fire drakes.&nbsp; :) Furnace the exciteable 4HD Fire Drake companion & keeper of Sigma the Minotaur Ranger, Adventures In Homebrew World PC2 party Send me your postal address over email, Larry .&nbsp; I got you a sticker printed from RedBubble (the above design, a baby Smaug), to celebrate Furnace reaching 4HD adulthood.
That is SO TOTALLY our beloved Furnace! Thank you Gold!
How Sigma sees himself: How Cylara sees Sigma:
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How the DM sees Sigma: How the general public sees Sigma: When Sigma gets released from servitude: Monday Game time in a few hours! New elements added to the map: Many bridges,&nbsp; monsters-enemies,&nbsp; treasures,&nbsp; allies,&nbsp; rewards and&nbsp;possibilities.&nbsp; Some customized for your individual PC's,&nbsp; based on your class - species,&nbsp; questing&nbsp; and backstory choices.
The Elven Willow ~ Finally! &nbsp;Alkarg has been destroyed! &nbsp;Already I can feel the Orcish taint leaving this holy place. &nbsp;A weight has been lifted and I know the spirits are pleased. Freed Wolf-Tang from my company and bade him and his troupe provide aid and assistance to any travelers that may become lost in the frozen tracts. A hill giant! &nbsp;More than one! &nbsp;Ill tidings this brings! &nbsp;Some gathering to the East is spoken of yet I pay little mind to such discussions. &nbsp;Why concern myself in such mundane things? &nbsp; I've been so focused on my current situations that I've neglected the longing in the core of my being and I'm not wishing to do this any longer. &nbsp;I shall, at our next resting period, open my mind and call forth my Familiar. &nbsp;I'm curious what being shall answer my call.
Silks, I would like to commend you for the fantastic voice acting! You definitely brought Norrik (our good natured giant) to life... &nbsp;&nbsp;
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Furnace the exciteable 4HD Fire Drake companion & keeper of Sigma the Minotaur Ranger, Adventures In Homebrew World PC2 party I highly recommend that we use this graphic for Furnace in game... As it fits him to a T!
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(Picture depicts the friendly giant, Norrik) Baradin's Journal - Mid Winter Nightfall brought a cold like no other! Exhausted and hungry; we huddled around Furnace to keep warm. Each trying to find some solace in this frozen wasteland.&nbsp;Sleep came quickly... Before long I was woken to take my turn at watch. Still sleepy and hesitant to face the cold; I stumbled towards to cave's mouth. Once there I lit my lantern and attempted to peer out into the darkness... At first it was just me a the muffled sound of falling snow. However, as time passed I kept seeing "something" obscured by the whiteout. It looked like a woman... Of a origin I cannot place... Clothed in a long white robe... Before I could focus on her Ampton approached to relieve me from watch. Glad to be out of the cold, I quickly went inside, and went back to sleep. Morning arrived and everyone set about breaking down camp. I rose to attend to Javen... Only to discover that some prankster had painted him like a common cow! Much laughter was had by all at my expense. However, everyone's mirth was cut short when Krom was found...&nbsp;Encased&nbsp;in&nbsp;ice & frozen to death! Talk quickly circulated about a ghostly "oriental" woman in white. Everyone was unsure she even existed. To our horror,&nbsp;the pixies revealed to us that she&nbsp; was Yuki-Onna. A malevolent winter spirit who preyed on the weak willed by seducing them out into the cold. She had claimed Krom and would return to take another if we did not leave in post haste. Gathering our party together we set off towards the western highlands. While rounding a small bluff we encountered this strange creature: Wei-Ting, our elusive earth-bender advised it was a Xaren. An&nbsp;extra-planar earth elemental that has a penchant for metals. With a flash of insight, Cylara suggested we should feed it "Alkrag" and be rid of the&nbsp;accursed&nbsp;weapon. In dissent, I questioned if this was a wise decision; as it could possess the beast. After much discussion, the Xaren was given the spear and it was quickly consumed; without consequence. With Gruumsh's&nbsp;instrument banished, a bright halo alighted Sigma. It was a&nbsp;sign the gods' pleasure... He had fulfilled his oath... An in turn he was blessed... We had our stalwart ranger back! After a brief celebration we resumed travel and arrived at the foot of a large hill. The path up was winding and treacherous but it was traversed without incident. As the wagon&nbsp;approached&nbsp;the top it was ambushed by several goblins. To be continued...
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The horror... I literally felt the suffering as it happened in front of me. And on my watch! I will try to set this right, somehow. I tried offering myself to the demon, but she wouldn't take the sacrifice. Instead, she made me WATCH.&nbsp;Ilmater, bearer of our suffering, please forgive me! She warned me, threatening my life. I wonder... maybe someday I can confront her through this warning, and act as your instrument of revenge on this abomination.
By far the mildest path we've taken...
