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Chamber 2 - Small Hallway

The west set of symbols mean :  earth or world, water or liquid, life or seed The second set of symbols mean:  water or liquid, fruit or food, time or waiting
Despite injury Zordlon is prepared to go on.... does he have a death wish? "Prytania assuming there are more runes there that only you magic users can see can you write them down?" (linguistics check 21. and remember. WE CAN'T SEE THEM WITHOUT DETECT MAGIC)
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" Sure... it's Earth... Water... Life here and Water... Fruit... Time there " - Prytania scratched her head - " So that's a plant? and... " - " Alcohol or wine probably " - Álmos pointed out " Do we have any of that? "
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I believe Eilife cast it for them and she is supposed to be there i think.  And doesn't RNG have detect magic as well?
"Does anyone have some sort of plant, and can someone go to the survace and get some alchohal from the inn?"
The old dwarf pulls out a bottle, drinks from it, and hands it to Almos, "As long as we get a good drink of it first, im willing to part with mine."
" Sounds like a plan " -Chugs a bit from it - " And this door is not gonna move any time soon, if you really think about it " - Álmos laughs a bit before sprinkling the door with the wine...
Had casted Detect Magic upon the door, ealier. ((I did cast it, but I forgot to post it in here. But being there and having the ability to cast it unlimited times a day, you can probably just assume I'm casting it at anything remotely magical in nature.))
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Kyros pries the eye from its socket, pocketing the gem. Feeling a bit dizzy, he nevertheless decides to power on. "I'll get what you guys can't reach. Just give me clear shots. Now then... hmmm. I suppose I could try to find a bit of plant material somewhere in here. Where there's light, there's growth..." ((Taking option b))
Destra will copy the symbols on parchment for the others before taking her leave. I should get back to the outpost, arrangements must be made. You are capable fighters, I'm sure you won't need my help. Her fingers are drawn towards the large diamond in her pocket, freshly purloined from the golem's remains.
((wow this golem has alot of eyes ))
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Álmos sprinkles the North door with wine .. he stares momentarily for a moment at the door .. which appears to be wet.  Nothing more except ...  He does notice that the door is slightly fuzzy after having drunk some wine himself but he easily shakes it off.
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I will continue. We have not all worked together before, I think we all now know red markings means a trap, at least now...any other signs we should know? I have a goodberry here, it is a magical berry, maybe it is useful for the "plant" door? / no repy about the fuzzy door as it was not mentioned, unless we see it too. /takes an eye
// You are correct Ben .. This was only seen by Almos who had taken a drink before splashing it on the door.  To everyone else it is just a wet door.
"Right, lets see. I think I saw some plants around here..." Kyros searches the area around them, looking through the debris of the fallen rocks, and gathers up a few plant roots and a little bit of moss. "Here, try these. We're all buggered how to open these doors otherwise" ((Knowledge (Nature) 22, to find plant matter around them))
nice try .. but there are no plants in the dungeon .. however you can easily leave and come back with some from the surface.  You find a flower on some brambles, a seedling of a deciduous tree and an unknown seed.
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Why did she leave? You should all probably stand back in case something happens. Touches berry to the 'plant' door. Then if nothing happens brushes it off and sticks it back into its container.
Kellen stands back, and allows you to touch the door.
Nothing happens .. you decide to leave the dungeon and return later better prepared The DUNGEON is CLOSED until It Re-opens AFTER Events
Kabril pulls a bottle of fine wine from his pack, splashes the door, and reaches out to touch the door.
"Kabril. Almos already tried this and it did nothing" Zordlon remains blissfully unaware of what transpired with the wiggling of the door
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" Nah, that won't work, I tried before. I was pretty sure that wine was the answer... Well, wine is the answer to many things, but not this time. You're just spillling good wine, better to use it to think, if you don't mind " - Álmos said as he made the gesture to grab the bottle - " Yes, this should help... " - He said before drinking a bit as he leaned on the door
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Viggo pulls out a bag of dirt and a few seeds. Placing them on the floor touching the west door and waters them. We could try a grown plant too...
Your efforts are in vain .. everything you do seems to leave you short of opening the door... until Almos leaned on the door after taking a sip of wine .. he could swear the door buckled a bit.  but did not quite let him pass.  Surely the wine was not going to his head that quickly.  He had not taken enough to become drunk.  The others saw it too .. the door shimmering for only a moment when Almos leaned upon it.
"Brute force or magic first? Should we charge through it or should we try opening it through magic?" Zordlon looks to the others for an answer as to what they should do.
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If we need to be drunk to pass..that might not be a good plan. But I don't have a better one. Perhaps take is slow. Ooc: Viggo has no alcohol on him. But will get some for everyone if that is the plan.
I think the point is to not take it slow. but make sure we have enough to return if need be.
I think we just need to get this one properly drunk. Destra grins, pointing at Almos. She pulls her wineskin from her belt and offers it to Almos. Once the door is open, it should stay open if it is at all like the others. 
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" I don't drink before combat... Not much at least " - Álmos refuses the bottle with his head - " Y'know, martiality and all that. Also, I'm the one in charge of you all not dying here " Prytania jumped instantly, with her eyes shining - " I'll do the sacrifice! I'm in the council for the good and the bad, right? " - Álmos took the bottle away from Tania - " You had enough wine for a whole company at the party, remember? Eh, of course you don't... "   (" Lets see, who wouldn't really be missed around here... ") - "We could give it to the elf-... " -Álmos ponders if he'd rather have a drunk Zordlon or a sober one for a few seconds, before shaking his head - " Nevermind,  any voluntaries? "
"No no no. Not doing it." Zordlon almost immediately says no to getting drunk.
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After much arguing Kellen decides to just get things moving. Borrowing a bottle from jared, he downs about half of it rather quickly. Not resisting the feeling, he gives it a moment before attempting to pass through the door. (purposefully failed fort save on dwarven ale. drunk stage 1 for 1 hour)
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Kellen drinks enough to get "tipsy" but it does not seem like enough .. the door does begin to glow (for kellen only) but not enough to push through .. When Kellen leans on the door it does move a bit .. but like an insect on water, the surface of the door is not broken but only bent, no matter how hard Kellen tries.  Seem like it might require more than that. Drinking Stages
Kellen sighs, expecting this, and downs the rest of the bottle. Allowing himself to become intoxicated isn't something he would normally do, but at a time like this theres probably no other choice. he again attempts to push through the door. (5 subdual damage taken, stage 2 is for 3 hours)
Prepares to follow Kellen once the door opens.  I hope it opens for us all.  
Kellen presses against the door, this time it erupts into a splash of alcohol as kellen passes through, the alcohol soaking him from head to toe.  beyond the doorway is a long hallway heading to yet another door to the north.   Kellen remains in the doorway for a moment deciding how they should proceed noticing the hallway here has mirrors running along the walls on either side.    // you can remove that door from the dynamic lighting layer to see the hallway towards the north.  
"So. How much you bet there's a trap in there?" Zordlon peers into the hallway looking for traps. (24 perception. only rolled a 7)
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I wouldnt bet money on something so....whats the word....ehh, anyways. I should take a look as well i figure.  Kellen stops after hearing zordlon's comment, and begins to search for traps.  ((31 perception as he goes, and then the same for trap-spotter if i get within 10)) ((also failed fort save for hangover, so in 3 hours im going to have a bad time))