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Character Concepts

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Edited 1465573563
name: Quelenna Ithilasto class: Warlock background: Acolyte age: 112 hight: 5'5  sex: female hair: pink race: dark elf Moredhel what she looks like: see pic and forget the tail and horns  When she was small, Quinn's parents lived in the Forests of the Sondar. Moredhel (Dark Elves) are nomads and wander through forests and caves, hunting animals and sometimes hunting other races, for they were created by the God Karthis, who is a spirit of the underground and of evil. One day, Quinn's tribe were wandering through the forest when they were attacked by a fowl beast and Quinn was separated from them in the confusion. The Sondar is a vast and terrible forest; dark and filled with the silent ruins of the ancient Elvarin Kingdoms and Quinn wandered bewildered for a time, trying to find her people. She fell into a net of magic that hedged around one such ancient realm and was held fast, and death cast its long shadow over her. Then a White woman appeared and rescued Quinn and walked her into one of the Golden Realms....... The city was an amazing place; vast and unearthly in its grandeur The White Lady showed Quinn how to dwell in the City and not be ensnared in the magic that surrounded the place and then she left. Quinn lived in that City for several years; eating fruit that grew on a profusion of vines and fair trees. The City was a strange and alien place; a vision of gossamer somehow captured in stone and metal; yet the silence filled Quinn's heart and she lost some of the evil that pervaded her people Especially when the White Lady returned every few weeks to see how she was Then one day The White Lady lead Quinn out of the City and into the wood; she left her at the edge of a clearing and a few minutes later, Quinn was reunited with her family She lived happily with them for many years and almost forgot the White Lady But one day the seer of her people lead them to attack a human village on the edge of the forest and Quinn was captured. The village was protected by the Empire and Quinn was sold into slavery. Whilst a slave, Quinn was treated brutally and fell into despair but after a year began dreaming of the White Lady; though she had not thought of her for years. After a few months, the Lady began strengthening Quinn's spirit in her dreams and the girl gained an aura that the guards and the other slaves sensed. Day by Day the Lady's favor grew within her and soon the guards began to grow afraid, because Quinn manifested power and used it to protect her fellow captives. When Quinn was around 95 she met Von in the slave town they became fast friend both felling like out casts even in a place like this. Most people thought Quinn was a Drow and she didn’t argue with that she felt it kept her from being bought by a noble or some other person. Over time Quinn and von grew closer and fell in love, but slaves were not allowed to get married to other slaves. This inspired Von to take the release challenge with the intention of getting out making enough money and buying out Quinn and the others.
Sirius the serious illusionist Class: Arcane Trickster Race: Human Age: 33 Born in a fringe group of societal outcasts with no where but the forest to call home, Sim Reedin wandered through life hungry and alone. Always fighting for what little food the community could scrape together, Sim would soon learn that when it come to survival, you take everything and give nothing back. Those with those who would call him a "brother" and a "son" when opportunity or convenience demanded it would in turn berate and abuse him when they had nothing to gain. By the time Sim was fourteen, his once small community had grown several times in size which only made hunger that much bigger of a problem. Out of desperation the self proclaimed leaders decided it was time thin out the herd. All children, regardless of age, enough to hold a weapon were to either leave for a hunt and never return empty handed on consequence of death, or be disposed of immediately and make one less mouth to feed. Sim, terrified and inexperienced when given the choice ran and never looked back. Six days passed; now starving, severely dehydrated and on the brink of death, Sim was about the be the tasty meal for a beast of the wild. Though he had the will to fight back, he had no where near the strength to do so Sim, in a last ditch effort picked up a stone from the ground and swung it at the beast. He missed. And not only did he miss, the beast grabbed his had in it's jaws, biting off one of his fingers. In pain, he fell to the ground tears in eyes and looked into the eyes of not the wolf about to strike but of the far more terrible monstrosity behind it. It let out a deafen roar scaring off the beast and then suddenly vanished. Sim, now starving, dehydrated and bleed out, quickly blacks out. When he awoke he was in a comfy bed with a bandaged hand and food and water sitting next to him. An old man was sitting across the room from the bed, sleeping after nursing the boy for countless hours, days or weeks. Hesitant to trust a stranger, Sim eventually learn of how the old man was an illusionist of great skill and that he had saved him from death in the woods. The old man, named Sirius West, taught Sim how to use illusion magic and of course to only use it to help or even save someone's life. This continued on for years. Sim grew up, Sirius called him his new son and Sim provided for the both of them by entertaining the young and the old for only enough money to keep themselves fed. This was truly the greatest time of Sim's life. But of course all good things must come to an end. Away one day earning some coin, Sim came back to the now blood stained house he had spent nearly a decade of his life in. Sirius laying dead on the ground with three goblins looting their possessions. Something in Sim snapped. Enraged he charged one of the goblins, with a small knife, killing it immediately and alerting the other two. Ready to attack they encircled him with their spears pointed at him. One was just about to stab Sim in the back when suddenly, it stopped. It stood beside Sim ans stared down the other goblin and in an instant attacked and killed his companion. Sim, then stuck with grief looked at the body of the man he called his father and held it dearly. With a slight wave of Sim's his hand, the remaining goblin took his spear and stabbed himself repeatedly until it fell over dead. Sim Felt he no longer had a purpose in life. The only thing that gave him hope and joy was gone and so he wandered. Turing his back on that Sirius had taught him, he stole and tricked people out of their coin. Though he didn't feel the desire to kill, he felt no remorse if he did. The continued for fourteen years. Stealing, tricking, cheating, Sim did whatever he needed to do to keep going. Then more goblins came. While passing through a small village, a small group of goblins stalked a family on the outskirts of the farm lands. A mother and father and a daughter.The father fought the best he could but ultimately fell to the creatures as did the mother. But the gave their daughter enough time to run to safety. Sim, by way of chance, saw the girl running and screaming and behind her were three goblins. His heart stopped a rage filled him, but he hesitated. and given the chance, the goblins caught up to the girl and pounced. Without even a moment to think Sim used his magic to summon the most terrifying beast he could think of scaring off the goblins and leaving the girl with hardly a scratch. Suddenly he felt a rush of both pride and remorse. Use magic to save people, he remembered his "father's" teachings. Sim had a purpose once again. Seeking out any opportunity to bring his Father's name into legend, Sim learned of Maladon and the Blue Sashes and without a second thought pledged himself to the company. With a new purpose in life it only seemed fitting he had a new name, and that name was Sirius. Cliche as hell, now that i read it back to myself, but after a week of not having any background, here's Sirius' back story.
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Stephen D
Elite
Marketplace Creator
I love it mate; and it ain't that cliche........................
Name: Weasel (real name he tells noone to ensure no connection to his family) Gender: Male Race: Human Veriant Age: 20 Class: Rogue Alignmet: CN Background: "J ust one more easy job they said! damn did they trick me good. I've always been a sucker for a challenge and what a challenge they presented me. The guild of thieves from Valmar. Sure they presented it well. Just go into the old crypt,the one where nooone ever was seen leaving alive, and proof u are the greatest thief once and for all. They promised me treasure and glory. Oh i should have seen it coming. Not that i'm stupid or anything, u dont get to become a great thief wich also happened to be the son of a noble, without being good or smart. But this time my ego just got the best of me. No treasure or glory in that crypt, only a secret meeting from none other then the valmarian guards under guidance of one of it's inquisitors. I'm sure the guild master knew.And still he sent me in there challenging me to steal it's sacred treasure. Oh i stole it alright, u should have seen it. I swung trouht the roof and hid in every inch of shadow i could find. They would never have noticed me. But nooone told me what it was that i was stealing. In a way it did save me from instan t apprehension. If the stone that i took from the altar hadnt shined so brightly and blinded the inquisitor for a brief moment, i'm sure they would have cought me there and then. So i ran as if the emperor himself was chasing me, and i kept running untill i heard the distance between me and them increase. I turned the corner and jumped into the open hatch of one of the boats that was docked in the harbor. unfortanatly it closed behind me and it seems to be stuck. But if i ever get off this wretched boat i hid on, i swear my vengeance on the guild will be swift and severe. " unfortanatly the boat was one of the colonial ships, and Weasel never got off it before it reached the new colony. Leaving the ship after a tough journey, Weasel entered the new colonial city with a peek interest and saw a whole lot of new opportunities. He starts trying to make a name for himself, using his noble title with the valmarians, and his skillset with the less favorable crowds.