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Closed window for Journals of Feb 7. Bonus Journal XP was awarded and approved in-chat: Baradin, Sigma, Aepod (twitch stream and youtube), Cylara, Friar Hugo. Thank you Players! As is our pattern, I awoke to journals with pictures coming in on game-day, after a few days of meme-banter between sessions (hahaha). DM continues absorbing notes, RP impressions of each individual character. Making notes, adding items and side plots into the game, relevant to each PC. &nbsp; Aepod expanded his NWP and described his char at start of session today. DM note on initiative pace in later combat rounds On an important game note -- sorry for getting flustered or confused deep in the battle rounds with the initiative order and turn sequencing. I want to say, importantly, that I embrace TACTICS. So I do understand why Players want to wait and understand the battlefield situation when it is "your turn" so that you can make the best action for your character. &nbsp; I'm going to get consultation with SolidHybrid for techniques to manage combat initiatives (especially when we are doing the group initiative without using Roll20's Turn Tracker list tool). If other players have thoughts on this feel free to respond here, or message me, or talk with Solid . I don't mean to rush you when it comes to any roleplaying or tactics, or any questions about the battlefield. I'm open to discussions and descriptiveness, Q&A. &nbsp; The areas we want to alleviate is collectively making sure that no one is skipped;&nbsp; make sure your turn order is efficient amongst yourselves;&nbsp; make sure everyone gets to go;&nbsp; leave time for Roleplaying; always do a narration if you rolled a 20 (critical success), or if you rolled a 1 (natural fail-forward); Fill the time,&nbsp;make sure there isn't any dead-time and down-time where no one is saying anything and no one is calling out an action.&nbsp; Help me reduce DM confusion. Try to call on yourselves & your co-players to relieve DM from calling out every-player by name every-round, so DM gets less repetition, time saved, and can focus elsewhere like token management, monster control, and creativity for the setting and events. Usually try to speak-repeat your Rolls and Actions verbally that were typed in the chat, in case DM misses something from the text chat window. Example "Baradin rolled a 20 for 9 damage, Sigma rolled a 15 for 11 damage if that's a hit." Then Baradin would add a narration (due to rolling 20). You absolutely can do a battle narration any time (without a 20) if you have a unique action or tactic. But, D&D combats are often resolved in Round 3, Round 4, Round 5-6-7-8, by repeating the melee and missile attacks from previous round.&nbsp; If you are repeating your same action from previous round, and it is a Roll, then you may do your roll instantly at the start of the party's initiative, and say what the Hit Roll and Damage is out-loud.&nbsp; Sometimes we just need to say "We all hit again" and all roll the same roll, one more time. We can resolve such-a-round in a few seconds time, and be ready to move on. The goal of this time management is to help control the pace of the game, for everyone's fun and maximized participation. Opening window: Journals of Feb 15 President's Day session HERE This session fell on President's Day (Vinter Knight Day, in-game) and was also the day after Valentine's Day (Peryton Lover's Day). In-game it was cold and snow-socked, dangerous, and even deadly. Happy holidays! Continuation of the "Winter Sessions". The party reached the riverbank at the entry of the middle bridge! Vinter Knight Day = President's Day post.&nbsp; Extending from the ending-point of today's gameplay: After defeating the peryton ambush, the party gazes to the nearby river bank, and you see Vinter Knight in a boat! Vinter Knight ferrying humans across the river to safety This is what you see (above image: George Washington crossing the Delaware ). It is Vinter Knight, confidently aiding a group of other humans in crossing the river without going through the dangerous peryton woods that blocked the middle bridge. You may remember that 2 sessions back, VinterKnight told you about some monsters who would try to eat your heart, and the Vulfpeck's opposition to those monsters. On President's Day this year he ferried 25 people across. The path to Bridge 2: Today Ampton met VELF, a wolf-riding sprite of the Vulfpeck clan. Your circus of allies was corralled and sent back to Portlandio, tactically organized by Sigma and charisma'd to task by Baradin . Led by Kaz the Minotaur Priest of Dawn (XPC), riding on a Mastodon prehistoric elephant which he magically produced from his newfound Marble Elephant Figurine Of Wondrous Power, that group includes 2 hill giants, a wintery wolf, 5 pixies, Kobo a kobold trainhopper, and more. They were declared a safe journey and arrival by the DM, so they are squared away and we will see these characters again when the party returns to Portlandio town. A minor fight with 3 ice toads emphasized again the frozen dangers of Winter Sessions. They froze and bit Cylara the elf, to death, but the elf was revived by Friar Hugo trudging back through the snow, regaining bravery to heal another, after fleeing from the frigid pain moments before. A snowy road through a tunnel of trees in the woods leads to a large deer but is actually a peryton ambush. 8 Peryton were a set-piece encounter, one I have long planned to spring on the party, and always hoped to use that campaign image of the tunnel-like snowy road surrounded by columns of trees with monsters waiting in ambush. The tunnel-of-trees image was the last encounter scene before you could start to cross Bridge #2. These voracious eagle-deer Perytons seek to eat human hearts. They want only human hearts and love. The hearts are the key to some good peryton lovin. 8 Perytons attacked Baradin and Friar Hugo , and eyed Swargen . These perytons wanted human hearts to bring as Valentine's to their lover perytons nesting high in the trees. Initially they lured Javan , Baradin's cow mount, into the woods to sniff each other, as bait to bring Baradin closer. Cylara's familiar Owl convinced one wise old peryton to flee the scene. Hugo rode a Vulf into the scene and casted Sanctuary to protect Baradin from a potential 6-simultaneous attacks. This drew some of the Perytons off to attack Hugo who was killed, but was revived by Cylara and Swargen . In sum, Furnace killed some Perytons with breath weapon, Swargen killed most with Call Lightening &nbsp;spell, and some went down to melee damage from the party pool. A minor magic axe was won. Next Session: scheduled for Monday Feb 22 Bridge #2 is in sight, stretching before you across an icy waterway. Will the party plan to cross this bridge?&nbsp; Will they also open the other 2 bridges?
