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Campaign Logs

1463855502

Edited 1463855636
The 18th? Yeah, still waiting on it. Thai said he'd give it a go and it might take a while, I dont think any character involved in tomorrow was in it though so its not too urgent yet.
1463855883
Stephen D
Elite
Marketplace Creator
I think Vedinia was in it, so that's one I can think of. I am fairly sure the rest were not though............
Elee wasnt in the last session, she wrote the logs for the two previous though; <a href="https://app.roll20.net/forum/post/2929562/campaign" rel="nofollow">https://app.roll20.net/forum/post/2929562/campaign</a>... <a href="https://app.roll20.net/forum/post/2929562/campaign" rel="nofollow">https://app.roll20.net/forum/post/2929562/campaign</a>...
1463856267

Edited 1463860547
Stephen D
Elite
Marketplace Creator
Journey to the Southern Ocean: Session 37 Present: Seeker (Rogue lvl 2) played by Jon Reece Constantine Von Dragomir (Wizard 2) played by Josh S Desna (Elf Druidess level 2) played by Pippa B Archer (Half-Elf Ranger level 3) played by Dan B Troborn (Dwarf Cleric of Life level 2) played by Glenn Sadie (Halfling Rogue level 2) played by Seraphina L 250 XP to all characters for surviving both the ice shard palaces of Avallonia and the Ashanna attack on Fur Island Stockade. +50 XP to Desna and Constantine for freeing the Ashanna captive. +50 XP to Constantine for taking charge and standing down the outpost. +100 XP to Sadie for some truly awesome (but highly annoying) RP. +50 XX for log writing to Lord Dragomir. +1 Renown to all party members (Blue Sashes or their own company if different), +1 Renown Desna and Constantine (Eagle Tribe Ashanna) for freeing their princess. +1 Renown Iron Fists for Constantine for calming the post and resolving a difficult situation. Gold: 100 gp each, as per the standard contract and 100 gp bonus each, s 200 gp per party member.
Stephen Dove said: Journey to the Southern Ocean: Session 37 Present: Seeker (Rogue lvl 2) played by Jon Reece Constantine Von Dragomir (Wizard 2) played by Josh S Desna (Elf Druidess level 2) played by Pippa B Archer (Half-Elf Ranger level 3) played by Dan B Troborn (Dwarf Cleric of Life level 2) played by Glenn Sadie (Halfling Rogue level 2) played by Seraphina L 250 XP to all characters for surviving both the ice shard palaces of Avallonia and the Ashanna attack on Fur Island Stockade. +50 XP to Desna and Constantine for freeing the Ashanna captive. +50 XP to Constantine for taking charge and standing down the outpost. +100 XP to Sadie for some truly awesome (but highly annoying) RP. +1 Renown to all party members (Blue Sashes or their own company if different), +1 Renown Desna and Constantine (Eagle Tribe Ashanna) for freeing their princess. +1 Renown Iron Fists for Constantine for calming the post and resolving a difficult situation. do i get any log xp?
also how much gold?
1463860555
Stephen D
Elite
Marketplace Creator
Updated
Stephen Dove said: Updated thanks&nbsp;
Stephen Dove said: +100 XP to Sadie for some truly awesome (but highly annoying ) RP. Ooh, you haven't seen nothing yet, young man.
You need to start recrding face-to-face sessions, I want to know what happened!
i posted the log to stephen so if he wants to post it he can
1463891904

Edited 1463891994
The log will tell me what happened but it wont tell me what happened , I want to know what was so awesome and annoying at the same time. :P
1463894798
Stephen D
Elite
Marketplace Creator
Sadly Zil, recording is no problem but it would bust your ears listening; the place where we play is very noisy as lots of other tables are close by.
Sorry for the log taking so long, My rota change and I haven't had time to go over my notes, Ill try to do it as soon as possible. Sorry again. &nbsp;
1463943873

Edited 1463949370
The grand adventures of Von T. Teafling and his merry men : Session 36 Thai&nbsp; Derek&nbsp; Sloth Ilikestuff PK&nbsp; Josh the mission started out as every other has on the trip to the island. the party arrived with a new face or two one of whom had to make a mad dash to the boat as it began to pull away from port, he only just made it. The trip on the boat was mostly uneventful there was fishing as there has sines the beginning we caught some fish of varying sizes but on the second day we got back at it and Von managed to catch a giant octopus only after chumming the water. We had heard that a women back in haven would pay use for over sized creatures caught on the island hopeing she might like the octopus we beat it unconscious and then stuffed it in a barrel and soon after it was named cuddles. Soon after we arrived at the island and ended up paying the iron fists to take care of cuddles von offered a gold a day and the iron fist snapped up that offer no sooner than von had said the words. the information was gathered from the person who put out the job and we set off. a while later we after some traveling we found some tracks and followed them. this lead us to a temple &nbsp;that was infested with monsters of all shapes and sizes several party members almost met there ends fighting there way through.&nbsp; after some time and many battle we managed to find the people we wore sent after a few of their party had died but most wore more or less in good shape. we fought are way through several more monsters and managed to get the treasure hunters out with their lives and are intact. upon exiting the temple it seems on of us must have triggered some kind of trap and the doors locked there selves behind us some attempts wore made to get back in but after some time it was deemed un wises to mess with the temple or it inhabitants any longer and we retuned the treasure hunter back to their camp we wore paid for the job we wore put out for and left for home after picking up Cuddles.&nbsp; upon returning home we brought &nbsp;the barrel full of cuddles to the lady we thought would be interested and she informed us she was not interested. later that day we sold cuddles to a fishmonger and he was promptly killed and turned into food. i would like to end this logg with a warning to would be treasure hunter and adventures. the island is full of monster like you have never seen as well as other creatures of all kinds and animals that have grown to enormous sizes. these things are dangerous and should not be tampered with. if you wish death upon yourself and those around you this may be the place for you but if not it is my strongest recommendation that you stay away. the island of fog is not to be toyed with.
Thai said: Sorry for the log taking so long, My rota change and I haven't had time to go over my notes, Ill try to do it as soon as possible. Sorry again. &nbsp; dont worrey i had some time and did it&nbsp;
Session 36: The Search for Teppy Kaye The treasure hunters and the party return from the Fane of Sico to their camp and they spend a day in celebration at the rescue, revelling with them and some of the off duty Iron Fist. They mourn the loss of their friend and leader Haron who sacrificed himself to bide time for the barricades, but the haul of nearly a thousand golds worth in treasure somewhat mollifies them and they erect a small shrine in their camp, much like Isabella's in Camp Vedinia up the hill. As promised Teppy Kaye also splits the haul 50/50 with their rescuers after all the assets have been liquidated, and her husband additionally throws in the reward of his heirloom ring, a gold band with a small emerald. Over the coming weeks, despite Von's stark warnings, a trickle of treasure hunters continue to make the journey on the Gull - hoping to strike it rich themselves. Argus Receives; 116 gold, 6 silver and 6 copper 716 xp + 50 xp for good RP +1 Renown with his company, if any & +2 Renown with the Treasure Hunters Cain Receives; 116 gold, 6 silver and 6 copper 716 xp + 100 xp for convincing Sico not to slaughter everyone +2 Renown with the Treasure Hunters Constantin Receives; 116 gold, 6 silver and 6 copper 716 xp + 50 xp for discovering the Vitalus Bush +1 Renown with his company, if any & +2 Renown with the Treasure Hunters Kaar Receives; 116 gold, 6 silver and 6 copper 716 xp +1 Renown with his company, if any & +2 Renown with the Treasure Hunters Rurik Receives; 116 gold, 6 silver and 6 copper 716 xp +1 Renown with his company, if any & +2 Renown with the Treasure Hunters Von Receives; 116 gold, 6 silver and 6 copper 716 xp +50xp for writing the log +1 Renown with his company, if any & +2 Renown with the Treasure Hunters
1464039553

Edited 1464039723
Part one of last session's log i have wrote, though not spell checked it and will try and do the second part tomorrow morning. If not then, then thursday due to sessions Session 38: The Reaping of the Lord of Corn This is my memory of events that me and others did to search into the hauntings on Bael's Island We were; Iloa, Prince of Kameha and Manaloa - Myself. Priest and Champion of Tawhirimatea Vedinia, Princess Julianus of Valmar - Sister of the High King Emperor and a Young woman skilled in magics of the earth Tanyll - Another young woman skilled in magics of the earth who can change her shape Kroasi - Also a young woman and also able to change her shape Galinden - A noble elf just arrived from far away Kaurik - An eldery dwarven priest incapable of aiming a crossbow With later aid from; Gabriella - A young halfling woman this time, who fights with her little fists with surprising effect Sadie - A very old woman, for a change, other than the sharpness of her matronly tongue would you know it though. I would not want to meet her in a dark alley were she angry with me. The time on the local calendar was the 13th of Mittern when I and the others gathered together at the Tipsy Mermaid. Gabriella and Sadie were not with us originally, they would join us later. I was very pleased to set out after the frustration of the last year and lead us to the docks straight away to start our quest. Sergeant Bruno had told us of a ship called the 'Ear of Corn' a grain transport on which we could travel to Bael's Island. The captain of the ship was