1468061846
Stephen D
Elite
Marketplace Creator
Approved Sanders! Create yourself a character please
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Edited 1468700386
Name: Genyarus Brighteye Race: Human (variant) Class: Wizard Alignment: Neutral Born in the Empire and orphaned at a young age, Genyarus was taken under the wing of an ancient dwarven wizard named Morgrym Stoneheart, who saw great potential in the boy, especially in his strange and often prophetic dreams, which coincidentally happened only near areas of great power. This dwarf taught him the philosophy of transcendence; that the greatest pursuit of all mortal lives was to break free of their mortal forms with the acquisition of magical power, and rise above the petty politics, philosophies, and religions of the world. Genyarus' imagination was caught by this, even as his teacher delved into increasingly forbidden magics, foremost among them necromancy, in order to gain power. Finally, as Genyarus' maturity neared, Morgrym, coming ever closer to death, attempted to turn himself into a lich, thereby transcending mortal form. At a crucial moment of the process, however, Genyarus' natural inclination towards prophecy nudged him, and gave him a vision of the death and destruction unleashed by his undead master if allowed to finish the process. With regret in his heart, Brighteye intentionally sabotaged the ritual, killing Morgrym and destroying his tower. Genyarus was able to salvage only a handful of spells and possessions from the tower, leaving him, effectively, at square one. With very little experience of the outside world and no survival skills, Genyarus was barely able to eke out an existence, using the weak magics he had at his disposal to survive in Skarn. Finally, with little to no other option, Genyarus turned to thievery, and was caught, imprisoned, and shipped off to Maladon. However, this was not all bad. The heightened magical auras surrounding this world caused his mind to race once more with dreams of transcendence, and of attaining great power. Now, he seeks ever-greater magical power and knowledge, to free himself from mortal concerns.  Note: He'd be going into necromancy as his chosen school, if that's kosher. If not, I'd just go divination. As to the dream thing, that's just flavor, I'll be sort of semi-representing it by taking the Luck feat.  And a photo!
1468708195
Stephen D
Elite
Marketplace Creator
Approved NuclearJesus; ask a CoGm in discord or the virtual table top  for a character sheet
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Edited 1468721260
Name: Kilborn Race: Dragonborn Class: Sorceror Alignment: Neutral Good Background: Kilborn is a hermit hardly leaving his village ever since birth. The magic within him is powerful and uncontrolled so the elders detained him to his home on the edge of the village. As the only one of relatively pure blue dragon ancestry in his village he was also shunned due to fear of his chromatic nature. Thus he rejects the stereotype that those descended from the chromatic dragons inherit their personalities. Despite this he's lived a carefree life with all the time and space to use his powers freely. On his coming of age Kilborn left his village behind. He visited a town of the Valmar empire for the very first time. Unfortunately for him the Valmar Empire needed people of magical talent to research Maladon and he was forcibly conscripted after passing out at the local bar.
Born into a clan of historically evil red dragonborn, Rava rails against his malevolent nature to bring honor and glory to his clan through less villainous deeds. He was sent to Maladon as punishment when his previous misdeeds finally caught up with him.  He has little love for the empire but will judge individuals separately from the whole. Background: Outlander. I grew up in the wilds, a fiercely proud member of a noble clan of dragonborn. The clan outweighs everything else in my life, even the stated law of the land. Origin: Tribal Nomad Faction: Emerald Enclave Personality Trait: I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear. Ideal: I must earn glory in battle, for myself and my clan. Bond: My clan is the most important thing in your life, even when they are far from me. Flaw: Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish. Race: Dragonborn (Red) Class: Sorcerer Sorcerous Origin: Draconic Bloodline "What is better - to be born good, or to overcome your evil nature through great effort?"―Paarthurnax
1468847131
Stephen D
Elite
Marketplace Creator
Nice Mark; please create the character
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Edited 1470961113
Born into a special kind a pack where everyone got bonded with a Dire Wolf cub who usually got born on the same day as themself, Lupus never got too feel that bond. As his father was a Full fledged Werewolf and after the Empire got the sniff of it they showed up in force, demanding the Werewolf without any struggles. It did not go peacefully. The pack suffered severe casualties as they retreated into hiding once again. Lupus's Dire wolf Cub and his father was captured. It unknown what happened too the Dire wolf and The father After that. Lupus grew up as the last of his bloodline in the tribe, being granted the title of "Prime" making him know as Lupus Prime too his pack. Spending many years in dealing with canine creatures. Wolves then being the specialty. Many years later he was captured by a couple of rangers while on a hunting trip, rather then leading them too his tribe he took them on a merry chase until he coudn't run anymore. They captured him and he was taken too the empire where he with some miraculous luck shots his way too freedom under a slave archery tournament. A noble took an interest in the lone wolf and took him into his own personal army where he exacly didn't make friends... in an army of soldiers who views them self better then him as he was but one of those "forest folks". He soon he found himself as a "volunteer" for a trip too Maladon & Haven outpost. Lupus holds a mix feelings about the Empire itself. While it is a threat too himself and his tribe it has also hold some short of balance and protection in the area of his tribe. Perhaps not their intention but its something Lupus knows. He was but a baby when they attacked his tribe and took away his father and bonded cub so he doesn't know how too feel about that, As he grew up as one of the few without a bonded cub too be with him he grew into avoid conversation and presences of other humans. Before he left a Noble of the Empire gifted him a set of specially crafted Scale armour (Gonna start Scale mail :p)) with a note saying "From a friend of your Father".  Name: Silver Background: Outlander.  Origin:  Hunter - Gatherer - Forager Faction: Personality Trait: I feel far more comfortable around animals than people. Ideal:  It is each person’s responsibility to make the most happiness for the whole tribe.  Bond: My clan is the most important thing in your life, even when they are far from me. Flaw: I am slow to trust members of other races, tribes, and societies. Race: Shifter (Wildhunt) Class: Ranger
1468885030
Stephen D
Elite
Marketplace Creator
You are go to go Wolf!
Galedred Wintersun Race: Human Variant Class: Paladin Origin : Bounty Hunter Personality Trait : I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear . Ideal: Life is like the seasons, in constant change, and we must change with it Bond: I will bring terrible wrath down on the evildoers who destroyed my homeland Flaw: I am too enamored of ale, wine, and other intoxicants.z Galedred was born into a clan of bounty hunters, well known for their ability to bring even the most cowardly criminal to justice. He quickly rised up the ranks, proving to be a capable polearm-user. After a long campaign, the clan finally put a major supplier of illegal substances to justice, and it had major ramifications on the underworld of Valmar. Galedred thought he was on a regular manhunt, but in the aftermath, a lot of strings were pulled by the underworld, and a false bounty was placed on the son of a rich merchant. After aprehending the son, Galedred was quickly arrested, and faced trial. He claimed innocense, but it just wasn't enough. He soon found himself on a ship bound for Haven and Maladon...