thank you for the compliment friends :) &nbsp;i've enjoyed expanding my RP just a bit with Norrik. &nbsp;
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Interesting thing about the picture you posted that most do not know. This is actually the lead up to a battle on boxers day, which was a NO FIGHTING day according to the rules of war. But the Continentals were fighting a pitched battle and did not yield to those rules. 2400 men attacked the Hessians while they were sleeping off the night before, Christmas time was party time because they knew they didn't have to fight the next day. "General George Washington's Continental Army had crossed the Delaware River to make a surprise attack on the Hessians on the early morning of December 26, 1776. In the Battle of Trenton, the Hessian force of 1,400 was wiped out by the Continentals, with about 20 killed, 100 wounded, and 1,000 captured." That's right, so.. those are "soldiers" barely equipt and making their way into a battle against some of the most serious mercenaries the world has ever seen. The Hessian were german mercenaries and had fought in countless battles, and really were sent off away out of Germany because they could not repatriate after all the fighting. (sort of like the Cajuns, they went to Canada first, came back to France and were kicked back to New Orleans) Anyhow, cool backstory on that painting, I always have to talk about it when I see it. I have seen the real painting in Washington D.C. along with a ton of others like this. If you have not been to the National Galleries in D.C. you are seriously lacking something in your life, plan a trip soon. Sorry for digressing... &nbsp; More info on the Battle of Trenton:&nbsp;<a href="https://en.wikipedia.org/wiki/Battle_of_Trenton" rel="nofollow">https://en.wikipedia.org/wiki/Battle_of_Trenton</a> Here is another shot of them, at the landing.
This weeks session is available on youtube:&nbsp; <a href="https://youtu.be/SI3olf5fxtY" rel="nofollow">https://youtu.be/SI3olf5fxtY</a>
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Indeed, Aepod , filling in the history, after i've used the pic for some D&D fake-history in honor of President's Day. Homebrewed General George Washington = VinterKnight,&nbsp; the soldiers on the boat = remade into regular nonsoldier humans. They don't really look very soldierish in the pic, of course they actually were. As Aepod described they are from the continental army, under-equipped, sneaking across on a cold cold holiday, an important moment in the Revolutionary War. For D&D, I liked how you see Washington/Vinter with a sword at his side, but I don't see any muskets (guns) showing, in the boat image. (The later pic has a cannon which we don't have in D&D.) Here is another small tidbit about the river-crossing picture. PBS explained that scholars identified one African-descended man on the boat with Washington. He's one of the rowing people at the front of the boat, to Washington's right, complexion can be seen in the zoomed-cropped pic. His story is mentioned here, <a href="http://www.pbs.org/wgbh/aia/part2/2h48.html" rel="nofollow">http://www.pbs.org/wgbh/aia/part2/2h48.html</a> I figured this would imbue VinterKnight with a more sovereign, stately, and even heroic appearance.
The guy with Washington was his valet, who was ALWAYS at his side.&nbsp;William Lee is his name, he should be a national hero. He is oftentimes thought of as a slave(probably was by standards of the time) but really I don't think GW would have been able to survive without him, and I think GW did not think of him as anything less than as a most trusted friend. &nbsp;He was a serious horse guy, and probably a better rider and huntsman than anyone else in the continental army. <a href="https://en.wikipedia.org/wiki/William_Lee_(valet)" rel="nofollow">https://en.wikipedia.org/wiki/William_Lee_(valet)</a>
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(Click for EPIC Goodness!) Once again Swargen calls upon THOR to kick ass! ... Damn its good to have him back!