a sad man who had been black-listed by the dock labourors for non-payment of gambling debts so I offered to aid him in offloading his goods in exchange for our passage, but he became fixated on Vedinia and gave us free passage in her name. We went below for the journey but the inside of the ship was so dry from the presense of the grain that not one of us could stand to be there. We took to the deck for the entire trip. I am a man who has lived by the sea his entire life so I did not mind, but the otheres made a sorry sight when we landed. We were met at the docks by the harbourmaster of Baelsport but he ran away when he saw Tanyll perform a minor magic, instead sending a small boy to greet us. The boy wore the colours of the local chieften Lord and was of his family. The boy seemed upset that some of us wore the splendid sash but Vedinia being with us seemed to calm him. She told him of our business and he guided us to a road leading into the farms, Vedinia offered him payment but he refused. Being a noble, even if a minor one, I think he was insulted by this but he gave no sign. Coming in the other direction were sheep herders driving their flock for market. The job mentioned livestock had been mutilated so I payed a lamb from them and seeing this Vedinia then came and gave gold for half of herd. In my time in Haven I learned the word gouche. I start to think it describes her. Us and our flock of sheeps continued down the road when a rider caught up to us, he claimed to be sent by the chieften Lord of Bael and wanted to invite Vedinia to speak with his master. She accepted his invitation but on the condition we completed our business here before and when she told him our business he offered to escort us to the farm in question. He seemed to dismiss the urgency of it and once there he left us to our selves and returned to the town. It was very late in the day by this time and the sun was setting behind us, it's evening light made the yellow corn seem like a golden sea as it swayed in the breeze. Those plants hid a horror though. In one field partially cut down there was a horse, it's chest was split open and it's innards were arrayed around it. I looked at its wounds with the help of Kaurik who also know of anatomy, we determine it was claws or teeth that caused them but decided it was not a beast because there were no signs the beast had been munched on. Myself and Vedinia and Kaurik walked onward to the farm house while Kroasi and Tanyll conducted rituals to talk to the local spirits and to find if magic had been present, Galinden watched over them as they did. We found the house open and seemingly abandonned and went inside. Kroasi coming back to us told that the spirits say they had a new neighbour, it was angry and and it detested something about the house. Upstairs Vedinia found a man hiding in the furniture, he seemed insensible. I examined him thouroughly and determined it be from extreme trauma, I had seen the same effect on my friend Ukoa who surived a mermaid attack, the blue sashes have a queer depiction of the creatures but their sash is so splendid I forgive it. Anyway, outside Tanyll located some strange tracks heading from the barn, inside were more slaughtered horses. They lead into the fields. However the sun had dipped below the horizon at this time and darkness came quickly. As it did, torches outside the house and candles within immediately lit themselves. This made us uncomfortable but the alternative was to be outside and this farm no longer seemed so innocent so we locked outselfs in the house and tried to wait until morning. Back inside and upstairs we looked around some more. As I passed a window I saw movement from the corner of my eye, when I turned my attention to it though there was nothing. I informed my companions and Galinden took over my watch for his elven eyes are better able to see in the dark and I turned to searching. Under the bed I found a book and inside were old recipes and various farm related writing in a crude hand, near the end though a new hand wrote. It was the hand of a woman, she wrote of coming down with a pox and how her recovery had left her scarred and how she resented her disfigurement. There was a commotion as Kaurik tried to smash open a chest with a mace but Kroasi found a key for it in a nearby cloak. Inside was a doll made of corn leaves, in the kitchen we had seen bowls with stale milk and blood in them. These things were together part of a ritual to summon spirits that dwelt in corn fields according to her and this triggered a memory in Vedinia. The princess told us that in her father's reign when her people first came to this land they found a race of geatish men on Bael. They worshipped a god they called the Lord of Corn. This lord demanded foul deeds and sacrifices to sate it's desires and if pleased would grant bountiful harvests. Somehow even these God Snatches thought it too savage a deity to drag back to their necropolis though so it was locked away and entombed. Tanyll meanwhile had taken the form of giant spider and crawled onto the roof to overlook the farm and it's fields, perhaps it was her terrifying form perched up there that brought the attack or perhaps it was coming anyway but whatever it was the house came under assault. Scarecrows made from corpses animated with false life smashed in the back door and tried to kill us. Galinden ran down to attack them but their appearence frightened him and sent him running back up screaming. I invoked the protection of my own lord, Tawhirimatea, the Lord of Storms and ran down to take his place infront of the others. My glaive however was not as effective against such a foul thing as it would be against a truly living foe and it took some effort to destroy them. Enough time for one of them to get in close and knock me back with it's bulk.At one point one of them even got through my guard and delivered a blow that could have sent my soul from my body. The aid of Vedinia's magics got me back on my feet though and we despatched all of them. The man we had found awoke when the scarecrows came in, his madness lead him to attack us but myself and Kaurik managed to knock him out. Once the foul creatures were gone and he had been attended too his senses returned to him and he was able to talk. The man told us his name was Harvik, he seemed to have lost memory of recent days and told us he had a wife. A wife disfigured by pox. His wife began behaving strangely some weeks ago in his story, visiting a ruined tower to the west of the farm, she did not even help him when a fire broke out that threatened their fields. We agreed we would go to the tower in the morning and would barricade the farmhouse so we could rest and recover beforehand. The Lord of Corn did not want to let us alone though. Late into the second watch of the night we were assailed by swarms of locust bursting in through the chimney. Tanyll conjured a sphere of flame to burn the insects up, it scared some away but it also set fire to the wooden farm house we were locked inside. Also Harvik. Who leapt through the window to escape the fire. The rest of the party thought it wise to leave the burning building full of flesh eating locust also, Tanyll taking the form of a bear then breaking through the back door. Vedinia following. Galinden and Kaurik took the front door while I exited through another window, Kroasi close behind. All my mana I had expended in the fight before and no power was left to use for this one, outside under the open sky i fell to my knees in supplication to Tawhirimatea pleading my lord and creator to aid his servant. He answered for immediately it began to rain, dampening the wings of the locust that followed us outside and containing the raging fire. The blood thirsty insects lasted long enough to gnaw Harvik to the bone and almost did so to Kaurik, but we turned the tables and smited the bugs with the aid of Bear-Tanyll. I hate bugs. Twice when Tanyll had taken the shape of insects before without warning I almost killed her when I threw my weapon at her new form. I only leapt onto the tables to take the high ground advantage and my war cry was so high pitched because I believe insects are better at hearing high sounds and thereofre it is more intimidating to them. So, with Harvik dead and the locusts crushed I noticed no sign of Vedinia and ran to the other side of the farmhouse where I had seen her escape the fires. But there was no sign of her there, instead there was another of those scarecrows. This one was fouler than the last, animated by fire and not burning up. The divine storm was slowly putting it out though and it was fighting with a bizarre creature, one made of earth and covered in strange mushrooms. As I closed in to lay about on the flaming corpse though a boom of thunder shook all about us and a bolt of lightning smote it instantly. I fell to prayer immediately while the the earth creature loped off into the fields. We saw no sign of Vedinia at all and so Kroasi attempted to follow it but lost the thing in the fields. The fire was put out by the rain so the rest of us retreated inside to wait until dawn when the Lord of Corn's power would wane. I found the remains of Harvik, hardly more than bones and dug a grave infront of his house to inter them, leaving a marker to his honor. We did not have too long to wait for dawn and as the sun came above the horizon Vedina stepped through the stalks of the corn fields looking dirty and bedraggled. She must have summoned the creature to distract the scarecrow and made her escape into the fields, hiding until it was light. A wise move in the moment but then accusing those of us that did not run away from the fight of abandoning her and cowardliness makes it strange. Unseemly of her station if you ask me. Galinden and Kaurik and Kroasi decided to leave soon after Vedinia reappeared though. They had taken many wounds in the fights and their resolve had run dry so they left and set down the road back to Baelsport. Myself and Vedinia and Tanyll did not want to leave with our business unfinished so we stayed.