1468924867
Stephen D
Elite
Marketplace Creator
Nice! Please make the character
Weary Leucis as people like to call him grew up in the slums with the rest of his clan, The taint still ran strong in his blood and was constantly tested by the voices in his head, When he was young he learnt a valuable lesson that information was worth more then gold.He took advantage of the traders in the town by copying information from their ledges and sold to their competitors so they would have a leverage in trades with suppliers and with no stolen possessions he left little to no trace of his actions. Things were going good until he stumbled upon information that was meant to be top secret. With people searching for the culprit he took advantage of the expedition and decided it would be the perfect place to lay low until his actions were forgotten. Tiefling Variant Appearance Red Skin, Sharp Fangs,six fingers on each hand,Leathery red skin Wings :D
Standing at 6'7", this wall of grey/white flesh, clad in armour, wrapped in holy robes, wielding a giant maul, is a sight to behold. In his earlier life Prof used to try to pass as human, by filing down his own tusks and having his ears rounded, prof spent early life living as the adopted child of a preacher. As he grew, hiding the fact he was not fully human became harder and harder. At the tender age of 14, Prof had gown to the size of a fully grown man, and was enlisted in the army. There he grew to love fighting and earning a name for himself,earning the trust of his fellow soldiers, even thought he was only part man. Years later he stands a proven warrior, tasked with a holy crusade, to claim the Isle of Maladon, in the name of the Empire, and the Imperial Cult. Name: Dux Profectus Herus Race: Half-Orc Class: Paladin Origin: Soldier (officer) Personality Trait: I face problems head-on. A simple, direct solution is the best path to success. Ideal: I do what I must and Obey just authority. Bond: I fight for those who cannot fight for themselves. Flaw: I obey the law, even if the law causes misery.
1469037873
Stephen D
Elite
Marketplace Creator
Excellent Jimmy; please proceed
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Edited 1469301897
Kasper has been alone for as long as he can remember, abandoned at a very young age he quickly had to learn to survive by himself. The city provided everything he needed, one way or another. Often these other ways lead to situations where violence was a necessity. Maybe human children could get away with the odd misdemeanour but an elf child most certainly could not. Eventually Kasper's skills and racial affinity for magic were such that survival was no longer a roll of the dice, the city provided and he knew exactly how to take from it. It wasn't long after his 20th birthday that he began selling his talents to others that needed something from the city. 10 years later and he is known as the elf to get things done, even doing the odd 'under the table' contract for the imperial army and the numerous organisations around haven. Despite his mercenary outlook on life the most important thing to Kasper is the safety of the city, because if there is one thing his life has taught him it's this: The city will always provide. Name: Kasper Valeri Race: High Elf Class: Rogue (Sorceror Multiclass later on) Origin: Urchin Personality Trait:  I bluntly say what others are hinting at or hiding. Ideal:  I help the people who help me—that’s what keeps us alive. Bond:  My town or city is my home and I'll fight to defend it. Flaw:  People who can't take care of themselves get what they deserve.
Thorin Strongoak Druid (not 100% between hill dwarf or maybe human because of background) Sage researcher Coming to Haven from an academic institute, Thorin is an academic and particularly interested in the creatures and insects of the new land. He witnessed disturbance in the balance of his home land and extinction of species. He is looking for a way to prevent this in the future, and was drawn to the empire by rumours that they had found ways to hold back the mists.
Yes!!! come my little apprentice!
Tharn E. Aldafadir Race : Wood Elf Class : Druid Origin : Exiled Noble Personality Trait : Direct, optimistic, tends not trust his own judgment and shy away from any form for responsibility. Ideal : Do what you feel like; the freedom of the spirit is what matters. Bond: I will relish in my new freedom, and maybe somewhere down the line, bring back the honor I have cost my house. Flaw : has a weak spot for women, vine and the rush of battle. Often ignores the consequences of his actions. Born in the safety of a noble house, Tharn Enialis of House Aldafadir spent most of his young life training the skills he enjoyed under the skilled instructors and running away from all other duties. The sword and bow peaked his interest, everything else lost under the appeal of exploring the nature around his home. Tharn was a natural when it came to the nature magic and the way of the druid just seemed to fit, but this would fare badly over with his parents who wanted none of it. He had too important obligations to his house to be running around the forest like a wild man. What followed started with a teenage tantrum and lead on to a long running conflicts and resentment in the family. There were forest fires as newfound power and young anger combined in carless ways. As he got older, his resentment led to drinking and adultery. Thou he had started growing out of this childish rebellion the matriarch of the family had had enough. They were shipping him out before he could cost the family more political power than he already had. He can die or regain the honor he had lost for his house. A lot of the family is hoping for both.
1469143531
Stephen D
Elite
Marketplace Creator
Nice Nabaal; make that character
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Edited 1469301015
Vâltyr Agnarsson Race: Human Class: Fighter Origin: Soldier Personality Trait: I judge people by their actions, not their words. Ideal: Our lot is to lay down our lives in defence of others. Bond: I protect those who cannot protect themselves. Flaw: My hatred for my enemies is blind and unreasoning. Vâltyr grew up on the family farm, learned to work long days of hard labour and how each must participate, lest the rest suffers. He was always a curious and adventurous soul and tok up hunting in an effort to sate the hunger for exploration and excitement. It quickly became clear it was not enough and he would seek to leave the family farm soon enough. At 18 summers of age he left for the military and soon decided he had come to the right place. He began to thrive and soon started viewing combat as an artform, to the outsider it wasn't pretty or artful in the slightest and Vâltyr understood this, but to him he never felt more alive than when his life was most at risk. He began searching for people who could help him improve on his combat skills and learned of the Red Dragon Brigade and their reputation as skilled pracitioners in the art of war, Vâltyr further agrees with their practices of protecting travelers and admires Mallory de Toyne for breaking the chains of nobility and dedicating himself to serving justice. When the news were posted about the colonization of Maladon Vâltyr became interested. When he heard the Red Dragon Brigade was going to be among the 10 companies going it was a foregone conclusion. He was going to Maladon to prove his worth by succeeding where the previous expedition had failed, and in doing so he would sate his thirst for adventure and earn the respect of, and the tutelage by the Red Dragons.
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Edited 1469303444
Stephen D
Elite
Marketplace Creator
Nice VRH; just be aware that Red Dragons are tied to an order called the Knights of Calenn and all members have to be Good! They have a magical way of determining this, so if you want to join them it's great, but you'll only get in if you're character is Good aligned. Also; with that name your character is probably Geatish; a race of fair haired men who once followed the Horkonlords from far away to these worlds before settling here. Your people favour strength, hard work, tend to honour promises and oaths and love battle.
Fritz has spent his entire life assisting great men, people at the very pinnacle of discovery and those who blur the boundaries of life and death. Never one to judge, Fritz is able to look past a persons faults and help inspire them to achieve their particular dreams. Each new master brings with them a new area of knowledge for Fritz to learn and take with him to the next reclusive genius or eccentric minor noble. Currently between masters Fritz has journeyed to Haven to further expand his skill set and possibly even find another pioneer of discovery to serve. Name: Fritz Igor Race: Human Variant Class: Life Cleric (Multi into Bard Immediately) Origin: Sage Personality Trait:  I'm used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. Ideal:  Nothing should fetter the infinite possibility inherent in all existence. Bond: I've been searching my whole life for the answer to a certain question. Flaw: Most people scream and run when they see a demon. I stop and take notes on its anatomy.
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Stephen D
Elite
Marketplace Creator
Very nice Sam; right down to the plague costume from the time of the Black Death........................ Do you not think Knowledge is a better domain fit?