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I intended to do a journal today but damn writer's block got in the way. I did find this funny comic dealing with perytons & their crazy need for fresh human hearts...
Journal for Sigma and Furnace, and an Aurumvorax named Snush. With the behemoth defeated, we were left with its carcass, as large as a gnomish town hall. It was what my trainers called a “disruptive event” in the local nature. I pondered its nature, now that I had my senses restored. This sudden bounty of food would be the end of many of the creatures for twenty miles around. Creatures that were safely wintering would be drawn to the food; some would die on the way. Then those who reached the food would war over it, and more would die. Then megafeeders like dragons might come after it, and feed on it AND the surviving scavengers. The wisest thing to do would be to dress it, butcher it, and distribute the food before sending it to Portlandio with the giants and Kaz. So, stripped down and axe and knives sharp, I went in and did the deed. I found a very good piece of deadfall, and whittled the end of the sixteen-food stick to a fork, and after briefing the group I set off on my circuit. The crushing winter was not so terrible now that I could sense the creatures around me again, and see the trails, dens and nests again. Furnace galumphed along behind me, making steam. Sometimes he was just a fierce-looking red draconic head sticking his eyes and a few horns up out of the snow, steam billowing around him. He practiced being stealthy, which made him look like a dragon head cruising around on a foggy sea of white. I distributed strips of fatty meat to every den I knew of for the carnivores, and left some in open places and atop rocks. Finally we made it to the aurumvorax lair. “Aurum” and “vorax” means “gold eater.” The aurumvorax there had made its den in that spot for a reason: an aurumvorax always lives over a seam of gold that it can dig down to and eat. I spoke to the one there, and she responded, and I gave her the gifts of food.&nbsp; The first offerrings were, of course, at the end of the long pole. Eventually, I laid down, offering her gold coins, and more of the meat, and she warmed to me and didn’t even mind Furnace. She was smaller than Furnace but weighed as much as me: her fur is nearly impenetrable because her hair and skin are many inches of gold armor. I discovered that her name was “Snush” and she intended to have babies there. I fed her gold coins while she laid her head on my belly and I gave her good firn scratches on her head and nape. Furnace came over and whuffled at her and she liked his warmth. I think he was proud he had impressed a girl.
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Closed window for Journals of Feb 15 (President's Day / Vinter Knight Day, also the day after Valentine's Day = Peryton Day in Homebrew). Bonus Journal XP was awarded and approved in-chat: Baradin, Sigma, Aepod. Thank you Players!&nbsp; Picture reveals Dungeon Master's view of your party progress across the heart of our Winter Sessions map: Notice Red areas of DANGER and encounter-possibilities... Green overlay sections are somewhat safer routes. You can also see behind the Black Fog Of War (for players), it has a transparent grey opacity setting for the GM. Opening window: Journals of Feb 22 session HERE Continuation of the "Winter Sessions" now proceeding more quickly with party play in unity. 5 Party leaders this week: Baradin, Sigma, Cylara, Ampton, Swargen, this week. defeated tricky Quickling Boss with invisible snow leopard mount; ( Sleep spell by Cylara , and a ritual killing in private) met Vulfpeck leader -- Baradin, Ampton, Sigma . met WDT FoxRead -- Sigma, Cylara . spent a night at Fey&nbsp;Swiss Chalet completing Bridge 2 of 3. Cylara, Sigma, Ampton , bought items. Carnivorous Ape ambush; Color Spray spell by Cylara . Rainbow Peryton allies; Baradin dialog. cleared Bridge-1 killing 4 flying-lion manticores. Magic missiles and acid arrows by Cylara . Manticore Hardcore Next Week: for the Monday Feb 29 session coming up.. Suburbarbarians Hearth Home Appeals to Warriors mainly, but also Dwarf, Flind, Norsemen, and others. Bonus appeals and shopping available to Baradin & Javan the Cow, Swargen the Norseman, Sigma The Ranger,&nbsp; ... also Wei-Ting, Torvald, Kobo, Rajhad... Buy Magic Items here, put your treasure to good utility.&nbsp; Magic Weapons +1, +2, +3, for Melee,&nbsp; or.... Missile Ammo, Missile Weapons,&nbsp; Armor, Shields,&nbsp; Potions,&nbsp; Specialty Items.. Will you go back to Bridge 3? Bridge 3 has the Ki-Rin seen by Baradin, Avalyne Lifegiver and Avol Winterhoss who promised to reward you, Appeals to Priest types, Clerics, celestials and the divine. Swargen, Friar Hugo,&nbsp; ... also Jaxon, Horukh, ... Offers special healing agents,&nbsp; as well as magic blunt weapons,&nbsp; potions, protection scrolls, specialty items. Other Routes and choices.. There is also another unexplored section of map in the Southwest quadrant leading to the ocean shore. Or press-on directly to Portlandio, skipping the risks and rewards of the remainder of winter woods snowy expanse? Some clues and motives lead you towards Ota Sura's, many leagues inland to the Northeast.
