
You are an imaginary hero (perhaps a flawed hero), with capacity to carry an arsenal of weapons,
useful gear for wilderness survival and dungeoneering, and as much
treasure as your strength will allow you to hoist. Encumbrance rules (weight of your items) from AD&D are mostly to be skipped for this game! Congratulations. Do not worry about calculating the weight of all your basic gear and armor. This saves us from a major math-tracking task of AD&D. This post is about how I handle the question of how much you can carry. To make it easy, if you are carrying an ordinary amount, don't worry about it at all. If you are carrying a lot of big heavy things, like many weapons, or a lot of gold loot, then this might come up. We do occasionally rarely use the Weight Allowance, a character stat dependent on your STRength score. Weight Allowance tells the total amount of treasure you can carry, in this game. If you should ever find a hoard of treasure, and you fill your pockets and sacks with as much gold coin as you can carry --- only then will you be limited by Encumbrance and Weight Allowance rules in a mathematical mechanical way, that affects movement rate. The limit according to Strength will apply to GP, coinage, not to your weapons, gear, and armor. Only in the rare occasion you find piles of treasure, that is when your movement rate can be slowed down, the more you carry the slower you walk. How many weapons can you carry in this game? Probably 5 weapons or so. Probably as many as you want in most cases. Non-Warriors will probably be allowed to carry whatever weapons their class permits and they are proficient in using. Warriors will be asked to carry no more than 1 pole-arm sized weapon in most cases. If you have a lot of weapons I would like a drawing, sketch, diagram, or visual-verbal explanation of where you carry each weapon (for example "bow is on my back, sword in a scabbard at my side, and I'm carrying the halberd pole-arm"). You cannot have a shield along with wielding a 2-handed weapon, except maybe a little buckler shield on your arm in some cases if you want. How much gear can you carry? Unlimited regular size gear. We will not count it up. But if you choose oversize gear, then you may need to explain how you are able to carry it. Examples: 10-foot pole, carpet, iron cooking pot, keg of ale, or more than 50 of pretty much anything. How does armor affect encumbrance? It is not a big deal in this game. It mainly matters if you fall into water. You cannot swim wearing metal armor. Whatever armor your character-class permits, you can wear those types of armor in this game without impact on your encumbrance or movement rate. There might be exceptions, but in general this is how I am hoping to make encumbrance rules very easy, non-mathematical, and scaled for heroism not realism. Exception for very low Strength score, STR 4-6 maybe 7, only for characters where their strength is a flaw and they are unusually weak-frail for some reason, there can be limits on how much you can carry as an expression of the very low strength.