Session 38: I couldn't think of a corny pun The Brotherhood of the Rose; Report of Action Date of Departure: Mittern 13 of the 6th year of Emperor Octavin's Reign Date of Return: ???? Date of Report: ???? Issuer: Princess Vedinia of the Valmar Empire, second to her name, and daughter of Vedin of House Julianus Reason for Issue: Return from dealing with a haunting on Beal's Isle. Upon hearing word of a haunting on Beal's Isle I immediately took action to insure the safety of the Empire's citizens. I have a certain disdain of the undead, and as such decided that I would take it upon myself to hunt down whatever foul spirits were present. Knowing that undead can be quite dangerous I brought with me an accompaniment of various members belonging to the guilds of Haven. I somewhat regret not finding more information on their like before hand, but I shall not waste much time on that issue. After gathering up this group of "adventurers" I took to finding passage to Beal's Isle. For my trip I wished to find a rather esteemed boat for the journey, but unfortunately my companions were more concerned with getting there than the manner in which we were to travel. As such we ended up on The Ear of Corn. Despite the ship's appearance the captain himself proved to be a well mannered fellow. He treated us politely, and I made sure to provide him with the small sum of one hundred gold pieces for his trouble. The trip to the farming island was rather uneventful aside from the wheat dust that seemed to hunger for every bit of my dress it could cling to. Upon arriving we were greeted by one of Lord De'Coursey's kin. The kind lord made sure to send an appropriate envoy, and had his herald escort us to the road leading to our destination. From there we headed off to the supposedly haunted farmstead. Even as we approached the curse of the land became apparent. Farm animals in the area seemed to avoid, or completely circumvent the land. The air smelled of something foul, and even those not inclined to magic could feel that something was tainting the air. On the road near our destination we came across a slain horse. The creature bore signs of claws, yet none of its meat had been eaten. All of my party quickly came to realize that something unusual was surely happening in these lands. Knowing trouble was afoot I quickly led my group ahead to the actual home of the farmer and his wife. I still held hope that they might yet be alive. Upon walking up to the house I felt my heart sank as I saw the door cracked open and waving with the wind. We made our way into the house praying that we would find even one survivor. That prayer was soon answered, yet at the same time it was not exactly what he had hoped for. Inside a wardrobe on the second floor of the house we found a man curled up and crying. His shirt was stuffed with straw, and he seemed to be dressed as if he was a living scarecrow. His eyes seemed at a loss and his ears fell deaf, but as I bent down the madman came alive to touch of my hand. Somehow I managed to tempt his hands with some water, and then some food. The man's face returned to life at this gesture, yet the spell that was upon him did not break loose. As we did our best to investigate these happenings further night quickly came upon us; as it often does on Maladon. With the night came the true terrors of this haunting. In dead of the dark a large group of scarecrows quickly besieged the small homestead which we had taken shelter in. Well I write scarecrows, but that description does not give them due justice. The creatures were undead monstrosities in the shape of a scarecrow. As if a man had been taken, and left to rot on a cross before being coated in straw. The sight of them made me sick, but alas I kept my composure during the attack. They broke through windows and doors as if they were made of paper, and before long they were all upon us. I called upon my divine magic to purify them, and to prevent my comrades from perishing in the heat of combat. Somehow we defeated this onslaught of undead, but we all knew there would be no rest that night. Before dawn could bring its light again another wave of enemies began to assault our small defensive hold once more. This time it began with a swarm of beetles down the chimney, and as they rushed in one my companions attempted to stop them by summoning up a magical flame. The fire did little to affect the vermin, but the small wooden home quickly began to go up in flames. Before long everything fell into chaos. Our untrained party fractured. All of us quickly made our way out of the farmhouse, but sadly the farmer did not manage to do the same. As we ran out we quickly found another group of scarecrows who seemed to have taken a flame of their own. As the fiery creatures attacked I quickly found myself alone as the same companion who had set the building ablaze ran as quickly as she could away from the fight. Clearly she had not the will to resist the magical aura of fear that these monstrosities had brought to our doorstep. Regardless I decided to continue fighting alone despite being drained of much my dweamor. I drew my sword Whisper, and began to hack away at the foul beast. I landed blow after blow with my blade, but the flaming scarecrows refused to budge even an inch. Knowing I could not beat the creatures without magic I called upon the last of my mana to cast a transposition. As I had expected the spell was wild, and still not completely under my control. I managed to summon a creature in my stead, but I found myself out in the wilderness alone. I won't speak much of my journey back to the farm, but it took a great deal of time. I became covered in mud, and my dress was completely ruined during the journey. It was not a pleasant experience by any means of the imagination. One way or another I did return to my "companions" very annoyed, and upset with them. I suppose in the future I should find those with more hardy training to guard me in my duties. When I finally arrived back I was pleased to find that the house had not been burnt to a cinder. Our storm priest Illoa had called upon his god to bring the rains down upon the land. As we all gathered back inside of the slightly crisper farmstead I decided to use the first of our daylight to rest before heading out. We had heard rumors of nearby ruins, and a harvest god known as The Lord of Corn. During our rest we quietly made an exchange of companions. Two of those I had hired turned tail for home as soon as the sunlight broke clear. Luckily though, Adolfo of the Blue Sashes had sent two of his own in case we were in the need of more hands. I didn't pay much mind to the changes, but rather continued to focus on the task at hand. I knew the ruins were not far to the west, and I would have to be in top form if I wanted to prevent being put into another terrible situation. After resting, and recovering our dweamor the group of us made haste in heading out to the source of this accursed plague. Before long we arrived at our destination, and quickly found a way to open up the iron door guarding the foul ruins. It was here we found another group of undead, and immediately we took to destroying their presence. This time around things went much better, and before long we had destroyed every last one of them; including one that used evil magics of the underdark to weave its dweamors. After defeating the last of the undead we came upon the shrine that bound this Lord of Corn to his grave. Sure enough the farmer's wife was unconscious here, and above her sat an iron seal with my father's insignia. It appeared I was not the first of House Julianus to find this avatar. Knowing the creature was one of great peril we rescued the farmer, and resealed the creature to its resting place. I made quite sure that it shall not be disturbed again, but knowing such corrupt avatars it might be best to check on it again in another hundred years or so. Regardless we brought the farmer's wife to safety before heading out with our duty complete. I will mention before heading back to Haven I made sure to dine with Lord De'Coursey. The man had offered me an invitation, and his hospitality was truly legendary. Other Notes: - We found a staff dropped by the creature of the underdark. We brought it to The White Horse Brigade to have it sealed. - The name on the iron seal read "The Tomb of Icrall" List of Accompaniment: Below is a list of those who accompanied me during my travels. I will speak praise of Illoa for summoning his storm. The rest have yet to prove their worth in my eyes. Save that I bear no ill will towards them either. - Kroasi - Illoa - Galinden - Tannyll - Kaurik The two that joined us after the first night were: - Gabriella - Sadie
1464091281

Edited 1464869635
Stephen D
Elite
Marketplace Creator
Session 38: Reaping with the Corn Lord Present: Part 1 Galinden; Elf Figher level 1 (Mikey) Iloa; Human Cleric lvl 2 (Zil) Vedinia: Human Druid lvl 3 (Elee) Tannyll: Elf Druid lvl 3 (Meren) Kaurik: Dwarf Cleric lvl 1 (Ernie) Kroasi: Half-elf Druid lvl 2 (PK) Part 2 Sadie; Halfling Rogue lvl 2 (Steph) Gabriella Greatoven: Halfling Monk lvl 2 (Taleek) Iloa; Human Cleric (Zil) Vedinia: Human Druid (Elee) Tannyll: Elf Druid (Meren) Monster XP: 500 XP for the scarecrow attacks on the farmstead; 375XP for the Corn Lord's Tomb Quest XP: 100 XP for rescuing Kerna from the Tomb, 50 XP for speaking with the Harvik's Ghost and discovering his origins, 100 XP for neutralising the Corn Lord, 200 XP (to Iloa only) for saving the farm and ensuring it has a future by destroying the blight and employing laborers. Knowledge XP : 100 XP for discovering lore about the Corn Lord and Bael's Isle's past. Roleplaying XP : 25 XP to Galinden and Kaurik, 50 XP to Sadie, Kroasi, Gabriella, Vedinia, & Tannyll, 75 XP to Iloa. Log XP: 75 to Zil and Elee for writing such excellent logs Treasure: 100 gp to all participants, plus 150 gp to be divided up from giving the staff to the White Horses. Everyone who got a tear from the Ghost ( all party members incl those not present) have gained a drop of Oil of Etherealness. This magical substance can be eaten and acts as a potion of gaseous form save that the duration is 5 rounds and those affected can pass through solid objects with a speed of 30 feet. All party members gain +1 Renown with their own Companies and +1 Renown with the Badgers (Company of the Black and White Banner). Iloa also gains the gold and a tenant writ for Harvik Farm Totals: I have awarded Quest and Knowledge XP to all players, as all contributed to gaining it in some way. Note that Quest/Knowledge XP is not divided by the number of players; it is awarded to all players as a flat bonus. Galinden; Elf Figher level 1 (Mikey) 410 XP Iloa; Human Cleric (Zil)&nbsp; 935 XP Vedinia: Human Druid (Elee) 635 XP Tannyll: Elf Druid (Meren) 560 XP Kaurik: Dwarf Cleric (Ernie)&nbsp; 410 XP Kroasi: Half-elf Druid (PK) 475 XP Sadie; Halfling Rogue (Steph) 475 XP Gabriella Greatoven: Halfling Monk (Taleek) 475 XP
So just clarifying, would Kaurik gain a drop of Oil of Etherealness?
1464092570
Stephen D
Elite
Marketplace Creator
Yep; all players listed in that game gain one. The three who left find it in their pockets when they try to pay for something. They also find an ear of corn and the fresh island smell of Bael's Isle................
Kroasi received no xp? :o
1464093658
Stephen D
Elite
Marketplace Creator
Oops; thought I'd missed one somewhere
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Edited 1464117430
Total Gold Per Player: 118gp, 7sp, 5cp. If anyone already put these funds in, thats an extra 86.5gp
Ernie S. said: Total Gold Per Player: 31gp, 2sp, 5cp It says 100GP to all participants, and then after that, 150GP to be shared. So we should have at least 100 each.
Redoing the math...