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I&nbsp;definitely&nbsp;vote we continue towards bridge #3... Its worth the risk to investigate this region further before returning to Portlandio. Baradin's shopping list for next session: Full Plate Armor - Either non-magical or +1 variety Enchant/Sharpen his Long sword +1/+2 vs magical into a +2/+2 vs magical Ring of Protection +1 or +2 Horse barding for Javen Magical Lance Magical spurs
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GEAR UP: To Larry, Paul, Solid, all players regarding these 3 shops.. Any PC's who want to buy something from a Magic Shop or magic craftsman, post it here like Solid did (above)! It's helpful for my shop price-sheet planning, and we can get some dialog and shopping accomplished by-post in forum here. Get ready for the upcoming game session. Gear up. Behind Bridge #3 is the Stone Church. If the party has achieved their favor, DM would advise pooling some of the party's leftover money and buy a stock of Healing Potions (around 200 GP to 400 GP each, and up). Each PC should carry at least 1 or 2 potions of healing going forward into 5th-6th-7th level, unless you have an aversion to carrying a blessed beverage that restores your health, endurance, willpower, confidence, and consciousness. These will save your PC2 lives many times and bring you back to life from near-death (negative HP) situations! Sigma , as a Warrior (Ranger class) you can shop again, this time at Bridge 1, the Suburbarbarian Hearth Home. You've got the next few days to recalculate your change, and see if you have any sellable items to exchange for GP so you could buy more if you didn't already get enough from the Fey Swiss Chalet. Swargen , you can buy from the shops behind Bridge 1 (now open) and Bridge 3 (not cleared yet). Is there anything your Norseman would want, that can be found in stores or built by local magic-craftspeople? Friar Hugo would be granted rewards behind Bridge 3 (the Stone Church). Since you don't personally accumulate wealth or have any interest in shopping, it will come as stipends from the church. Hans you'd still be able to pray at the church for whatever gear upgrades that would fit your character. Form some ideas and tell us, maybe you want blessed-sandals that can endure the cold or provide extra spell slots? Perhaps a divinely magical headband or hoodie or cowl, or a rope belt, or a leather arm-wrap? Paul , also, you can bring back Rajhad briefly in the Hearth Home across from Bridge 1, and spend some of its' treasure on items if you want. Could be fun, just for final developments on the halfling's sheet. Cylara, Ampton , you can shop again as long as we're on the Winter Sessions map, if we missed something last time, and you still have funds. Cavalier: Solid , a few curious questions. How much is that Full Plate (or FP +1) going to increase-improve your AAC? You're already almost unhittable by monsters of slightly-over party level (such as 6HD Manticores, 5HD Carnivorous Apes)! Haha! Note: I'm not complaining and I don't think it is unfair or unbalanced. It's fine, Baradin is becomming an important up-and-coming Cavalier Knight in a high magic world, so you have strong Armor Class as a character feature. You resist blows, even the punch of a Hill Giant or a 7' tall Ape usually can't hurt you, though someone stronger like a demon, dragon, or larger giant-type would have a higher danger of breaching, as can magic attacks. Would just like to ask for my own DM info, what your ascending AC will be if you can afford the armor upgrade?&nbsp; They also sell a product called "Pixie Trick Remover" by the company Buncha Farmers, that can work as a paint-thinner to turn the appearance of your Cow back into a Horse, Javan , if you want to spare the expense. There will be a cost to turn your Sword +1/+2 into a Sword +2/+3, and, you can pay to shift the +3 to apply to whatever category of enemy you want, such as +3 vs Demons,&nbsp; +3 vs Elementals,&nbsp; +3 vs Dragons,&nbsp; +3 vs Orcs....&nbsp; the broader the category, the more expensive.&nbsp; For example, yes, +3 vs Magical & Enchanted would cover both Dragons and Magic-Users, but would be even more expensive than just +3 vs Dragons alone. The other items are available, all the items you asked are for-sale in various configurations. Your list is helpful. Can you give me an estimate of how much $$$ cash-money, wealth that Baradin controls? You can post it or PM me, of course I can also peep on your character sheet. This may help me in setting the shop's prices.
