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Chamber 2 - Small Hallway

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East >  A Lit Room .. inside the hallway is humanoid shaped creation forged of different types of wood. It stands completely still as if guarding, what appears to be an ordinary small chamber connecting 3 doorways.   Knowledge Arcana, Perceptions, Knowledge Nature North >  Hall of Mirrors West > Unknown
((26 perception, higher for traps))
(Perception: [7]) Destra peers past the doorway at the wooden creature and frowns. First undead and now some wooden construct... fascinating.
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Kyros rushes down the corridor from the well-lit room, and finaly gazes what everyone else is studying. ((Know(Nature) 13, Perception 24))
(rolled 21 for dungeeonering a 18 on perception higher for traps and a 9 on know nature) Zordlon rushes back into the room and meets back up with the others "Did I miss anything good?"
Two doors stand in this hallway . although no-one has entered the chamber it is dark except for the light sources you brought with you. The creature appears to be very old.  It is a construct of sorts created from wood.  Zordlon identifies it as a variety of wood golem, probably placed here as a guardian of sorts.  They are immune to magic except for fire which harms them.  They are exceedingly tough.  Weapons have a hard time penetrating their tough exterior. What Light Sources Do You Have? What Vision Do You Have? (Just so I double check) Does You Have Any Active Spells?
Kellen isn't carrying any light sources, since he can see in the dark just fine. "do you think it will attack us if we go in the room?"
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(low vision, I have lots of incendiaries. I have the backpack not the adventuring pack) [because there may be a trap active I'm just gonna assume you guys disabled it and the red writing was telling us where to go and otherwise ignore it. aka stepping straight through]
Kyros isn't carrying any light source, and has only low-light vision.
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The ground shakes as Zordlon steps right on the pressure plate which had reset itself after being TEMPORARILY disabled by Kellen.  While the others stood in the doorway of the small chamber .. the ceiling began to collapse all along the hallway.  The party had but a moment to react before large chunks of stone crashed all around them.   Initiative Rolls  If you beat a 10 you may act before this collapses around you. (move or standard) Those who do not beat the 10 (or cannot move into a safe area (Not the stairs) must make a defense roll [ 26 ] or take  16 bludgeoning damage from falling rock.   Making a Defense Check: Defense Value (take your AC and subtract 10 ex. 18 AC would be an 8) Trap attack score is 26. (11 + 15) Defense Check = Roll a D20 and add your Defense Value to the roll and compare to the Kobold attack score If your roll is equal to or greater than the attack score it misses you .. if it is less than the attack score it scores a hit.
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What are you doing?! backs away from the stairway, the direction of the entrance //inititative 19
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Welp. I auto fail both checks. luckily I have 18 health perfrming bull rush 13 against destras cmd to push her through the doorway provoking an aoo if you chose. you can drop dex as a free action.) Zordlon immediatly gets pelted as rocks fall on top of him
Kellen looks EXTREMELY surprised at the sound of the rumbling stone, and dives to the side of the staircase, narrowly avoiding the tumbling rocks. looking up at the golem, he stands up, and prays he wasnt the only one to get through. (diving for dramatic effect) ((Zorldlon there was 100% no chance you could read the red writing. it was in 4 different languages all smashed together by kelen.))
Kyros runs past the other adventurers in the tight corridor, avoiding the falling rocks altogether. He shoulders his beloved bow and takes out the machette, trying to make out anything through the darkness.
Fizziwik is a little distracted checking out Max's wounds as Zordlon comes stumbling down the stairs.  Fortunately, Gerty was not caught so unawares and lept through the doorway as rubble fell behind them.