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Edited 1470533598
Sprocket SpringHouse Aka CogNut Race: Rock Gnome Class: Sorcerer Origin : Tinkerer, Gnome burrow community Personality trait :I always want to know how tings work and what makes people tick. Ideal : It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. Bond: The workshop where I learned my trade is the most important place in the world to me. And others like it. Flaw : I speak without really thinking through my words, invariably insulting others. CogNuts journal Born and raised in the safety of a gnome burrow with my father Fizzle Springhouse, Who taught me how to tinker, from small toys to larger steampowerd machines. My father would bring me to the nearby human town where we worked with the humans, innovating and improving their machinery, making life easier for them, like a steampowerd cart that could plow a field in no time!. Many years went by helping the humans with their town, my father held much respect and adoration from the leaders of the town, and not to mention from me. All the grate things my father invented inspired me to pursue my own inventions. Years of trial and errors lead to..well.. no where.. i felt so ashamed i decided it was time for me to set out on my own, who knows maybe I'll find some inspiration for my invention elsewhere... After a long goodbye with my father ( 4 days long mind you, good times) i stopped by my mothers gravestone, and that of my would have been twin to say goodbye. My father never spoke of my mother, from what i had overheard from others, she passed away after i was born, not the normal died from child labor death but something else. The others shyed away from me for no reason, but i dident mind, my focus was on helping father, and my own inventions. And thinking about it now is just distracting me from my journal.. (fast forwards 3 months) I now have a job with other like minded tinkerers! This place reminds me of home! well, of the human town next to my home, but pretty much the same. We gather to share ideas and brainstorm new ones. There are some impressive things being built here, can't wait for next weeks unveiling of the Harvestor'O Mekka blitzer 1.47! Hi journal.. im so sorry for not writing anything before now, its been about 4 days since last time. i had to leave town. i found a decent cave to stay inn..There wont be a grand unveiling of the thing we worked so hard on. Its just a smoldering ruin, and i think i did it. Not by messing with the gears or mechanics.As in magic. i did magic! i woke up early to get a headstart on the auto tree cutter extreme ( its a working title) stopping only to have a quick look at the glory that is the Harvestor'O mekka Blitzer,thinking 'gosh! i hope this one dosent burst up into flames like the prototypes did' and just like that FIRE! Formed around my body as if i was engulfed by it, panicking i ran around the workshop screaming and flailing as the fire formed into a ball and shot out from my RIGHT AT THE HARVESTOR'O!. There was chaos and accusations of sabotage, i had no rational explanation to what happened, and in panic i tough it best i left town. (2 weeks later) Strange things happen around me, but im getting used to it. like today i was about to light my campfire with my Fire starter device, and i was thinking about the flames that would soon be there, and POOF! a roaring fire erupted without me even igniting my firestarter!. I don't know how but i must have some hidden powe..... is this what happened when i was born? did i kill my mother?... ( 4 months later) Im in more control now, i can light my campfire at will, create ice shards in the palms of my hand and more!. things still go crazy every now and again, yesterday i lost all my hair! its back now, but still.. I have to find a way to control this, maybe there's a scientific side of this p..power. I wish dad was here.. i have so many questions. (1 month 2 weeks and 2 new caves later) I've done it! with the help of this crystal i found in the new cave i can direct my powers where i want them! the aim can use some improvement but i will need new parts for that, and that means finding a new town for supplies. ( 12 days later) I got most of what i think i need, and without any incidents!! well in town that is. Someone tried to rob me as i was making my way through the mountain pass. he looked poor, but man was he vicious and cruel! not proud of what i did to him, but he left me no choice.. i killed a man.. ( 2 months 2 weeks 3 caves later ) Iv done it! I have made myself a glove that houses the crystal ontop of it, i wont go into the details for there are many and complicated and i don't fully understand it. But it works! i can direct my powers with ease now. its marvelous how magic and science can come together like this. i must continue my experiments. (another 3 months and some caves later) Was getting tired of haveing so much to carry when i have to find a new place to stay and experiment, so i got a part time job at another town, or village rather. Which pays me enough to rent out this old basement. for the past howeverloong its been i have been working on a way to store things magically in a portable device i can have on my back. Sofar the prototypes has not been willing to spit out the things i have tried to store in it, organic matter in particular has been near impossible to store. (2 weeks and 2 rent dues later) I think it works now. im able to store things and get them back out again, however capacity seems to be an issue, sofar it stores nomore then a normal backpack would. and weight could be a problem. as for loongterm, i have no Ida. I did however manage to make the device rather durable, unlike the previous prototypes that would,ehem.. Explode in a glorious display of elemental effects when shattered. BUT this one seems to work just fine for now. and what with rent due it might be time to get some paying work done, and leave this town in search for ..well Answers.. AND GADGETS!. TL:DR . latent magic powers. Skilled tinkerer. Leave due to latent magic power accident. Make magic steampunk shit. Off to find answers to powers. and more parts/inspiration for gadgets. Its a bit late, im tired AF, Sorry for typo/grammar, or if i completely misunderstood what to write^^ Cheers
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Stephen D
Elite
Marketplace Creator
Hi Simen, Like the concept but am not sure it fits into Mystbound Realms; steampunk is pretty rare though I guess your race of Gnomes might have learned it from the Duergar race; who were once masters of steam mechanisms before they became extinct. Just be aware there is a limit to steampunk and magitech in this setting. I will allow it because it's in the PHB; just don't try to push it too much. Your people will have to come from outside the Empire as nothing like this exists there.
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Luca Scipio Umbra Race: Shifter Class: Fighter Origin: Preator (Modified Knight/Noble background) Personality Trait: (1)   Despite my noble birth, I do not place myself above other folk. We all have the same blood. (2) I love a good insult, even one directed at me. Ideal: Noble Obligation. It is my duty to protect and care for the people beneath me. (Good) Bond:  My loyalty to my sovereign is unwavering. Flaw: I am slow to trust members of other races, tribes, and societies. Bio: Born and raised in one of the Noble houses of the Empire known as House Scipii Luca's childhood was a strict one as he was the second child of the House. While not being as locked up with his father as his big brother was he was none the less thought swordplay and history by his uncle. Luca and his uncle grow close in the coming years as he followed his uncle out from one edge of their land to the other. Much like his uncle he engaged in dialogue with their people, not placing himself over them. It would be common for the two to travel with light protection and sleep at offering peasants Sometimes even helping out on the farms if they needed such. Meanwhile the bigger brother and father was in the throats of House Brutii over the despute of a river. over the winter the river had moved a few yards and seeing a way to grab some lands Lord Marcus Infernus Lagotus of the Brutii laid claim to the few yards who by his interpretation of the law was now in his side of the river. A secluded House war broke out as the sides waged war with their retainers. Luca and his uncle got called back and the Uncle was needed to command the war. After many years of back and fourth skirmishes the Brutii would suffer a defeat at the hands of the Uncle that put them out of the war. A peace treaty was signed where the Scipii family land increased by far more then the yards that started the war, However The big brother and the Uncle was slain in that last battle leaving The Father and and a 18 year old Luca left. The father perhaps gone mad by the loss of his eldest son started to rule his lands with tyranny and murder for anyone who he believed was after him and his lands. Luca himself got thrown in jail for 2 years and only got free after fighting for his freedom in the gladiator pits. After he had slayed his way through other criminals and innocent people alike in the pits he walked the Lands of the Scipii gathering support to put his father down. He formed and trained a peasant militia against his father for another 2 years in secret by this time the father had started to send his highly trained Preatorians after Luca. In his now lost care for his house and whoever held the land he made a deal with a third house... House Cornelia. If they would help in his war against his father they would recieve all the Scipii lands, treasury and retainer in exchange for soldier and the promise that the Scipii inhabitants was to be treated as fairly as their own. House Cornelia had a reputation of being true to their word and they were. It took 3 months for the combined forces of Cornelian and Scipii Milita to finally reach the castle where Luca's father had held up in for a long time. Breaking their way into the Halls of the Lord Luca challenged his father to a duel. As Cornelians and Scipiis looked upon the two remaining member of house Scipii fight to the death the tensions was high as they were blocking, taking and dodging each other blows for at least 15 minutes straight. Luca knew that if it wasn't for the fact that his father was no where in the same shape as back his brother was alive he wouldn't stand much chance. With their tower shield bashing against each other they met helmet to helmet. Luca's memories blacked after that... probably from exhaustion or the blood loss from his wounds... but he was victorious. After being treated by house Cornelia he left the lands entirely... Last he heard was a war between House Cornelia and House Brutii. The man who ended his own house, Now only carring a ring and a tower shield with his house emblem on it he walks the land as the last fullblod member of House Scipii.  Spending the year drowning himself in suitable work and making himself more and more of a glorified lone wolf Bodyguard he followed a client to Haven. After the Client pissed up one of the local houses more or less on purpose the house send their goons to deal with him. Luca seeing little chance of actually getting out of this alive gave up the client, now having no way to return to the mainland he roams the city of Haven doing odd jobs and following parties as they scour the lands of Maladon.