Cain Immortui Boon Mindartis Ffiona Kaar Tannyll Sharleen (Unnamed) Today is the first of Sunmar, a day of our god Sol with a feast in his honor. I am not one to celebrate a day of my god by relaxing and enjoying merriment but with hard work in his honor. I feel fulfilled with our mission on this day as we claimed more than what we had set out to and were expecting far less than what we came across yet by blood and steel we were victorious. We set our preparations in the city picking up healing potions and other necessities including rope for a possible climb and met some outlanders that I have met and trust to join us. For a while as per usual our group debated about what to do and ultimately decided to climb the soft side of the hill where no climbing equipment was needed and scouted the base for any enemies with familiars and using the wildlife. And then proceeded to attack with the plan I had created beforehand. We found ourselves overlooking the Halls of the Dead that had become much more fortified since last we saw it with a base at the bottom and two ballista’s were mounted making any forward attack impossible. Had we gone in from the front it would mean certain death. In preparation I had a spell of silence scroll be created which we used on the ballista whilst we attacked. We were able to surprise them and finish two when one ran to the edge and shouted over it alerting the enemy and was swiftly pushed off. We cast a spell of feather fall and gathered our courage to jump the cliff and did so landing a moment later placing us in a precarious position. After landing we were in the thick of things as one would say. We had a war on two fronts, the many that were inside and those in the camp. Luckily the fort was set up nicely with a boulder rolling system to where any making a frontal assault must dodge a trap and that made quick work of the first group of enemies. While a second came from the caves a few heavily armed men and crossbow men attacked us from there. We finished off the first wave of melee combatants but the archers remained, I wished to go after them but then another group of bandits were coming up the stairs and my companions were not having luck pushing the boulder so I helped with the task and we got it over killing one. Another group of melee combatants attacked us so we finished them off along with the bandits on the stairs. At this point we were winded having dealt with many enemies and in need of a breather we healed ourselves and prepared for the next part of the attack. We opened the doors the enemies were hidden behind with our ranged weapons at the ready and launched our attack and were met with the same from them this proceeded while members moved their way up the hall and I was met by an assassin type taking a stab into me and I returned that with a blow of my own one that landed true using Sol’s divine power and ended him rightly. The remaining seven combatants were locked in what would be a war of attrition and so much blood had been spilled already both sides were weary and just wished to leave alive. Kaar decided to valiantly take the chance and let himself be used as a prisoner to allow them to leave on their terms. The bandits during our negotiation of peace gave us some information about a blood sucking monster that lay in the tomb that had escaped on the day of Sorth and attacked them and had killed a few of their members in which some had bite marks to prove the story. When this day comes next I wish to have the aid of my companions once again and any members of Sol that are stationed there to combat the beast and have it truly be ours. I asked of the previous man who ran the tomb and they said they needed to kill him due to the creature having likely siphoned blood from him driving him mad. We then took the time to clear out the rest of the tomb making sure none lurked behind and looked for desecration. I send this letter awaiting members to take up post here so that I may return to haven and continue my healing work. Signed, Cain Immortui of House Rathaka
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Session 40 Eye see what you did there Members of the travelling group Laila – A not fully matured girl Constantin Dragonbeard – a strange magic user Von – A confused and confusing Tiefling Lux – a young drunkard Horcus – a wannabe fighter Kroasi Hoful – myself, one taught in the vale Dear Tallid, See attached the report of my latest expedition. We arrived after a quite regular journey on the eyeland Khulican. On the boat Eye made contact with the other members of the exhibition. Laila seemed to be quite excited about anything that has to do with magic and non natural so Eye entertained her a bit. Eye feel she is a child caught in the body of a woman. Constantin introduced himself as some noble and well and for the others… you will receive more detailed accounts later. On Khulican is a camp and we had been informed about strange behaviour among the guards and that one had fainted. Some of them were mumbling about Ice in the dark. When we made it to the camp the captain was just in the process of sentencing one man for murder. However, Dragomir stated that it might just be the influence of the Ice and therefore he asked for a postponement of the sentence. The captain granted him 48h to investigate the issue. The investigation and questioning of the affected did not bring information (no poison or disease was at work, the spirits told me that it was caused by a powerful being). We stayed for the night and some kept watch, Eye thought though from what Eye have been taught, it is the duty of the guards to do so. Then while asleep Eye saw an I surrounded by Ice staring at me and pain struck me. The I was enjoying to see the pain apparently. The next morning Eye was informed that one of our comrades had collapsed and it took sever damage to wake her up from whatever slumber she was in. She said that she had seen something in the west and so we headed out to investigate there. After we crossed the river we climbed up a hill and after some searching we found a cavernous cave looking like obsidian and basilisk. Within a powerful madness, which we later identified as spectator, had taken its residence. When we approached its home it revealed itself and attacked us. We also had to realize that it was controlling other being that also joined the attack against us. Constantin and Laila were the first to get hit and Von was the first to run off leaving everyone behind. He would make up for this later though. Fearing he might get killed Eye turned into air and dragged Constantin away to a bottleneck. However, the spectator must have enacted a magic barrier, my shape was by force returned to normal and we dropped on the floor at the edge of this field. Eye had expected that Horcus would do the same with Laila, save her, however, instead he took Lux who had been not close to the enemies in anyway. Eye do not know exactly what then happened to Laila, the poor girl being left behind. Eye summoned a thick mist and unable to see the creatures were not able to overcome us, on the other side we had unfortunately also to face enemies. Eye witnessed the most bizarre of fights. Horcus continously widely swung his two weapons into the air preventing them from overcoming him but yet almost never hitting any of them, while in exchange they managed to strike him mightily several times. The others seemed to be familiar with that phenomenon as they had stocked up heavily on healing potions to feed to this man. Though he barely hit he still managed to keep four creatures at bay which Eye have to hold for him, however, Eye surely hope the fighting techniques of the remainder of his company is not as effect-less as his. On the other side the Tiefling, Lux and me were blocking the side, the Tiefling being the target of most of the attacks but avoiding them over and over again, whatever he could not dodge his armour would catch. This is what Eye assume at least as Eye hard scratching and ruckus and hits against stone and cracking bones in the mist and when it finally dropped he seemed almost completely unharmed. We finished off the remaining strugglers and ran back to where we saw the spectator only to find Laila repeatedly stabbing the aberration, destroying all his Ice. Eye still don’t understand how, but this girl, as Eye might say, must have somehow overcome it and on her own slain it. There is a powerful magic in her which maybe she herself does not understand. She insisted that it had to do with a mirror she used. Perhaps there is truth to it but Eye hope noone of us will have to encounter such a creature again. We checked the remainders of the cave for more hostile creatures and found that it is a most unstable place and not recommended for visiting. Laila explained that the Spectator seemed to have suffered form madness, this might explain why one would just such a bad location. Had we known in advance it might have been easier to just collapse the entire place. Anyway, in the end we left the cavernous cave and returned to the camp. The journey there and home was uneventful. In the camp we explained the situation and the murderer was put into Constantin’s custody. He tried to check if the killing of the spectator might have undone what drove him mad but the aberration must have spread his madness deep into the mind of that poor fellow. He will most likely be trialled by the judges in Haven. May the vale bloom. Kroasi
Why dI'd you keep saying eye instead of I and I think it was eyes in the dark not ice
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Are you homophobic? You don't like homophones, huh?!&nbsp; Everything in the log is obviously not intentional and completely random.
Oh ok&nbsp;
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Session 40: Painful Eye Puns After several peaceful nights the paranoia and violence that had gripped the area around Camp Vedinia begins to lift. In the cells beneath the citadel of Haven mad laughter gives way to terrible weeping as Dirkin, the man who murdered five people on the island, begins to return to his senses and his guilt overwhelms him. Persuaded that he was indeed under some alien influence the seneschal has decided to pardon the man and Dirkin has joined the Red Dragon Brigade, giving up his dreams of finding gold for a life of poverty and duty Monster XP: 1800xp for defeating the mad specatator and his undead minions Quest XP: 100xp for discovering the reason behind the night terrors and 100 more xp for putting a stop to it, 100 xp to Laila only for defending the avatar all by herself Knowledge XP: 25 xp for making rubbings and drawings of the new glyphs uncovered Roleplay XP: This was another epicly long 11 hour session so I think everyone managed to get a moment or two to shine so 50xp to all participants Log XP: 50 xp to Kroasi for writing the log Treasure: The Iron Fist pays a reward of 100 gold to each character involved. No items or loot were taken except for two steel rings, each of which is enchanted with a charm against corruption. They do not rust and wearing them grants a DR1 bonus against acid damage. Totals; Constantin Receives: 100 gold 575 xp +1 Renown with the Iron Fist, +1 Renown with the White Horses +2 Fellowship with Dirkin, now of the Red Dragons, +1 Fellowship with Captain Magyar for praising him to the Privy Council Horcus Receives : 100 gold 575 xp +2 Renown with the Iron Fist +2 Fellowship with Dirkin, now of the Red Dragons Kroasi Receives : 100 gold 625 xp +1 Renown with the Iron Fist, +1 Renown with the Kingdom of the Vale +2 Fellowship with Dirkin, now of the Red Dragons Laila Receives : 100 gold 675 xp +1 Renown with the Iron Fist, +1 Renown with the White Horses(Or her own company if different) +3 Fellowship with the avatar Soto , +2 Fellowship with Dirkin, now of the Red Dragons Von Receives : 100 gold 575 xp +1 Renown with the Iron Fist, +1 Renown with the Blue Sashes +2 Fellowship with Dirkin, now of the Red Dragons Lux Receives : 100 gold 575 xp +1 Renown with the Iron Fist, +1 Renown with the Blue Sashes(Or her own company if different) +2 Fellowship with Dirkin, now of the Red Dragons