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Coming into the other room, carrying an everburning torch with his shield hand (as the shield is gone),  he sees a strange golem in the middle of the room. Readying himself in case it comes to life (he had a bad experience once) he quickly scans the golem to see if it is evil. ((Lightsource: Everburning torch;  Vision: Low-light;  Perception: 26; Knowledge: no point;  Ready himself = draws longsword; Detect evil: Move action (SP) ))
As the rubble clears (and take your turn to avoid the rubble if you have not and then we go into rounds) // The blue area is now considered difficult terrain SLOT 3 The wood golem stands at attention .. not doing anything .. Kellen moves to one side and more pour into the small room to escape the collapse.   Fizz stares deep into the heart of the golem trying to detect evil, but find none ..  However, a moment later the golem activates ... as if something triggered its awakening after a long sleep.  It begins moving, scanning and then attacks! // you are coming off initiative rolls for a surprise round collapse.  now into another round when fizz activiates this thing. Everyone is already on high alert so take your full round actions this slot.   //NOTE - The golem has DR 5/ adamantine so unless you have an adamantine weapon or way to bypass this DR you must take 5 away from every damage total you apply to this thing. NEXT SLOT 1 
Zordlon takes out his rapier (assuming I'm not bashed) and does very little else
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Slot 3 Kellen tries in vain to swipe at the golem, bouncing his blades off its wooden body. ((OOC rolled a 1 and a 3 to hit))
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Slot 3 Is   the area clear? Ill climb over the rubble but if the trap resets I don't want to risk anyone... Delays until a reply to proceed is given /edit: changed to a slot 3 post, i believe I could take an action after nthe trap.
Fizziwik takes a swing at the golem, hitting it, but not getting through it's thick skin.  Then, dropping his sword, he urges Gerty up the wall (into a good charging position) while he pulls out his lance. ((provokes possibly when he moves:  Mounted Combat: 25))
SLOT 3 GOLEM TURN ( i forgot he got a turn) The golem lets out a barrage of darkwood spikes .. they fill the chamber dealing 16 damage (reflex 14 for half)  Many cry out in pain.  It then tries to destroy the source of magic, but Fizz has climbed a wall mounted on Gerty and cannot be reached.  He turns his attention to Kellen, swinging fiercely but missing with both slams.   Next SLOT 1 
Fizz, his charge ruined, moves to the other side of the room (still 15 ft high) and channels energy in an attempt to revive his fallen comrades. ((Channel energy everyone in the room for.......2 hit points))
Feeling the splinters enter his flesh, Kyros grins in pain, while stilll dodging many of them. Seeing the golem swinging at kellen, Kyros moves to it's side, still maintaining a posture of defense, but giving Kellen the needed distraction. ((total defense, took half damage from the splinters))
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Slot 1: Kellen nimbly avoided the splinters, and the creatures attacks. stepping to the side to flank it with the injured Kryos, he slashes past its wooden shell and did major damage to the arcane technology within. ((OOC Kellen hit on a 21 and 23 for 19 and 15 damage (after DR)))
(I can't get the VTT to load right now. Perhaps too many people in the room? Anyway, the bull rush beats Destra's CMD, if someone could roll her reflex against the spike attack and initiative I'll be on in the morning to sort this out.)
((theres nobody in the VTT right now, but roll20 is being weird))
((all of the sync shards went down about 50 minutes ago, no idea when they will be back))
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Slot 1 Viggo continues his climb over the rubble, it is a lot of rubble. / Perception 13 Slot 2 Viggo moves up cautiously and looks to see if Maximus is alive. /total defense 
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Post Slot 1 (sorry for late ..very busy morning) The golem attacks Kellen and Kyros dealing damage to both, knocking Kyros over in an unconscious lump.  This creature better be taken care of soon! // 7 to Kellen and 10 to Kyros Next Slot 2 (9-5 EST)
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Kellen steps over to flank with the now-conscious flattus, and swings twice, bouncing one blade off the wooden shell, and plunging the other back into the creatures hollow inside. ((OOC kellen missed with a 16 and hit with a 23, for 18 after DR, kill this darn thing someone))
Seeing his opening, Fizziwik nudges Gerty into a charge and makes a solid hit in the side of the creature, bringing it to the ground. ((14 damage - 5 for 9.  Enough to kill steal from Kellen  =P  ))
((when the entire rest of the group does like 4 damage total i do't call it kill stealing i call it incompetence :p  ))
[Natural 20 Reflex save, takes 8 damage, heals 2 from Fizz's channel] [5ft step] [Cast Shield of Faith on self] [Activates Divine Vessel] As Zordlon pushes Destra into the room, she manages to keep her balance and duck under a particularly large darkwood spike, she casts a spell on herself while she gazes in awe at Kellen's graceful dismantling of the creaking construct.