1470956612
Stephen D
Elite
Marketplace Creator
Nice Wolf; please create this
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Lyn Silverleaf Race: Human or Wood elf or shifter Class: Druid Origin: Hermit (with a dash of Outlander) Personality Trait:  (7) I feel far more comfortable around animals than people. (8) I was, in fact, raised by wolves. Ideal: (5) Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral) Bond: (2) I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them. Flaw: (6)   I like keeping secrets and won’t share them with anyone. Bio: Lyn (meaning Lightning in Norwegian) Doesn't know her origin and doesn't care about it either. All she knows is her forest, her pack and her bond with nature. Growing up with a pack wasn't always easy. She carries with her scars from her past, Scars made by her own back from when she was but just a little cub. fighting with the others was common, getting lost, scraping herself on every brush and twig... Its been quite the journey from someone who couldn't speak with other humans indeed. It took the empire years to make a trade route go through the forest effectively cutting the entire forest into two part with a large stop in the middle. Lyn always curious about her own flesh and blood tried to approach and listen from a distance. Not having the natural stealth of her pack members she would by spotted quite usually in her young age, making the rumour around the camp spot that there is a forest girl living in these forests. Seen commonly at the edge of the forest surrounding the cam and something of the merchants are listening or on the lookout they can see her walking with them from or too the camp, seeing but a few glances when she shifts from tree to tree... Years later the trade route calms down while the girl has grown into a fine Lady with the attributes of her pack and with a rough and heavily accent she learned the craft of the natural powers in her area. It was strong but she didn't know how to use it. She could feel something she presumed was an Aura... but it wasn't before an older druid. A Male came into her forest and she had to more or less save him from a small pack of summoned elementals. They never found out who summoned them but the male was grateful enough to the Lady, he repayed the favor by teaching her what he knew about the power of nature. It would take a few years... but he had the time if she was willing. Years Later the Male passed from a disease. Leaving a student of nature and language behind. Now feeling a wanderlust for exploring and studying things, places and creatures of man and nature alike she left her forest... her pack and wandered. She came upon a town not to far away from the forest she called home. After some miss communications with the local guards she was allowed to spend the night there. The day after she was told by a patrol of Empire soldiers about Haven and its unexplored areas around it. Almost like her eyes shined she would imminently ask how to get to such a place. With her luck (and alot of bothering requests attemps) She was allowed to come with the patrol into a town where one of the guardsmen had a fellow who was going to Haven for reasons he woudn't specify. Happy yo just have the chance she went with them and a few months later she would arrive at the town and a few days later a boat.. to Haven
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Dain of the fireforge Race: hill dwarf class: life cleric Hermit Life of Seclusion I was exiled for a crime I didn’t commit. Personality Trait I feel tremendous empathy for all who suffer. Ideal   Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. Bond Nothing is more important than the other members of my hermitage, order, or association flaw Now that I've returned to the world, I enjoy its delights a little too much. bio My name is Dain of the Fireforge clan. I came from a small village 20 ticks north or so have i been told, all i can remember was i was playing at the river bank, think i was around 6-7 years old. when sudden bandits rushed inn from all directions. i remember clearly, the old broken boat that was uppside down, broken so childern often used it as a play ground. i stayed hidden in it all night, listening to unpleased screams and cry's of begging them to stop. When dawn came i heard shouthing if anybody was alive. he was a old man. As he came closer i saw how his face turned pale before he walked past the boat i was hidden in. '' just stay there, i will be back in a few moments'' i dont remember much of what happend after, i guess i passed out. When i woke up, ooh what a gentel smile this old man had. '' you have been sleeping for 2 whole days'' he then asked me a bouch of questions and then walked out of the room. tok some time before he came back, but it was good news. The old man says '' Well, i have been talking to the elders what to do with you, and since you have nowhere to go, you will be staying here for a while''. Years passed, i learned a bit of Pelor, god of the sun and healing , symbol was like the ''Sun'' and having my old man as my mentor and as a father i was devouted help those who suffer. following the way of my father i become a cleric of life, was trained to master heavy armor, shield and warhammer, how to imbue the gods favor who aid me in healing the weak and wounded. old man also learned me how to use herbalism and medicine for helping the weak without the guidence of the gods What i hated the most was those boring classes about history and religion, never paid enough attention to that, boy i regret that for a few years later my old man was dying of age, telling tales how the outside world was like and if i have a chance that i shuld go visit haven. but this was of course not something i was allowed to do since i made an oath that i will never leav this place. I knew something was not right about this place, it was like a resting place. it all made sense why the other made fun of my old man teaching me how to be a cleric and about life. since no one is allowed to leav this place once they taken the oath. Later that day my old man was calling for me, so i stayed by his side. he was telling me to visit haven if i had the chance, i knew something was not right. he told me to look behind the picture over the bed, at first glance i only saw the wall. ''nock on the wall'' said the old man. Boi was i supprised to find a hidden stash behind this picture over his bed. ''take the vial to me, its the last strong drink, i want to remember the taste before i passing away'' of course i gave it to him. never seen my old man so sad of grief. '' i am so sorry but this is the only way ''. not a moment later, i saw his eyes rolling backwards, as the vial hitted the floor it was crushed. before i had time to react the door opens, and the ''guard'' looks at me and yelled ''over here, he killed the old man''. I tryed to tell them, i didt kill him, but all evidense was pointing towards me. so i was exiled for a crime I didn’t commit. When i got escorted to the gates, the same ''guard'' came to me, handed me a piece of paper with a seal on. on this note i was given. '' This was the only way for you too leav this resting place, you are too young to stay here for another 300 years or so, go to haven my son, i am sure you will like it there''. rest of the note is a small map showing the way to haven. I made my way to Haven, dont know how many days have passed but i find my self standing in the port at dawn, never seen so many people before so i stod around confused, until  some  of the men doing some labor '' EY!!  are you gonna stand there all day??  you seems confused, if you have nothing to do, grab this and do some labor  and you will have at lest a roof over ur head and food in your stomach for tonight''  that was my first day in Haven.