Session 41: DON'T Plunder The Inner Sanctum, Part 1 Present: Ffiona Green; Human Ranger lvl 4 (Steph) Seeker; Human Rogue lvl 2 (Jon) Archer; Half-Elf Ranger lvl 3 (Daniel) Wilhelm; NPC Human Rogue Colodus; NPC Paladin Jasper; NPD Dear Linny,&nbsp; Today was an interesting one; Tarville had sent a letter to Archer telling him I was coming along on his newest journey, and to come pick me up from the borough. But I knew they'd be at The Tipsy Mermaid so I just went there. I timed my entrance just right - when they were talking about going to fetch me - to make myself look more impressive. Some of the looks on people's faces when they're around me; so funny. Archer had picked a job.&nbsp;Our job was to accompany a man named Colodus to a temple located in the Drowned Forest. Archer was with a man named Seeker, whom I hadn't met before. He looks dangerous, but has a great sense of humour. Though half the time, I can't tell if he's really joking or not. They both suggested getting more manpower; strength in numbers. We asked Adolfo for some recommendations as to who we could hire, he gave us a few choices, Seeker and Archer wound up going for a man named Wilhelm. A Stern man I think, I haven't really talked to him much, though I do know he likes to kill things. He'll fit in wonderfully no doubt.&nbsp;Seeker disguised himself as some trader for his interviewing Wilhelm. It was funny and all, but I don't understand why he went through all that trouble just to be funny. As the&nbsp;trader, he negotiated the contract with Wilhelm. Wilhelm is to be paid 75 Gold. Colodus then arrived, and told us about about our mission. He said we had to get him into the inner sanctum of this temple, as in there, was something that could give him the answer to something nothing else could. He didn't go into more detail than that, I wonder what he needs... He told us to not plunder the inner sanctum, and needed assurances we wouldn't, and so made us take an oath on an oathstone. We all took the oath (wink), and Colodus payed us all up front 150 gold each. I don't like having too much gold as you know, so while the others were buying stuff from Adolfo for the journey, I went around the borough and handed out a gold piece to all the beggars and kiddies I could find. Once I got through all 150, I went back to The Tipsy Mermaid, and everyone was ready to go. We went outside and saw that Colodus had a mule by the name of Jasper. Colodus is always having a go at the poor creature. Something about Jasper intrigues me, he seems to understand Colodus. I'll have to talk to Jasper later, see what's up. We had to get to the forest via boat, to which Seeker voiced his disapproval. He's clearly not one for sea. fortunately there were no ordeals to be had on this voyage, and we arrived on shore safely. From there, we had two options of how to proceed. Go up the river on a smaller boat, which wouldn't please Seeker, or go through The Drowned Forest, which my companions - bless them - were a bit scared of. I decided to go and get us some help for navigating around the big beasties I could sense in the forest. I told the others to wait for me, and I went in and found a guide by the name of Sisssar, a very handsome snake. He wrapped himself around my neck so we could move together faster, and I went back and got the rest of the party. Some were perplexed, but were reassured that we would have an easier time getting through the forest. We got through most of the forest with no fuss, however we did encounter an area of swamp with a bunch of trees that looked like they had been struck by lightning. In one of them was a nest of giant wasps. Upon seeing what lied ahead, Sisssar went down into the water and waved goodbye.&nbsp;We tried sneaking past them, but the wood we were walking on tapped the water below us, and they clearly felt it. 6 giant Wasps attacked us, but we all survived. We moved on quickly. From there we went straight forward to where Colodus thought the temple was, and within another hour, we found it. It was late, and we were tired. We decided to rest before heading in. I found one of those places with no magic up in a tree, and we made camp. I know this letter was longer than usual, but I figured I should start writing in more detail as I only get to write you so often and I want to say as much as I can. I miss you so, I think of you whenever I fire your people's bow. Though we can't hear each other's instruments, I know we feel each other playing. I won't stop playing, promise. Well, we're just about to go in so I'll say farewell for now. 'Farewell for now.' Love, Ffiona xx
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Session 42: Apres moi le déluge To help securing the borders of the Vale I recruited: Laila Beldak Rurik Jon Heron Keaton (after him being recommended by Jon Heron) On her own joined: Lady Aurelia Sharleen As you know I am staying at the tipsy mermaid after the word of the deeds of the sashes have proven them to be people interesting and sympathetic to us. I recruited the aforementioned people to help to deal with the orcs. Jon Heron proposed to take Keaton along and unfortunately I did not do my own investigations regarding this fellow, both of us would have ended up luckier that way. While I was doing these preparations Miss Donau showed up and said that word had reached her and she wanted to protect her business interests. I assume it might be only that, she has during the journey not shown too much respect for our environment. I was quite happy to have the little girl Laila with us, now I regret it. We made our journey to the vale and left the despicable Eadric who seems to have the habit of betting on the deaths of adventurers behind. I was quite impressed that Miss Aurelia knew the words of passage to the vale, then again only one person was not in possession of the arrowhead necklace. I was quite happy to be back and went to see some of my friends. Keaton in the meantime tried to cut the purses in the beer place and got caught red handed… Jon, who had recommended him, started mocking the thief. Perhaps he had only recommended him for his personal entertainment, I surely would see him capable of doing so. We negotiated that he was left with us and his payment in any action will be cut or kept. The latter proofed to be the case. We continued to head towards where the orc raids are taking place, lead by one of the loyal hunters. He led us to one of the recent places where the attacks happened. We investigated the place and found that also Wargs were involved in the attacks. We followed tracks, ran into Sharleen who had also been investigating the area and eventually approached a hideout used by a group of survivors of our people, they had occupied and old comb like structure that had the usual vale illusion wall to protect them. The talks with the people revealed that the mob of orcs consisted of 50 raiders, which is a large number for them and usually they start fighting each other long before forming such a big band. My mentor later informed me that he believes that something in the Dwerrodeep is causing the disruption and is forcing its will on the Orcs or at least influences their behaviour. I vouch that I will find out what is stirring in the Dwerrodeep and relieve my people of this plague. I don’t know yet when I will be able to do so, but I will. During the night spend at the comb Jon Heron said he smelled something rotten coming over the hill and he caused Rurik to wake us up, which caused Sharleen to mistake him for an intruder and she threw a javelin at him and injuring the noisy dwarf, which did not help in making him fall silent. This, again, might be one of Jon Herons pranks, and it might be that he did not perceive anything but just thought to mock the dwarf. On their watch Beldak and Keaton apparently found a link to the past that showed them how the place was after it was build and before it had fallen apart, I’d also like to investigate what they saw but for now this can’t be my focus. But let it be known that there must be a thin barrier to this other side. The next morning we continued to seek out the orc cave and indeed were able to find it. We scouted for the entrance and around the cave for guards but did not find any. This should have been enough to alarm me, but alas, I did not be fully in charge of my senses that day. We went inside and Rurik, Beldak, Keaton and me looked to peek inside. We passed a room full of boulders and stone formations in a longer corridor and then saw an underground river when we reached a bigger cavernous room which was split by the stream which erupted from the other side of the room of where we entered. Next to that waterfall was a kind of rope attached that made us believe it were to lead upstairs. Also we found multiple orc archers ready to fire at us. This was the second sign I did not see and neither of my companions picked up on it. We started to move in and with the aid of spirits managed to take out 2 of the orcish archers. When the second was killed he fell off the cliff and revealed some holding mechanism. It appeared to be a rope ladder that we then started climbing up, me, that is Sharleen, Beldak and me. The rest still stayed below when Jon Heron after running across the room started to climb the rope. A loud blob was the last thing we heard before with a blustering roar a deluge flooded the room and tore Keaton, Jon and poor little Laila with it. I myself was ripped from the ladder but my teachings here allowed me to transform into a breeze of mist and reclaim my position. When the water was gone the only person that had managed to hold onto the rocks was Lady Aurelia. I did not want to go outside, I knew that being swept by the water through all the boulders in the other room would not make for survivors. Sharleen was the first to jump after them even before the water had completely left the room. Beldak convinced me to move and that perhaps someone had survived by sheer luck and we needed to help them. We left and outside we found Rurik who miraculously was breathing. I tried to heal him to the best of my abilities and then searched for Laila as I saw that Jon Heron and Keaton were nothing but smashed bodies. We searched but could only recover pieces of the poor child. We barely managed to pick together the remains of the dead when we had to flee from Orcs who started to chase us. A long flight ensured and almost cost me all my strength. I barely made it to the camp of the valemen and was falling behind when finally the dwemmer of the vale people closed behind me and I realized that I was safe. I finally started crying, realizing that Laila was gone, so young, way too young and cheerful to be gone already. The orcs started pressing on and some of the people sheltering went to face them when your forces arrived. I did my prayers to let Laila pass on as I have been taught. Also I was told an earthen spirit came and kiss her on the forehead, shortly after bees escaped from the bandages covering her remains and she was gone. I hope she is in what she called the happy place, I hope she is happy in her new life and that she will be able to be even closer to her beloved magic. Dear Thallidd, you know most of what happened afterwards as I am sure you have received word from your soldiers. We passed by our home and I left the three flint arrow head necklaces at the entrance of your door in memory of the 3 lost comrades. Also I had a talk to my teacher and he can tell you more of what I plan to do next. I arrived safely in Haven and will continue my work here, but be assured I will return to deal with whatever the Dwerrodeep holds. May the spirits guide you. Kroasi
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Stephen D
Elite
Marketplace Creator
Session 39: The Halls of the Dead Present: Cain Immortui Zeke Boon (Human Ranger lvl 3) Mindartis Ffiona (Human Ranger lvl 3) Kaar (Dragonborn Paladin lvl 3) Tannyll (Elven Druid lvl 3) Sharleen (Human Barbarian lvl 4; now 5) Monster XP: 5400 XP divided by 7 Quest XP: 100 XP for defeating the scourge of the Rebels; 100 XP for defeating the bandits; 100 XP for freeing the Halls of the Dead. RP XP: Ffiona, Tannyll 30 XP; Cain, Boone, Kaar, Mindartis, Sharleen 50 XP Log XP: Cain 75 XP Cain Immortui: 1196 XP; +2 Renown Rising Suns, +1 (Renown Rebels of Tarth) Zeke Boon: 1121 XP; +1 Renown Rising Suns, +1 (Renown Rebels of Tarth) Mindartis: 1121 XP; +1 Renown Rising Suns, +1 (Renown Rebels of Tarth) Ffiona: 1096 XP; +1 Renown Rising Suns, +1 (Renown Rebels of Tarth) Kaar: 1121 XP; +1 Renown Rising Suns, +2 (Renown Rebels of Tarth) Tannyll: 1096 XP; +1 Renown Rising Suns, +1 (Renown Rebels of Tarth) Sharleen: 1121 XP; +2 (Renown Rebels of Tarth) All character receive 600 gp each in treasure from the tombs. Tannyll and Sharleen recieve a Boon from Sol for freeing his temple: both gain 2 luck points that can be used exactly as per those provided by the Luck feat. These are one time benefits and once they are gone, they are gone. In addition, Cain Immortui is named Abbott of Swords and is given charge of the Halls of the Dead 'and all the lands aroound for twenty miles'. He is responsible for keeping this land free of bandits and monsters and is also given permission by the Church of Sol to begin training novices and acolytes.The Sarcophagus of the Unknown warrior is moved to the tombs and Brother Oswald also moves there. Session 41; The Fane of Arsha Present: Ffiona Green; Human Ranger lvl 4 (Steph) Seeker; Human Rogue lvl 2 (Jon) Archer; Half-Elf Ranger lvl 3 (Daniel) Wilhelm; NPC Human Fighter Colodus; NPC Paladin Jasper; NPD Monster XP: 300 XP Quest XP: 100 XP for discovering the Fane of Arsha RP XP: 50 XP for Seeker, Ffiona and Archer Log XP: Ffiona 50 XP Ffiona: 300 XP Seeker: 250 XP Archer: 250 XP Colodus also rewards each character with 150 gp for undertaking the mission. Session 42: Here Comes The Flood! Present: Laila; lvl 3 human Sorceror Beldak; lvl 4 Half-elf Rogue Rurik; lvl 2 Dwarf Cleric Jon Heron; lvl 3 Human Fighter Keaton; lvl 3 Half-elf Rogue Lady Aurelia; lvl 3 Half Elf sorceror Sharleen; lvl 5 Human Barbarian Kroasi; lvl 3 elf Druid Monster XP : 200 XP divided by 8 (25 XP each) Trap XP: CR 14 trap&nbsp; XP divided by 8 (812 XP each) Quest XP: 100 XP for discovering the Orc Hold; 50 XP for discovering the ancient village of Stonedown Knowledge XP: 50 XP for discovering Lord Stonehammer and the history of the Dwarren Kingdom of Old. RP XP: Beldak, Kaetan, Aurelia, Rurik, Kroasi, Sharleen 50 XP; John Heron and Laila 75 XP Log XP: 50 XP for Kroasi and 75 XP for Aurelia Laila; 1062 XP and +1 Renown (Vale) This XP is available for Elee's next character. Beldak; 1037 XP and +1 Renown (Vale) Rurik; 1037 XP and +1 Renown (Vale) Jon Heron; 1062 XP and +1 Renown (Vale) This XP is available for Seraphina's next character. Keaton; 1037 XP and +1 Renown (Vale) This XP is available for Jim F's next character. Lady Aurelia; 1102 XP and +1 Renown (Vale) Sharleen; 1037 XP and +1 Renown (Vale) Kroasi; 1087 XP and +1 Renown (Vale) The party gained a total of 200 gp each for selling items recovered from their fallen companions.