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Gold, Baradin's desire to obtain a suit of Full Plate is a requisite or hindrance of the Cavalier Kit: "He must always have the highest-quality armor he can afford. As he goes through his early experience levels, if he has the money, he'll constantly be selling his old armor and buying the next most protective set of armor. His goal is to have a set of full plate armor; the next step down from that is field plate, then plate mail, then bronze plate mail, then banded or splint, then chain, then scale or brigandine, then ring or studded. And to him, magic bonuses don't mean as much as the type of armor: He prefers a suit of ordinary field plate to a set of banded mail +5.&nbsp;(The DM must rigorously enforce this limitation on the character if the player is inclined to ignore it.) - Fighter's Handbook"&nbsp; Its a prestige thing... Full Plate & Field Plate are symbols of social station. Baradin's a knight and part of the nobility. (Field Plate is AC 2 / Full Plate is AC 1 - A shield drops each by 1 so 1 / 0 respectively. Not sure how that translates into AAC. The better protection each suit offers can offset the loss of the +2 magical bonus.&nbsp;The armor is cumbersome to don or remove without assistance. So... He may have to recruit a follower/henchman in Portlandio to become his squire - Which he would have to support&nbsp;financially either through payment or loot proceeds.)&nbsp; For the long sword I'm thinking of making it +2 hit / +2 damage while keeping the special +2 vs Magic bonus it already has. And of course Baradin will purchase some "Pixie Trick Remover"...
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I was doing some research on medieval armor and fighting techniques when I found the following: Longsword: Bashing vs halfswording This video will change your perception on how knights & footmen fought each other. It's pretty impressive how the man halfswording can employ dozens of maneuvers against his opponent... each inflicting either lethal or maiming blows.
Just ask Gold how many time I say "murder stroke" in a session.
New and improved fx package coming to a theater near you:&nbsp; <a href="https://app.roll20.net/forum/post/3015761/dev-upda" rel="nofollow">https://app.roll20.net/forum/post/3015761/dev-upda</a>... Some SUPER cool things in here &nbsp;and&nbsp; Seems like they are custom made for our homebrew? Now with more Minotaur!
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SolidHybrid said: Its a prestige thing... Full Plate & Field Plate are symbols of social station. Baradin's a knight and part of the nobility. (Field Plate is AC 2 / Full Plate is AC 1 - A shield drops each by 1 so 1 / 0 respectively. Not sure how that translates into AAC. The better protection each suit offers can offset the loss of the +2 magical bonus.&nbsp; The armor is cumbersome to don or remove without assistance. So... He may have to recruit a follower/henchman in Portlandio to become his squire - Which he would have to support&nbsp;financially either through payment or loot proceeds.)&nbsp; For the long sword I'm thinking of making it +2 hit / +2 damage while keeping the special +2 vs Magic bonus it already has. And of course Baradin will purchase some "Pixie Trick Remover"... Cool. I like the RP / Cavalier kit-play on the armor. Makes sense to maybe invest in "regular" Field Plate at this point, have the next goal of trading up for Full Plate, and in the long run you could get granted some Magical Full Plate. &nbsp;So the current investment at the Suburbarbarian's Hearth Home could be Field Plate, you can decide if this makes sense. You can recruit a squire like you said, in Portlandio or at Hearth Home (if you get the armor sooner.. squire at the same time to put it on.) They will sell you the Pixie Trick Remover for Javan. They also award Baradin a special "Stone Pony" gift item, so be sure to remind me & ask for that, in Hearth Home on Monday. We need to review the Sword bonuses, I'm not sure from what you wrote if we are on same page about how that works. Let's say one has a Sword +1, +2 versus Orcs. &nbsp;It would not be +3 against orcs. &nbsp;It's not a cumulative bonus. The special (higher) bonus is what it is, and works only on that limited classification of targets. &nbsp;So you can see a Sword +2, +2 vs Orcs.... is just a Sword +2. &nbsp;One wouldn't have a Sword +2/+2, it's not a thing. &nbsp;That is why I suggested that after getting an upgrade yours can become a Sword +2, +3 vs ______. &nbsp;Then it will be +2 against everyone but will function as +3 against the particular enemy type (Elementals, magic-users, enchanted creatures, demons, evils, orcs, goblinoids, giants, sea creatures, flying creatures, benders, undead, or whatever).
Yeah and my brain blew it on the armor thing for Sigma too.&nbsp; What he should be getting is Bronze Plate, not Scale Mail.&nbsp; When Gold said the place had minotaur sized gear and can overnight-create items, my mind was blown, in a good way.&nbsp; Bronze or Copper Plate is ideal for a minotaur, then concentrate on the hoofboots and headwear.&nbsp; I misinterpreted the Levitation shoes as something else, so I am working on the math to be all legal for Monday.&nbsp; I found a wonderfully inexpensive magic item/ability in magical footwear that fits the character and the party SO MUCH, I just hope I can afford it with the other footwear abilities I want.&nbsp; If the character makes a 10' charge, the next 60' of movement are made as a lightning bolt striking everyone in a straight line for 6d6 each and ending in a concussive wave.&nbsp; Just picture that!&nbsp; Now THAT's our Sigma on THORapy!