Haraldr  Race: Human or possibly Half wood elf or Wood Elf :p Class: Rogue Origin: Street Urchin Personality Trait: (4) I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms. (8) I bluntly say what other people are hinting at or hiding. Ideal: (2) Community. We have to take care of each other, because no one else is going to do it. (Lawful) Bond:  (3) I owe my survival to another urchin who taught me to live on the streets. Flaw: (4) I’d rather kill someone in their sleep then fight fair. Bio: Growing up in the streets of Capua a busy trading down which harbored a great ocean there was no lack of opportunities. However in a small an insignificant war the Empire waged on one of their neighbors the town was attacked and sacked. Leaving a great increase of orphans and urchins. The 8 year old Haraldr found himself without his parents.. his siblings.. his dog as all that remained of his once proud family. managing to scrap by on what wasn't sacked and on the family wealth that was stashed away. However the gold didn't last long as the prices always went up and the boy couldn't do anything else then to except unreal prices for food for himself and his dog. Luckily for Haraldr he had been feeding another boy. He didn't know much about him and he didn't say much but as the gold was gone the boy started to somehow gather food. Haraldr never questioned where it was from... wouldn't want to be starving now would he? As the boys grew up the quiet boy would teach Haraldr his game of city hunting. It was clear to Haraldr that this quiet boy perhaps was a street urchin long before the town was attacked and sacked. Stealing was only an option of it was a must... which sadly for two young-lings it was most of the time but Haraldr would feel no sympathy for stealing from those we had claimed the unreal prices from back when he had money. The days passed by to moths.. the months too years. It had been a few close calls from all this... survival. While the town grew back into old self more or less. the old house of Haraldr was taken over by a young couple with 3 kids. He would accept it as he no longer was a part of such a life... When they became an adult their past catched back up to them... The quiet kid which Haraldr just called quiet by now was caught while trying to steal from a newly established merchant house. After being publicly announced by the merchant to have been caught more merchant, trader and local residents came to put the blame for their stolen goods on him be it a false or a true claim Quiet got them all... it was however pointed out that he would always steal for two. The boy gave away under psychical questioning... The dog was given up as his number two. The guards of the down looked all over the town for the dog and in the end... found him. The Town held their own court about what to do with Quiet and the dog and after an extremely short discussion it was decided that death was the punishment. The day after the Dog and Quiet was publicly executed on the marked square. Haraldr was there in the crowd watching, holding back his tears to his best effort but quickly fled when the deed was done. He quickly decided not to spend to much time in this town anymore. He hid away on the first and best boat he found. Not thinking straight in his emotional moment little did he know  that the boat he hid on was but one of many boats going with the Emperor to Haven...
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Stephen D
Elite
Marketplace Creator
Concepts approved but Luchi, your cleric's story doesn't make much sense. If the old man created this strange order, then how come he had to follow it's rules? It seems he could do what he liked in some ways bit not in others; as I say, something there is off....
never said he created it, just that he was one of the leaders.  but yea just tok that away from the story.
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   Name : Hakun Salnfi Race : Human (variant) Class : Cleric Origin : Hermit Personality trait : I am serene, patient and lack empathy. Ideal : Emotions must not cloud our sense of what is right and true, or our logical thinking. Bond : I search for purpose and favour in the eyes of the gods. Flaw : I am dogmatic in my thoughts and philosophy. Hakun Santos was raised by the priesthood of an Imperial Cult. Before his birth the priests were adamant that the birth would bring twins. When his mother only gave birth to him, the priesthood was convinced he must have evil spirits inside him. His parents gave him to the cult, so they could keep these spirits under control. They gave him the bastard surname Salnfi, meaning saint in the local language, hoping that the saints would look after the child and strike him down if he was ever led to temptation or evil. he was always subject to a beating, or to memorize impossible long passages from the cults scriptures. This however did not make Hakun recent his masters, just more determent to prove his worth to the cult. After the coronation of Emperor Octavin, the Emperor wished for the cult to send some of their best priests to Maladon, to spread the true Gods to the heathens of the land. The priesthood however, did not want to go, but opposing the Emperor was out of the question, so they sent the expendable ones, they sent Hakun.
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Name : Thamior Galanodel Race : Dark Elf Class : Rogue Origin : Criminal Personality trait : I always have a plan for what to do when things go wrong. Ideal : I am loyal to my friends, not to any ideals, and anyone everyone else can take a trip down the styx for all i care. Bond : I am guilty of terrible crimes. I hope i can redeem myself for it. Flaw : Dont expect me to save those who cant save themselves, it is the way of the world that the strong thrive and the weak perish. Thamiors childhood was nothing special as for as Mordhel children go, his tribe was not of the type to hate humans to the point of wanting to kill them, but the occasional conflict did come up, As the tribe occasionally engaged in theft from humans. He was not excluded from this practice and learned from a young age how to pick locks, climb fences and generally move unnoticed. On his free time he would explore, and tok a special interest in anything venomous, be it bugs, animals or plants. He would gather or catch these as he found them and bring them back home to experiment with during the day. One evening just after Thamior had taken his crossbow with him to go hunt the cave they had spendt the day in is set upon by a roaming band of feral orcs, the Mordhel tribe lost the fight horribly and was killed or enslaved to the last with Thamior the only surviving member, of the tribe. Upon returning to the cave later that night Thamior would see the scene, after spending hours crying and beating his fists bloody on the stone walls of the cave he found the tracks from the orcs and started following them. After tracking for an hour or so he found the remains of the orc band having been slaughtered by someone mounted on horses, and the tracks that Thamior assumed belonged to whoever the orcs had taken prisoner led towards the closest human city. He followed but after a failed attempt to free them he was captured as well and shipped of as a slave to some city, alone. Upon getting there Thamior manages to escape but was now in an unknown city with no friends. Fueled by his anger he forced himself to use his skills to sell his services as a hired killer, even managed to stay away from the law for almost a year, until he ended up in a fight with a half orc, in a fit of rage he accidentally killed the halfbreed. His fury made him reckless and he was captured and accused of murder. The magistrate decided it would be better for everyone to simply ship the elf to Maladon instead of going through the lengthy trial process for some street child, and it would be an insult to the gods to simply execute the accused without proper trial. Thamior agreed to the plea and was shipped to Maladon. With a hatred for orcs and having learned that the only way to survive is to be stronger than the rest, and the only one looking out for you is yourself. But behind all that there is a glimmer of hope that he may one day find peace in a purpose.