I said I was going to write something too, and here 'tis if its not too late; To my dearest Lord Arithmos and esteemed members of the Privy Council of Haven I recently returned to Haven from an expedition to the mainland. Despite the tensions between the Imperial Army and the land known as the Kingdom of the Vale recently, it surely has not escaped anyone’s notice the volume of trade that continues to flow down the Red River Valley. This river of trade not only enriching our city but also yet a vital pillar of support as we recover from the travails following the piratical blockade of Bael’s isle last year. Many if not all of you will have also heard the news spreading out from the Vale of the stirrings of Orcs along their southern reaches. It was to this end that I travelled across the sound once more, to see for myself and if possible put an end to such a threat not only to the vale, not only to our prosperity, but also too for our own safety. An orcish horde would not a good neighbour make. It was thus in the company of some members of the Blue Sash that I departed our fair kidney bean. I know that the Blue Sash is of a less esteemed nature of late than it was even in the past, but they are still among the most active on the mainland, indeed they were already seeking to undertake this expedition before I even arrived at the behest of Valish woman by the name of Kroasi. And they paid for it, the Sashes, three associates of theirs perished on the mainland. Jon Heron, a man of valiant action if not vocabulary. Keaten, a quiet man possibly misunderstood. And Laila, a young woman possessed of a great though not sound mind. Which reminds me, the ferryman Eadric - it is perhaps common knowledge that he bets freely on the lives of those who brave the dangers of Maladon. On seeing our reduced company he behaved in the most appalling of manners, he surely must have gone mad with the thought of his winnings for his actions towards myself were so beastly I shall not describe them. Suffice to say they were compelling enough for myself and the good Dwarf Rurik to propel the man with some force into the waters of the sound. Should he drag his soggy sorry self back onto this island I will surely be pressing charges! That is enough of my digression, however. Once in the Vale a local huntsman knowledgeable of the country and surrounding lands gave us guide to the region most recently devastated by orcish raiders. South through a very strange forest the locals call the Dwerrowood and seem to feel equal parts respect and dread for is another series of vales and rivers one of which marks the official demarcation between the land within, and the land beyond, the authority of their Steward, this river flows south to settlement called Orengarth. The people in this between land may not have been of the Vale but it seems they are vassals of a sort, the Talidd extending his protection over them. Its upper valley however had been as devastated as advertised. We were shown a farmhouse, a family of nine had lived within and seven graves were dug in its shade before the remaining occupants had abandoned it, leaving slaughtered animals to the sun. Master Beldack I believe examined the ground for tracks and found a trail of prints and marks either to or from the fells north of our location, large prints and those of large wolf like animals that Kroasi said may be Worgs. To our east along another river valley the smoke of more ruins drifted and at my behest we made our journey in that direction, hoping to find survivors from whom we could learn more about the nature and numbers of these raiders. It was a somber ride through that purged countryside, particularly as the light of the day reddened with the afternoon and evening but as it rose to hilly woodlands it was sure enough we found signs of human activity, very recent ones at that, showing we were on the right trail for the local populace. Hot on their heels as they say, we followed until we arrived at a spot where all trace suddenly disappeared and our horses skittered from going forward. A location hidden under a powerful glamour that I was able to dismiss and we found within a large number of men and women, stained, dirty and exhausted from their flight. Some yet were able to hold their spears, but seeing we were not orcs they admitted us to their shelter for the night and a thorough interview was conducted to try and glean what information we could. It is not good news I must say. By the survivors’ account the orc’s warband consisted of just under fifty ‘persons’ and indeed they travelled with and upon gigantic wolf-like creatures. Apparently it is almost of unheard of orcs to operate together in such numbers, hating each other almost as much as they seem to hate civilised peoples. Yet here despite their numbers and nature they behaved in a frighteningly disciplined manner as they raided, more like they were intentionally attempting to devastate the countryside entirely than simply pillage for fun and profit. At the first sign of resistance too they would melt into the forests rather than give battle, leaving with only minor losses if any and them free to continue their destruction in the future. As indeed was our experience after being forced to retreat from a clever trap, the one that did for the companions I mentioned earlier. Traps and planning, another thing not noted among orcs. Our huntsman guide had mentioned that the orcs had issued out from an old dwarren ruin, that he suspects some thing within that place has now changed them, or enthralls them - I am unsure which is the worse thought. During our night at the veiled shelter, an old abandoned village built into a cavern system, Master Heron, may he find his peace, detected the foul stench of rotting meat being burnt. Given orcish appetites we thought it likely to be them and their cook fires so we were close, but did not fancy going out in the dark to meet them - resuming our rest until morning and thence venturing forth. In the light of day we resumed tracking the warbands and found their trail leading into a large cave mouth. After some moments of let us charitably say debate we got close and sent some of our number inside to scout and they were attacked by archers. They withdrew and we attempted to take up positions to meet their charge but none came and so our party decided to wander within. After venturing through a debris strewn passage with a low ceiling we emerged into a large chamber with a stream flowing through it, it was tall and we came under attack from archers above us. Master Heron went for a rope across from us while another was discovered at a lower ledge where two of the orcs had taken station. I say had for we were able to bring them down through magic and arrow. As we made our way up this second one however Master Heron tried to climb the first one we had spotted and it came away, for it was not a climbing rope but a trigger. A torrent of the most violent water I have ever seen erupted from out of the stream’s source. I was lucky enough to be able to grab the second rope and not be swept away, Master Heron, Miss Laila, Master Keaton and Rurik were not so lucky though and they were dashed against the rocks as they were carried with the torrent. There was nothing to salvage from our situation at that point so I withdrew with alacrity, as the the rest of our party. Outside I found Rurik breathing still, saved by his dwarven constitution, the others though it took long hours to find their remains, and in that time the Orcs had roused themselves and came after us. It was an arduous escape as we ran through the woods, carrying our companions bodies but we made it to the glamoured ruin. Beyond it the band stood confused by the illusion but not withdrawing, and we readied to make our death stand when a patrol of Valemen charged down the hill, taking the Orcs in the flank. Heartened we too charged out to have our vengeance but the rotten bastards broke away and flowed back up the hill to their lair. Whence I imagine they still yet dwell, though for how long I cannot say. If they truly are led or enthralled by some intelligence, it may not be long before they find some other hiding place from where they can continue to sow terror and grow their strength. Yours sincerly and faithfully, Lady Aurelia Donau, Sister of the Fellowship of the Rose Members of the party aside myself; Jon Heron, associate of the Company of the Blue Sash - Dead Keaten, associate of the Company of the Blue Sash - Dead Laila, associate of the Company of the Blue Sash - Dead Beldak, associate of the Company of the Blue Sash Rurik, associateof the Company of the Black and White Banner Kroasi, a visitor to Haven from the Vale
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Stephen D
Elite
Marketplace Creator
It is not too late; have 75 XP for your efforts Good Sir!
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Stephen D
Elite
Marketplace Creator
Updated session 38 to include Renown; well done Zil for noticing that I'd missed it.