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Larry -- That lightning-charging item does sound pretty cool, as well Bronze Plate sounds fitting for Minotaur. I see that, and will negotiate fair prices with the fey-lings on your behalf. We will calculate the AC and see if they can offer "regular" Bronze Plate (special as it is), or if there is any Bronze Plate +1 for sale. As well a Collar Of Protection +1 fitting a drake or animal companion, was found in the treasure last session. You were buying one for Furnace, now you can decide (among the party) if you are buying one, or using the one that is found, or both, for Furnace. But seriously, as DM I intend to blatantly scoff at the trend "You can't have a maaaaaagic shop in D&D, that would break the [ game / economy / balance / immersion / challenge / whatever ]". If you can't have a Magic Shop or 3, in D&D, then where can you have it? The mall? There is something amiss when there are more magic shops in the malls of America than in D&D. Anyway, these Winter Sessions shops are kind of a one-stop special spot. Nothing guarantees they will be accessible if you come back here later. It's a perfect opportunity to choose some of your own upgrades, and convert encumbering coinage into useful items. That medusa cave -- that will still be here if you come back later. DM grin. You hear a bell ringing. It sounds like the Greek Church bell from Portlandio. &nbsp; Ding Ding Dong. You'll still want cash $$ later too (for building fortresses and such at 8th-9th level), but shifting some of your current 4th-5th level power from money into items and AC, makes sense. With this gear you can more quickly pick-up ever larger treasure hoards later in the game. &nbsp;This will rocket you towards 6th level and up, the next module and next phase of the game after a brief return to Portlandio to see what's up. Hehe. I am glad to hear your mind was blown by what Sigma found across the bridges. D&D is full of surprises. You know I like a lot of high magic, high fantasy, and character development, which I think this upgrade phase fits. Thanks everyone for thinking about this between-sessions.
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Gold, I think Field Plate is a good compromise. Having a suit of Full Plate is supposed to be something special according to the D&D lore.&nbsp; I will definitely remember the Stone Pony item for next session. Plus I will probably obtain a squire in Portlandio but will look at any candidates. Considering the sword bonuses, I see how you're describing it and makes sense . Larry,&nbsp; I think Sigma having Scale Mail is fitting.&nbsp;Rangers favor lighter armor as it fits their archetype of scout & pathfinder. I remember seeing in the Ranger manual the heaviest armor they usual own is a suit of brigantine. You may also want to see if wearing heavier armor affects other Ranger skills outside of stealth. &nbsp;
Found it, Solid, in the Ranger guide... this might be what you were thinking of... "Like all warriors, the ranger is allowed to wear any type of armor. However, lighter armor provides him with special benefits, while heavier armor imposes a few restrictions."&nbsp; Then there's a table that shows whether each type of armor allows a Ranger to use Two Weapon Fighting in it, and then the adjustments for moving silently. Sigma's almost always going to be 20' or more in front of the party, loping along and scouting, which means he'll almost always be the team's alpha strike.&nbsp; First one to hit, first one to be hit at.&nbsp; So I'm figuring the better armor is well worth the sacifice of the 2-weapon-fighting, since thank heavens Gold uses one-minute combat rounds.&nbsp; Changing up weapons isn't something we lose a turn to! But, tanks are noisy.&nbsp; Ah!&nbsp; MAGIC.&nbsp; Sigma's gonna get an item that allows silent movement.&nbsp; Being a Ranger with Giants as his first favored enemy, heavy armor makes great sense, and, moving quietly ahead of the team seems handy as can be.&nbsp; Have to protect Baradin's delicate nails and lustrous hair.