Eilife, being friends with Kellen, obnoxiousy covers his face with her hand. Her eyes flicker and Kellen's weariness begins to fade. // CLW for 7 (5+2) Ellie then lays her hand on Kyros' chest as he lays unconcious on the floor. Her eyes flicker again. // CLW for 4 (2+2)
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Álmos and Prytania entered the dungeon, passed the hall that they helped clear, and faced the stairways... They were full with rubble, " What the.. Is everyone alright? " - Asked Prytania, unsure if she should keep walking. Álmos examined the cavern, to see if it could keep colapsing (OOC Knowdlege Dungeoneering 13)
kellen, taking in the entire situation, turns to shout up the stairs, "Yeah were fine, some of the newcomers need help getting out, and I want THAT DAMNED FOOL OUT OF HERE NOW!" as he says this he turns and starts angrily shouting at zordlon. "Didn't you see the damn markings?! I literally outlined it in bright red! What were you thinking! You could've gotten people killed! Next time at least make sure your the only fool in the area of it!"
an old dwarf approaches behind prytania and Almos, "Ehhhh, he looks fine. Just mop the dead ones and let him keep going."
They both get down the stairs, carefully avoiding the red marking... Prytania checked out on Zordlon, placing her hand on his shoulder to comfort him a bit. " Are you ok? What happened? " Álmos just passed next to him silently, shaking his head.
Kellen looks around at the others frustratedly, "i warned them they shouldn't have come, get them out of here." Kellen is angrily moving around the room, glaring at zordlon. "That one decided to step ONTO A MARKED TRAP. I literally drew it out on the floor, you saw it. Right there. Why? What even went through your head?!" Youv'e never seen Kellen this angry before.
"Well I assumed any traps that were here got disarmed so I ran through to catch up.... and then everything collapsed.And don't worry I'll probably be ok. I only got nearly crushed." Zordlon is surprisingly calm for someone that was just in a collapsing tunnel. (in case I was in range of spikes I rolled reflex with evasion. I made the check with a 14.)
"Well first I thought it was directions... then I'm pretty sure a rock went through my head...." (If you want to intimidate me..... try an intimidate check.)
Hey now, no need to go pointing fingers.  We're all alive here, Goddess be praised.   Turning to Zordlon  Maybe next time, you be a little more careful and not so brash and turning to Kellen and maybe you write some instructions in common along with your gibberish so that the rest of us know what you are talking about. It reminds of this time I got into a bar fight because my companion had decided that day to take a vow of silence of all things and when the waitress came by asking for our orders he goes to waving his hands around trying to order and I couldn't stop laughing at the spectacle so he just keeps waving and gestering and the waitress starts to get frustrated and asks him to tell her his order in a loud tone which drew the attention of these thugs at the bar who then thought that my friend was making weird gestures at them and that I was laughing at them so they came over to "teach us a lesson" which ended up with them tossed out of the establishment on their rear-ends and my friend and I spending a months worth of wages fixing up the bar cause of our mess. So, where were we, ah yes, the next door.  Unless any of you are not finished looking about this one.
" Are we going to leave these guys like that? " - Prytania pointed out, hinting at the unconscious - " Let's at least carry them upstairs at least, in case something comes out of that door "
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The defeat of the golem provided the party a chance to recuperate and cast necessary healing spells.  Characters who participated in this chamber may receive 1mp plus choose one the following rewards A)  The Golem's Body - 5 lbs of darkwood (enough for 2 bucklers or 1 shield if you can find a decent armorsmith) B)  A golem eye which is a 500 gp diamond C) The heart of the golem is made of an intricate carving of a strange humanoid made of adamantine with strange metal markings (enough to make 10 bullets, bolts or arrowheads if you can find someone with the skill) The party now stands between 2 doorways without obvious methods of entry.  There is a door to the north and a door to the west.
The awake people have generally decided to head west, doing the same searching and marking as before.
('ll take option B) "So. Flip a coin for which one we go in?"
The doorway to the west bears the following symbols when revealed with detect magic.
The doorway to the north bears the following symbols 
Prytania brings a torch over the doorway, and tries to decypher the symbols (OOC Linguistics 19)
Kellen turns to the others, "those of you that are injured or spent, i recommend you leave. Everyone else keep up, and DONT step in the red chalk. Red means danger, red means stop. Green means safe." ((linguistics 26. moved everyone to the main room, well do Rp for Maximus's lack of muscles later. right now lets figure out who is actually continuing))