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Cain Lil Raven Wilxim left after first part of the trip Sabaufien Rurik Later accompanied by Lux After hearing the details of the last expedition to the island I had heard that there was a task that still needed to be completed. So in hearing this I gathered up what group I could from the tipsy mermaid a few old faces and just as many new ones. We gathered up some means of protection for the newcomers and boarded the ship and went off. As per usual my companions find it amusing to go fishing during the journey and managed to anger some giant turtle creature that started attacking the boat. After some combat with it we managed to scare it off near death and finally managed to make it to the island without much harm. One of our companions Wilxim threatened to burn down the boat and hid I am not sure why he came with as he does not seem much the adventuring type and more for tomfoolery. When landing we decided to forgo going to the camp and went to our first destination the forest north of the camp in order to get items we needed for our task. This went very smoothly and was able to be completed without any attacks from wildlife. We then returned to the camp and spoke to the captain for a moment about the welfare of the company and proceeded to ready ourselves for the night. After some annoyances from Wilxim we took the nights watch. Some members spotted some large land birds attacked by some crocodiles. Other than that the night was uneventful and so in the morning we decided to check out the aftermath of the attack. Wilxim who had shown us he was unfit for adventuring was left behind and a woman by the name of Lux accompanied us instead. We found two dead crocodiles and three of the dead birds later found to be Axe Beaks. I ask that any who see these birds flock not approach them as trying to kill one will likely end up with your death instead and should be treated as you would the crocodilian. We brought the samples back to the camp to be preserved in sea salt so that it remained fresh. We then head out to our second destination under the guidance of Lux who had been there on a mission beforehand and found ourselves in a corridor infested with ankheg and were nearly brought down by their acid breath and mandables but we managed to take down the beasts. After this we completed the task we had set out to do and had brought an ankheg as a sample as well. Upon exiting we were approached by a native dwarven man who questioned why we were on the isle and validated our responses. These people are a bit brash like you would expect a dwarf to be but seem only to have their hearts set on protecting their lands which is understandable. After some communication Raven offered to go with the group to teach them our language and for them to teach him theirs. One of the wolf riders were sent off with us to the camp where peace was negotiated between the two companies under the terms that they stay in place for the time being until a new high priest was decided upon. Any who break these terms will be killed and I know the Fists task is to only hold the fort but the treasure hunters there may not be so wise. I would expect at least one or two may wander off and be killed by their greed. I just hope this does not increase tensions between us. After these events things were rather uneventful and we loaded our specimen onto the ship returning home. Signed, Cain Immortui
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Session 42: Don't pet the Cat Knight-Captain Magyar cautions the treasure-hunters camp that they are now under official quarantine owing to extraordinary diplomatic circumstance. Three days later mammoths return to the sight of Camp Vedinia for the first time since late spring, only these three carry banners and riders and drag enormous carriages on man-sized wheels. They disengorge a battalion of strange dwarves who set up observation positions in sight of the camp and several treasure hunters, most of those who were out seeking fanes to plunder before word could be given, are turned over to the Iron Fist. They are alive but bruised. Most of the treasure seekers take the hint and leave with the party when the Gull turns up for the voyage back to Haven. Alisia Breorg of the White Horses awards 10 gold for the axe-beaked bird and 100gold for the ankheg, and a further 2 for the effort of the crocodile, a total bounty of 112 gold, which when sared out between 7 people is 16 gold. The Senechal of Haven further awards each member of party 30 gold for their help in taking a diplomatic approach except for Wilkxim, who was a pain. Monster XP 1250xp (divided by 6-ish) 210xp to each character that was present for the whole session. 150xp to Lux and only 60xp to Wilkxim Quest XP 50xp for beseeching Imac, 100xp for delivering aid to Soto - 110 xp for bringing specimens specimens to the White Horse Lore XP 50xp for discovering the origin of the Martyrs and Khulican RP XP Lil, Wilkxim; 50xp - Cain, Raven; 75xp Totals Cain 600xp +1 Renown with the Iron Fist Brigade -1 Fellowship with the crew of the Gull for bringing Wilkxim on their ship Lil 570xp +1 Renown with the Company of the Blue Sash and the Iron Fist Brigade Lux 460xp +1 Renown with the Company of the Blue Sash and the Iron Fist Brigade Raven 600xp +2 Renown with the Waysiders and the Iron Fist Brigade +1 Fellowship with Inquisitor Dalmat for offering himself peacefully as guest/hostage Rurik 520xp +1 Renown with the Company of the Black and White Banner and the Iron Fist Brigade Saubaufein 520xp +1 Renown with the Company of the Blue Sash and the Iron Fist Brigade Wilkxim 420 xp -1 Renown with the Company of the Blue Sash and the Iron Fist Brigade -3 fellowship with the Crew of the Gull for threatening to set the ship on fire.
Zil, 'Don't Pet The Cat' is Session 43.
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Session 44 A Thorn Removed Cain Boon Sharleen (Not named) Mindartis Vedinia Beldak Rurik Marokin Kaar After hearing the ill news that was going on in my back yard and how another installation of our company had been taken over by some vagabonds. Later I discovered through the Red Dragon reports that it was no longer vagabonds but evil constructs known as Thorn Thralls. After having fought one in Haven and barely coming out with my life, I knew that this would not be an easy task since we needed four people for one of these beasts. I gathered most of the people I knew could handle such a task and met in Dwor Town and had left in the morn with mission in mind and the fight to come. We settled close to the tower for the night and Boon sang a strange song that rested our minds and warded off evil creatures. Sending a band of goblins that were looking for trouble to drop their weapons and run screaming from it. We awoke the next day refreshed and ready for battle. After taking part in some morning pleasantries we turned our gaze to the tower looming over us as if it were watching. And in this case it was the princess Vedinia locked eyes with some strange ravens staring at us from their perch and used a divine spell to attack them. At first I was confused why someone so loving of nature would kill some random creatures but then noticed the vines writhing in pain from the divine magic from within the birds and were burned away. We then reached the base of the tower looming over us. It was spotted out that the vines on the side were spores of the Thorn Blight and would attack us if we got near. Our front line myself included made the foolish mistake of moving forward without waiting for our scouts finish their search and were sprung upon by one of the beasts. At first it was just the one and we made attacks upon it but soon realized we were mistaken and four more attacked from the shadows. We were quickly surrounded and needed to use every ounce of strength we had in order to survive. We made quick work of the first two, but when we attacked the third we realized it was much tougher than the others and so our heavy hitters took on the beast while the rest cleaned up the other two. After some fighting we had finished the beasts and only the bodies that had been taken remain. One of these bodies… was my son. I had felt it months ago him changing and having left us but I could not imagine it being something so wicked and tainted. My child, who I have loved and known for ages, who showed me guidance and comfort on our journey to this isle, who was my eldest and my successor was lying limp in my arms. It is a father’s duty to protect his children and I failed him, all I could do is end his suffering by taking his remaining breath life which I was preparing to do. The princess Vedinia mentioned that she could do something to help them… to cleans them, but that they would not be the same but would be alive. My heart immediately filled with hope that he could be returned to me and so I made sure the surroundings were clear for the princess to complete her ritual in peace. I stood vigil at the door making sure every ounce of her concentration was able to go to whatever she was doing in there. When she had opened the door green creatures without hair came out and rushed past us into the woods, and my son was one of them. Without saying a word I thought, you will always be my son no matter what form you have. Even if it takes ages I will find a way to bring you home to make you whole again. And I swear for a moment he looked back at me, taking a moment to give me recognition, before running off with the rest to join the fight as guardians against the blight. I just pray that one day when this battle is won and there is no need for him he returns to his home. I owe Princess Vedinia a great dept for this and hope one day that I may repay her in kind and would like to use this report to give her thanks once again. These monsters are not to be trifled with for any who read this. I ask that those giving coin for this exposition reward my companions for their efforts what was a simple mission took a turn for the deadly and I feel that they all fought bravely. There were at least seven men in that tower and only two of the blights matched the description of the vagabonds. By my math there should be more roaming around so any going into the Bonewood take care to bring Rowen wood with you and burn it in any camp fire you set to have its flame handy. Fire from the Rowen tree makes the beasts scream in pain and any spells that protect from evil or do radiant damage will be much more effective than other methods. The disease is transmitted through the thorns they say so if any have an encounter with these beasts check for thorns stuck in you and be good to take them out and keep watch on the man who had received them. As a final measure burn the bodies with the Rowen wood so any disease that is left is destroyed. And if you are a man of valor and protector the people if you feel yourself starting to turn use your final moments to set yourself ablaze, more of these creatures roaming around unanswerd will mean the end of us. Stay safe travelers. Signed, Cain Immortui of Rathaka, Abbot of Swords
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Stephen D
Elite
Marketplace Creator
Session 44: A Thorn Removed Present: Beldak Marokin Cain Vedinia Boone Sharleen Rurik Kaar Mindartis Monster XP &nbsp; 5850 XP/ 9 PCs = 650 XP each Quest XP 100 XP for cleansing the tower Lore XP 50 XP for lore concerning Thornblights RP XP 25 to Beldak,&nbsp; Boone, Rurik, Sharleen and Kaar, 50 XP to Mindartis, Vedinina, Marokin & Cain. Log XP 50 XP Cain Totals: Beldak: 825 XP; +1 Renown (Red Dragons) Marokin: 850 XP; +2 Fellowship (Lord HooHoo); +1 Renown (Red Dragons) Cain: 900 XP; +1 Renown (Rising Sun); +1 Renown (Red Dragons) Vedinia: 850 XP; +1 Renown (Red Dragons) Boone: 825 XP; +1 Renown (Red Dragons) Sharleen: 825 XP; +1 Renown (Vale) Rurik: 825 XP; +1 Renown (Red Dragons) Kaar: 825 XP; +1 Renown (Red Dragons) Mindartis: 850 XP; +2 Fellowship (Lord HooHoo); +1 Renown (Red Dragons) Gold: 630 gp bounty total; so 70 gp per party member.