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Baradin's Journal - Mid Winter We survived the peryton ambush and quickly pushed northward. Exiting the forest we came upon a massive stone bridge. (It spanned the icy river below and provided us a grand view of the area.) The road ahead snaked up the ridgeline towards a large cottage; offering the promise of shelter & warmth. Half way across the bridge some mystical force grabbed Ampton and quickly lifted him up into the air. He floated perilously over the water&nbsp;below. Only Sigma was tall enough to reach the poor gnome. With one leap, he snagged Ampton and began pulling him to safety. As Sigma struggled with Ampton's recovery,a second attack was launched... This time against the bridge's stonework itself! Through some means the masonry began to crumble; as if the mortar was suddenly being turned into mud. Swargen immediately recognized our peril and offered up a prayer to Thor. Yet gain, his&nbsp;deity&nbsp;intervened on our behalf. The stone re-solidified and returned the bridgework to its original state. In haste, I spurred our wagon team up the twisting path and towards the cottage. We arrived at our destination late in the afternoon. The winter sun was already beginning to set and it looked to be another frigid night. Thankfully, our hostel provided amicable lodging. A hot meal & dry&nbsp;accommodations did much to raise everyone's spirits. In the morning, several party members took time to explore the Inn's magic shop. While nothing perked my interest; it was definitely full of curiosities! Waiting outside, I conversed with Vulfpeck, the celestial wolf pack leader. It shared we would find allies on the road ahead and assured me not all perytons are evil.&nbsp;Taking it's words to heart, I vowed to uphold the good path... By mid morning we started traveling to the first bridgehead. Heading west we came upon a large snowfield... While crossing it we were ambushed by several white apes. The beasts were nothing like I've seen before! They even dwarfed Sigma in size... Each was highly predatory and quickly began their assault. However, before they could act Cylara&nbsp;loosened a spell; unleashing dozens of multi-colored rays of light. It caught our foes unprepared and left them stunned. Sigma & I immediately took advantage of this to slay one outright. The others joined in and we swiftly routed the&nbsp;mongrels. Having countered, yet another ambush, we turned north using an old trail. After several hours of travel we could finally see the bridge in the distance. Suddenly, a large flock of perytons began to circle around us... lead by a rainbow colored one... Instead of attacking it hailed us. The creature asked for assistance against several manticores that blocked the road ahead...&nbsp;
Sigma was named by the legendary Ota Sura, after a symbol that means "The Answer" or "Solution." Sigma arrived in Portlandio during the tempest that sundered the city, and spotted a giant lung-dragon in the storm. He yelled up at it, "If this is your doing, you can STOP ANY MINUTE NOW!" The lung actually looked down and made eye contact with Sigma. Sigma was then sent on a mission by the Challengers of Destiny to retrieve Crom the Sage and Kaz the Minotaur Sun Priest from Awa Avignon. Several others followed and they eventually became an adventuring band somewhat by accident. During the rescue of Crom and Kaz, Sigma was possessed by the unholy artifact, the spear known as Alkarg. Sigma lost his civility, and hunted Cylara, the elven bloodwitch. He was eventually felled by a sleep spell and the spear removed from him, but his guilt over committing such a horror upon Cylara caused him to lose his Ranger status and to pledge himself to Cylara's service for a year and a day. Alkarg had possessed Sigma, but it had unwittingly also taught Sigma most of the secrets of the Orcs, which he remembers in perfect clarity. Several pitched battles followed, against many orcs and foul creatures, and even their trip back towards Portlandio was beset with deadly dangers. A deal was struck with a xaren, who consumed Alkarg and agreed to go help Portlandio. With the spear destroyed, Sigma's Ranger awareness and powers returned, and the battles that followed left him stronger than ever. Unexpected friends and allies were made, from good-aligned perytons to an amicable Hill Giant gardener; even an aurumvorax in her den. Sigma's potency in battle appears to become secondary to his ability to bring monsters to Portlandio's aid, as time goes on. Unexpectedly to everyone, even himself, the ranger intends to make a colony of monsters a part of Portlandio, for the city's service and defense. The group was beset by a leviathan that attacked the Hill Giants, and they laid it low. The giants, Kaz, and others took the leviathan carcass to Portlando wehere it can feed and shelter many, as well as be an inspiration. Meanwhile, this place where it is "thin between the worlds" needed to be investigated more, so the team stayed to explore around its three bridges. Now, Sigma has been fortunate enough to be accepted at a fey-inhabited place where they have made him a set of horncuffs and custom-fitted armor. He is very proud of this, feeling a little bit heroic. He is still an ugly monster, but the shining, new armor and the company he now keeps makes him feel a little bit accepted versus his solitary life in the wild.
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The Elven Willow ~ The cold is deep here... not natural...it's seeped into our bones and the very earth itself and even poor Kaz Crom, Corellon's Light be with him, fell to it. &nbsp; Sigma is strange...seemingly sentimental and honorable...I wonder what drives him. &nbsp;All these days wandering with these....mortals...and still I feel the Call...ever present pulling me on towards the West. I have found an interesting concoction and it seems easy enough to change...I wonder what the effect of adding a bit of salt to the brew will be...I suspect a sleeping potion....who shall I task with trials? Our group is larger...our halfling has journeyed on to Portlandio...in the rib boat of all things...I would not have enjoyed such a mode of travel. &nbsp;Walking through the untamed wilderness is perfectly fine. &nbsp; Though sentient bird creatures.... Peytron or something...attempted to thwart our progress, our company prevailed! &nbsp;Across a stone bridge lay a snow covered chalet...and a wonderful creature! &nbsp;a Foxread! &nbsp;The potions and ring, provided by Sigma, shall prove to be useful....as shall this odd claw! &nbsp;I wonder what I shall scry through the rabbits eye! I can feel the magick flowing through me... stronger now than ever before! &nbsp;My companions have noticed yet say nothing...I'm suspicious...are they hiding something? &nbsp;Do they plot against me? &nbsp;For now...I have little recourse but to trust...cautiously. &nbsp;
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Gold
Forum Champion
Thank you for the Journals! Please propose your own XP in-game chat today, it will probably be +550 for Cylara and Sigma and +500 for Baradin's. The thread is scrolling to "Page 2".