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name: 1903.1986 / gheist class: Sorcerer (shadow origin) race: human variant age: 30 (still looking 12) origin: acolyte of the emporor's cult At the age of twelve, subject 1903.1986 was part of the experiment that the emperors cult conducted on the influence of shadowfell essence on human beings. The cult was trying to temper the tempraments of known criminals, troublemakers and what not by subjecting them to the right amount of different plane energies. It was'nt untill long that they realised that most of the other planes did not have the desired effect. Subject 1903.1986 however was considered a complete succes. This young boy was caught with a knife in his hand telling the guards that caught him that his parents told him he wouldn't get a cookie so he killed them. And when his baby sister started crying because of the screams of their parents, he killed her too, since at least then the little wrench would shut up. Startled by Such evil character at such a young age, the cult decided it was best not to let this young wild monster exposed to any of the more energetic planes (fire,hell,...) But instead to let him be exposed to the twilight plane of shadows. The boy became extremely agitated and according to some, the cult had never been this tormenting with any of their subjects. He was exposed to extreme measures (dehydration,starvation and some other forms of torture) untill eventually he was just thrown into a portal to the shadowfell by a young member of the cult who no longer could bear his presence. The boy dissapeared into the shadow plane, and wasnt seen again that day. It wasnt untill a month later when the cult opened up a portal to throw in a new subject, that subject 1903.1986 reapeared, completely stripped of emotions and knowledge, but wielding tremendous shadowy magical prowess. He returned from the shadowy plane a blank slate that the cult has since then rewritten as their own tool. The Gheist as this little kid has become known as since, has been an agent of the emperors cult ever since, and now his presence in maladon is seemed necesary by his superiors, so he is happy to comply.(at least he would be if he could remember what happy was)
Name : Zahnder Ravenswood Race : Half Elf Class : Warlock Origin : Urchin Personality trait : I hide scraps of food and trinkets away in my pockets. Ideal : We have to take care of each other, because no one else is going to do it. Bond : No one else should have to endure the hardships I've been through Flaw : I will never fully trust anyone other than my self * The Noble House Of Ravenswood had but one note of distinction. Centuries ago Achibald Ravenswood returned from battle with the sarcophagus of a Minor God bringing prestige to the minor noble family and thus began the Trial of The Night. To become the male heir of House Ravenswood, the new born child must survives his first night in the Tomb of Achibald, only then would the boy be named. For centuries this practice was followed and for eleventh time in eighteen years, Lord Samuel Ravenswood returned to the tomb of his forbearer to find the baby boy had failed. Yet upon her death bed, Lady Ravenswood birthed twin boys before passing. Lord Ravenswood cared little for the death of his wife, all he saw was a greater chance of a male heir. Two boys, two chances of survival and down to the tomb they went. Upon his return the next morning, Lord Ravenswood was shocked to see that not one but both boys had survived. However not only had the boys survived the night, for the first time in history the trail had a second outcome. Around each boys neck was a small crystal pendant, one of green spring grass and the other. purple night. For the first time in nineteen years Samuel Ravenswood named his sons, Ashton and Zahnder. It wasn't until the boys turned seven that things began to turn for the twins. First were their eyes, the once green eyes of their mother turned a striking violet. However Lord Ravenswood passed this off as being chosen of their ancestor. A year later their raven black hair, the signifier of House Ravenswood, turned bright white. Again Lord Ravenswood took this as a blessing, it was said that many great mens hair turned white at a young age. The breaking point for Lord Ravenswood though was on the morning of the twins twelfth birthday. His sons, his PURE human sons had pointed ears, this was unacceptable. No longer did they resemble the children he had sired, they looked closer to disgusting elven breeds than human. That night Lord Samuel Ravenswood dosed the cups of his sons with a sleeping potion. However as Lord Ravenswood held a knife against Ashton's throat, he couldn't do it. Instead Lord Samuel Ravenswood instructed a servant to take the sedated boys to the city and abandon them in the streets. No one would believe these two pointy eared boys were the heirs to House Ravenswood. The boys awoke alone in a dark passageway, instantly knowing what had happened. Even though they had only left the manors grounds to visit a small village nearby, they did not feel scared. Surprisingly they felt excited, a blanket of comfort surrounding them despite what happened. Survival on the streets was hard however Zahnder and Ashton had a few tricks up their sleeves. On the second night Zahnder wished they had a fire to fight the chill of the night and to the boys shock and delight a small pile of dried leaves began to smoulder. Days later Zahnder fell and cut his leg on a sharp stone. Rushing to his brothers aid, Ashton began to clean Zahnders wound with a small flask of water they had stolen. To the boys surprise, as Ashton touched Zahnders leg a small glow formed around his hand and the wound disappeared. They even found out they could 'feel' each other which they found beyond useful. Over the years the boys managed to learn some control over their 'Abilities'. Together they tried to help children in the same situation however something that wasn't quite instinct told them to keep their powers as secret. A difficult feat as they found other people strangely drawn to them. Ashton and Zahnders biggest fear however was the City Guard. Stories filled the streets of other like them being taken by the Guard and sent to the Isle of Maladon. Zahnders fear was realised on one storm ridden day as he 'felt' Ahston's scream of fear then silence. The presence of his brother was all but gone and then the 'Other' spoke for the first time, all it said was “To Maladon” *secret stuff to come through
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Name : Althea Amakiir Race : Half Elf Class : Bard Origin : Acolyte Personality trait : I've spent so long in the temple that i have little practical experience dealign with people in the outside world. Ideal : I trust that Dagerii will guide my actions. I have faith that if i work hard, things will go well. Bond : I owe my life to Dagerii who tok me inn when my parents left me at the gates of Heavenweave Flaw : I am inflexible in my thinking. Althea nothing of her life before the monastery. She had been told she was brought there as an infant and was one of the few who had survived the venom of the Fate-Weaver, Dagerii the spider queen. She grew up in this monastery, built around Heavensweave. Practicing her goddess given gift of foresight, learning how to navigate the tides of fate and how to alter them. After some decades in the monastery Althea started getting visions, unclear at first but after a while she managed to make out a city on an island. She managed to discern this city was Haven, her other visions was of fire, and great wings. The monastery contained a great deal of lore and after months of research the Norn could discern the meaning of the visions. It had to be a descendant, one of Skarn's children were sleeping somewhere near Haven. This was to be her calling, her role in the ultimate fate of the world. For if this Titan Drake was to wake up she doubted there was strength enough left in the world to stop it.
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- Name : Lyndis Silverleaf Race : Wood Elf Class : Rogue Background:  Outlander Origin : I was the caretaker of an ancient relic. Personality trait : I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt or otherwise Canine sounds. I feel far more comfortable around animals than people. Ideal : Respect. All people, rich or poor, deserve respect.(until they loose it) Bond : I owe much to my companion (Shade) and won't do anything that puts him in unnecessary Danger. Flaw : I turn tail and run when things look bad and won't go into any situations that puts me alone & in inherent danger. Lyndis being born into a Nomad tribe seemed to always be on the move, While she don't seem to remember much from her younger days She was herself permanently excluded from her tribe when under an agreement with a powerful druid of the wild that she was to be 'sacrifised' to allow the tribe pass through his forest without any issues. He went through the tribe and choose her himself. While the tribe didn't like the agreement they where forced to accept it as they were on the run from something that was never known to the Druid nor Lyndis. Growing up The druids most important priority was to teach her how to take care of herself and survive while also warning her not to approch a temple he would point out. Much later when Lyndis was doing her usual strolls and hunting of the day she spotted a shadow of a creature running off to the temple of where the druid had stated not to go but that warning this not pass her mind as the creature seemed to run straight for the temple. Shortly after Lyndis would arrive and carefully follow the creature inside. Much to her surprise the creature was found in the very room of what Lyndis could only perceive as the relic the Druid had been mumbling about in his sleep. Seeing the creature which she now could Identify as a great dark furred Dire wolf was moving towards the the relic (then also promptly identified as an amulet with a symbol on it) she would rush to stop it. In her rush the dire wolf would spot her and in its panic hit its head against the pedestal holding the amulet causing the room (if not the entire temple) to burst with light. Waking up a week later she would find herself in the care of the Druid who was disappointed in her. After an explanation from Lyndis he seemed to understand. Shortly after he guided her to what seemed like a wolf cub stating that he found it beside her after a bright light emerged from the temple. It had was seemingly asleep and hadn't awoken once since he get them out. Feeling an irresistible urge to touch the cub she did so and with that the cub woke up seemingly quite happy and wagging its tail around wildly. After feeding the cub the druid told Lyndis that hers and the cubs soul had... molded or been mixed together. He