1465555749
Stephen D
Elite
Marketplace Creator
Who is writing the log for last night (Fane of Arsha)? Josh? Seraphina?
Session 45: The Fane of Arsha, Pt. 2 (face-to-face) Present: Ffiona Green; Human Ranger lvl 4 (Steph) Seeker; Human Rogue lvl 2 (Jon) Archer; Half-Elf Ranger lvl 3 (Daniel) Constantin; Wizard lvl 3 (Josh S) Desna; Elf Druidess lvl 2 (Pippa B) Wilhelm; NPC Human Rogue Colodus; NPC Paladin Sorry for the bare-bones log. I'm having trouble remembering the details right now. In the morning, we were joined by Constantin and Desna, who had been relayed Colodus' message from Adolfo. Colodus revealed that we wouldn't be able to get into the temple without help. He said we should get the help of the Ashanna; a race of elves that built the temple. We deduced to send them a message via a 'favour arrow'. Constantine fired his favour arrow into a nearby tree, and within ten minutes, twenty Ashanna appeared around us.&nbsp; The leader spoke with us, asking us why we called for them. We asked for a guide to the temple. We were given a guide, Umbala who couldn't speak any of the common languages, luckily by sheer chance, we discovered he could speak Lykeri. He revealed that he was guiding us as some sort of punishment. He wouldn't say what he did. He guided us to a room filled&nbsp;with pillars, where the floor above had decayed. We found a dead body in the middle of the room. Wary of it, we inspected the room for a few moments cautiously, when suddenly we were attacked by these two black oozy creatures. I've heard them be referred to as Black Puddings. We slew them with no casualties fortunately, though some did take a beating. - Session abruptly ended after combat, as we were pressed for time.
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Session 46: A New Island and Weird Goblins! Participants: Lux (Taleek) Horcus (Sloth) Rurik (Kanelives) Gaxx (Niko) Wilxim (Ernie) Sirius (Jim F.) Lux here writing I would believe be my second log about the weird shit that I haft to put up with and in a new island no less. Alright well to start I heard rumor of the Mayweather hiring adventurers to explore a new island but specifically this large white tower of sorts that was in the very middle of the island itself. The adventurers were to be the first to investigate the island and would be compensated greatly for their efforts in the long run, I myself was there mostly for the compensation part due to my pockets being lighter than normal. The ship was a pretty one better than most other's I've seen in Haven but of course there were far bigger and better around i'm sure, &nbsp;I was surprised to meet up with Horcus again from the looks of him he appeared more hardy from last I saw of him probably training his ass off like most do. There was also a little gnome who if I remember correctly was the cause of the trumpets I heard before arriving to the ship...oh and also he is by far the loudest ranger ever I think he truly needs background music for everything he does. I also got to see Rurik again a fellow Dwarf Cleric he's a good guy...and nearly killed the ranger but I'll get into that. There was also this Orc looking fellow who went by the name of Gaxx and instead of wielding an axe or larger weapon like most Orc folk he carried smaller blades and appeared to be more of the craftier types like yours truly! And I believe the lost guy to show up was a shadier guy who went by the name Sirius not much to say about him he didn't really say much during the trip. Any who after we introduced ourselves and got settled and what not the ship raised their anchor and opened the sails and we were off to the strange new island to quite possibly lose our lives to the unknown. Thankfully during the trip there we didn't have any issues with deep sea creatures a reoccurring thing in these waters, The captain before we were to row our way to land stressed the fact how we are to just investigate the large tower like thing and generally the island itself and report back on our discoveries. Obviously this was meant to be a scouting mission so we were to at least try and remain quiet and go about finding out what this island was about, though it became clear to me that some of my party members were not capable of the whole remaining quiet part that I and some others had to stress how we might get ambushed if we were to make to much noise. Wilxim our oh so reliable ranger was our best and...sadly our only guide through the wilderness yet for some reason he always darted off resulting to Rurik running after him and forcing him to lead us through the wilderness. It was a very infuriating journey..but I kept my inner feelings right where they were inside there wouldn't be much results in just yelling at the guy so I resulted to just asking him to stop as nicely as possible and avoid speaking with the little gnome in general. Eventually we made it where the large tower and were along the path but before we did anything Horcus had his bird fly in the air to get eyes in the sky and see what we were dealing with, we had found many tracks on our way here so we were suspicious. Our suspicions were proved right very quickly while the party was dealing with the ranger Horcus informed us that his familiar had been struck down presumably by an arrow. After hearing this the majority of us moved to cover and decided to instead climb the hills besides just taking the path where our enemy would expect us. We sneaked as far as we could until the inevitable happened and we were discovered due to two of my party members wearing heavy armor and being very noisy. The now frightened goblins fled down a flight of stairs we of course didn't give chase due to the thought of a possible trap and ambush...after and long argument of what to do we decided to explore more of the island and come back to the tower later. Our travels led us to a very old looking bridge that looked unused for who knows how long the railings of the bridge looked like it could crumble away at any moment but the the overall core and bridge itself still held strong to the river below as we crossed Wilxim decided it'd be a great idea to play trumpet noises with his magic as we crossed which annoyed the party to the point where Rurik attacked him. He looked pretty hurt after...though I wish I could actually feel sorry for him but he kinda was asking for it, it's dangerous to make noises like that in an unknown island you never know what lurks around. After crossing the bridge we followed down the dirt path until we came across some more goblin tracks Sirius stated that we should probably follow them but I voted against it, I didn't think following goblin tracks to find and kill goblins was apart of our mission...but we followed them anyway and lord and behold we found goblins...and a dead deer that they were apparently hunting. After discovering them Sirius and myself sneaked back toward the group and informed them of the goblins. We then decided it'd be a good idea to follow them and see if they were to return to the large white tower. We stalked the goblins all the way back to the river and agreed that Horcus would try and act friendly toward the goblins and see how they react, if they acted violently we would kill them off yet if they appeared friendly then we would attempt to communicate somehow. As the rest of us hid within some trees and waited we watched as Horcus went and approached these goblins, they appeared surprised and looked aggressive toward Horcus but did not raise their weapons..though that changed fairly quick when one on the goblins pointed his little weapon at Horcus and stood in a threatening manner. I looked and saw that Sirius was getting ready to take his shot so I followed and took mine as well and with that the battle began. I wont go into much detail on what happened but to make it quick we killed the goblins besides the assumed leader and took their boat for future use later. After looking and dealing with the boat we noticed how late it had gotten and decided to find a spot to make camp. Wilxim did so and we the party began setting everything up. After getting fed and establishing watches, me taking the first everyone besides Sirius and I went to sleep nothing happened during our watch but all I remember afterward was waking up to Horcus yelling saying "Shoot it!". I peeked my head out to see a hideous sight it had appeared to be a blob of eyes teeth and tendrils, I have nightmares about it still but it was slain and dead and frankly I hope I never meet nothing like it again. During the morning we woke to find Wilxim missing...yet no one cared and we carried on to the large tower to tackle it. The stairway down was a long one we had braced ourselves &nbsp;for any oncoming ambushes but none came, as we walked down what seemed like an endless stairway I wondered of the weird looking goblins and what were they planning there were no traps and not even a peep from a goblin. Though these thoughts of mine were quickly done away due to the fact that as we were exploring the hallway south we were ambushed by a large group of goblins led by what seemed like a large hobgoblin with a very big sword. Sirius took a very Serious would from the Hobgoblin (Hah), but Horcus joined by Rurik quickly jumped into the fray and did battle with the goblins. Horcus was attacked mostly but it seemed that his armor and shield kept him safe from most of the blows, Rurik moved into a room cleverly and forced the goblins to come at him one at a time and while that was happening I myself poked in and showed the goblins a thing or two. We fought for a good while but our tactics and overall better equipment saw us through another battle with mostly all the goblins slain with one little archer goblin left. My party gave chase to it while I took the Hobgoblin's sword and began searching the remaining bodies for anything of use. As I finished I had completely lost sight of my team mates and began searching for them, as I walked I stumbled upon Sirius and walked with him calling out the names of my party members. I eventually discovered them and much much more, I found bodies of small goblin's and others wounded and Horcus in tears. Apparently after some healing I learned that Gaxx had murdered the children with no remorse whatsoever, it was sick at the time but now that I write this it's quite understandable really he my of been caught up in the moment and only saw goblins that were armed and meant to protect his party...but maybe i'm just giving him the benefit of the doubt, anyway what's done is done. Horcus spoke with the elderly man for some time and from what I gather it was to mostly try and get an understanding of their language for purposes later, we then gather whatever the goblins offered to us and made our way back to the captain and his ship and got the hell outta there. And to all of those who decide to head toward the island after me just remember one thing...don't judge a book by it's cover...cause that's what we did today....... Lux~
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Stephen D
Elite
Marketplace Creator
Session 45: The Fane of Arsha, Pt. 2 (face-to-face) Present: Ffiona Green; Human Ranger lvl 4 (Steph) Seeker; Human Rogue lvl 2 (Jon) Archer; Half-Elf Ranger lvl 3 (Daniel) Constantin; Wizard lvl 2 (Josh S) Desna; Elf Druidess lvl 2 (Pippa B) Monster XP 2000 XP/7 = 285 XP per character Quest XP&nbsp; 0 XP Lore XP 150 XP for discovering the Fane of Arsha RP XP Archer and Desna 25 XP, Ffiona 50 XP, Seeker, 75 XP & Constantin 100 XP Log XP 25 XP Ffiona Totals Archer 460 XP Desna 460 XP Ffiona 510 XP Constantin 535 XP Seeker 510 XP No gold or Renown yet as this is a long running megadungeon delve
Ernie's Co-GM session on Saturday 11th of June is non-canon and doesn't count as a session. Sunday's session with Elee as GM is therefore Session 47.