Experience and Gold for this first adventure (two sessions) is herein published; so that all may see where reward lies in the worshipful service of the Empire; Session 1: Into the Bonewood 1) Lord Darvin gifts each of member the Company of the Blue Sashes who undertook this mission; the sum of 50 gold, save for the barbarian Dirk and Jon Heron; who are fined half their pay for sloping off early. The GM further rewards the Company as follows: Session 1 For confronting the Cider Boys and reporting them to the authorities: 50 XP For confronting the Goblins and the Troll: 250 XP (not for fighting per se but for clever use of magic to escape a no-win fight) For Good roleplaying: 100 XP Session 2: Trouble in Gatesgarth For aiding the sons of Meg Of Gatesgarth, despite much verbal abuse; +3 Fellowship (Meg of Gatesgarth) For discovering Gatesgarth and dealing fairly with its folk; despite some provocation; 100 XP and 1 renown (Gatesgarth) For dealing fairly with the Grey Arrow tribe of Goblins; 200 XP and +1 renown (Grey Arrow Tribe) n.b. renown will be lost next new moon if hunter is not brought before the Goblins. For finding the Fane of the Haunter and defeating its Guardian 200 XP For Good Role-playing 100 XP For bringing the matter of the missing livestock to a close; 1 renown for each member of the Company present for BOTH sessions (Blue Sashes). Jon Heron; 25 gold and 80 XP Dirk Mossflower: 25 gold and 80 XP Orryn Treestrider : 50 gold and 230 XP, +3 Fellowship (Meg of Gatesgarth), +1 renown (Blue Sashes); +1 renown (Gatesgarth) Mindarkis: 50 gold & 230 XP: +3 fellowship (Meg of Gatesgarth), +1 renown (Blue Sashes);+1 renown (Gatesgarth);+1 renown (Grey Arrow Tribe). Shedim: 50 gold & 230 XP: +3 fellowship (Meg of Gatesgarth),+1 renown (Blue
Sashes);+1 renown (Gatesgarth);+1 renown (Grey Arrow Tribe). Tarville: 150 XP; +3 fellowship (Meg of Gatesgarth); +2 renown (Gatesgarth); +1 renown (Grey Arrow Tribe). Renown is used in reaction rolls to determine the response of a community or organization to your character. The higher your renown, the more help you can call upon. Fellowship is the same but works on individuals and your influence over them. Hence Meg of Gatesgarth is now far more willing to aid some members of this company than she was before. Note that Fellowship and Renown are not always granted for 'good' deeds; some evil communities respect only strength and are impressed by violence or posturing. Should also mention that Renown and Fellowship both reduce or are 'spent' by asking for favours that require the target or group to take risks or give up matierla rescources. The mission was supposed to entail 30 gold total; but greater reward was given because this adventuring band prevented conflicts with both Gatesgarth and the Goblins despite a very tense atmosphere;; and increased the standing of the Blue Sashes in the eyes of both of these two parties. If the party had started a war with the Goblins of the Grey Arrow tribe, as well as the renegade Goblins, they could well have ended up with -1 or less renown for the Blue Sashes and a similar story if they were high handed with the folk of Gatesgarth. There is no limit to the heights or depths of renown but a -10 renown score will probably result in ejection from most of the Ten Companies............... I have rewarded Good roleplaying, as you can see. In future I will be rewarding very clever play or excellent RP with individual XP or other rewards. For example; Tarville lead the fightened villagers in soulful prayer during one part of this game (not reported in the log, but it happened) and so I gave him 2 renown with the people of Gatesgarth.