mentioned a tattoo he had spotted on Lyndis's back which  was also in the fur of the Cub. The Druid stated that as their 2 souls was now merged by what seemingly was an accident or perhaps the will of the Gods (or a God). He believed such a merge should make them feel and thread as one after a while. He also came up with a theory that If the cub where ever to die it woudl turn into a ball of light or perhaps the appearance of a fey-like wolf (spooky ghost) and stick near to its other half or co-soul That being her. The soul could go into the body of another wolf who had recently died or lost its soul but that is not he would recommend Such is unnatural and against Nature itself and not to mention he have no experience of such. If the wolf ever dies... he would argue that letting it stay in its fey-like form would be safer for it and for her. With that he also said that if Lyndis was to die herself but the wolf itself being alive she would become the wolf. He theorized that when she died she would wake up inside the body of the wolf probably feeling like it has always been her natural body... since by the time she would die the souls would have adjusted to each-other or so he hoped. She seemed to be the dominant part of the souls and would would be in control of whichever body her "main" soul was inside. He warned that she could most likely also have her soul implanted into another body which had to be the same race as her and be without a soul itself... but that would most likely not go as problem free as if the wolf soul did it to a wolf. "Animals have yet to be corrupted by the nature of men and gods" he stated. Alas someone with the knowledge and experience with dealings with body and souls would greatly reduce such backlashes or so he theorized. It was a lot to take in after what to her felt like a day, that night when she would be in her trance she would have odd 'dreams' of doing actions she had never done before also feeling shorter then usual. When she woke up from her trance she immediately went to get answer from the druid but he was no where to be found. Not a trace of him or that he had ever been there. She started questioning her own mind wondering if her memories perhaps had been altered or mixed as she clearly had been given away by her 'tribe' to this Druid.. .spend at least 30 years with him or so. As she leaned against a stone wall with a heavy sigh she lent an arm over her eyes... but even tho she knew her eyes was closed she could see. She saw herself from a small distance away, what she presumed was a great brush in front of her. Spooked by this she opens her eyes again and noticed the cub looking at her with its ears folded back, seeming just as scared and confused as she was. After a short period of awkward silence as they stared at each other almost not even blinking she noticed the cub had two different eye colors. She patted her legs softly in an attempt to make it come to her, which much to her surprise it immediately did. She petted it and looked at its eyes. One blue, one green. she chuckled and embraced the cub which would from this day on my more then just a companion... she would infact dare to call this an involuntary act of being soulmates. Spending many decades continuing to guard the temple and await either her tribe or the druid to return she would notice that she could do certain thing with her companion. Whenever she closed an eye... or both she would seem to be able to see, feel and understand the intentions of her wolf companion much like they where her own. She had named him "Shade" as he seemed to spend most of his time in the shades, She found out... after much testing that everything she did... went the other way aswell. When she closed an eye or both of Shade . she would feel a presence in herself much like a second mind appearing. The test if this was really Shade she completely covered his eyes and took him for a run, much to her surprise Shade never seemed like he was blinded at all. She would try this again by blinding herself as well... and it didn't go as good that time as she ran straight into a rock and broke a rib... She would much later also slowly take notice that Shade grew very slowly compared to what wolves does. Almost like shade grew as she grew, She would do theories with herself that perhaps the shared the same lifespan as well? it would explain the sudden cub state of Shade after the accident when clearly before it he had been much, much bigger. Lyndis herself at the accident would be percieved as a "cub" compared to her race long time of life. As Lyndis grew older it would become clear that she and Shade grew more and more to become one. they always knew each others intentions and each others positions and to most outsiders (Which they have yet to see) It would appear as they were communicating with growls, whimpers, whines, yelps or something with just looks and utter silence. Y et these peaceful days won't last as what seemed out of nowhere she would have yet another 'dream' a dream of a place she has no knowledge off, Tho she did feel an odd feeling or power guiding her to leave the forest and the temple in which she would do the next day, of course taking Shade with her. She was guiding by something in her mind and she traveled like she had been doing it for hundreds of years finding her way to a portal... a portal that would Ultimately brings her to Maladon and further on to Haven. The trip hadn't been peaceful as she and Shade had defended themselves against a few legionaries of the empire. They had been rather tiresome and refused to let the Lady pass and when they laid their hands on her she and Shade would in what seem like perfect coordination knock them out. They where arrested on the spot but was later released as it was proven it was self defense. She herself had said but a few words. Witnesses had stepped out and spoken out in her defense. She left the place the same day never really knowing what happened to the legionaries... and perhaps not even cared about it but here she was...at Haven at least. But... Now what? She had been lead to this place.. but the guidence she had felt was gone. Edit: Don't make character concepts at 7 AM guys... it screw you up :p
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Name : Glenn Bergstain Antonio Shimmerdale * The Shroud * Race : Human Variant Class : Bard/Rogue(fighter?) Origin : Carlatan/Thief Personality trait : Material goods come and go.But my Legacy will last forever. Ideal :Aspiration. I’m determined to make something of myself. Bond : I idolize a hero of the old tales and measure my deeds against that person’s. Flaw : I'd hate to admit it, but if the going gets though id turn tail and run. Glenn bergstain was the bastard son of a drunken imperial noble. and as such grew up with his poor as dirt mother in the slums of an imperial City. The only contact Glenn had with his father was the brief and slurred 'herlo' when he came stumbling in the late evening for a booty call with his mother. It wasn’t the only man to come by the shack for relations with his mother. And somehow his mother managed to scrape enough money together for Glenn to go to school where he learned to read and write. He never took to any of the subjects in class, but the gift of reading did set him on strange path. As he took a shine to the adventures of the legendary heroes. His teen and early adult years he spent in taverns, listening to the storytellers and bards portray the grate and noble heroes of legend, After a brief tour in the army. he was back on the streets only a few coppers to his name. So he took to a life of crime. That’s where he met his mentor, A shady half elf named Malus Ebonstrike, who taught him through harsh lessons, where his blood ran as often as his sweat, the art of Fencing( although with some dirty tricks). As well as the art of subterfuge and deception. After running some con's with his mentor he was landed jail for the crimes he'd committed. Luckily his mentor Malus managed to infiltrate the prison and free him. Which lead Glenn to becoming a wanted man. The solution to witch was to skip town and with the help of Malus take on a new persona to avoid the authority’s. Although in his mentor's company the authority’s was always hot on their heels, and it became necessary swap towns and personas on a monthly basis. After years on the run Glenn found himself back in his home town, where he found his mother and old friends still living in squalor. in comparison the life he'd been living since joining up with Malus was that of luxury, going Tavern to tavern, drinking and feasting, not to mention the bargirls who was trying to get daddy's attention by sleeping with dangerous rogues. ooh the bargirls.. anyway. Malus had another con job for us to pull, which was robbing a rich nobles house. Loong story short, turns out it was Glenn's father, the job went south. And many of his friends, including Malus was killed. But not before Glenn ran his rapier through his father. His friends all dead, and the authority again on his heels, he went to his mother to lay low, but with the news of his father dead by his hands she would not have him. And so it was time again to find a new place, where he was not a wanted man. this time, on his own. Enter Cent Clarksen. Taking on the persona that of a traveling story teller, he made a living retelling/singing his beloved stories of the dashing heroes from legends. After a year or so wandering from place to place, tavern to tavern singing about his idols he decided it was time for change. and volunteered to go start a new life in Haven, Where no ‘one could possibly know him. But that also brought up the question, as to who he would go as. its been so long since he'd been himself, he wasn’t even sure who that was. its a new beginning, he could be anything! so why not become the next big hero? to be praised and idolized. Yes, that was his destiny, he would become the greatest! the dashi'est hero there ever was! Destroyer of evil! savior of the common folk!. But just to get things started.. why not use the persona of Cent clarkson the storyteller to get the ball rolling? And so the legacy of * The shroud * Antonio Shimmerdale begins.
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Stephen D
Elite
Marketplace Creator
@Simen; the idea of a 'Drow' (for which I read Moredhel, because there are no Drow in Mystbound Realms) being allowed to live in an Imperial City is extremely unlikely. I would choose a half orc or other such savage race. The rest is fine, though a little 'vanilla D&D' for my taste. @Wolf; this character concept is ok but a bit muddled. It could do with an edit. Are you positing that you can see through your animal companion's eyes for free? How far away does this bond extend? It seems balanced because from your description bad things will happen if the wolf dies.
@Stephen Swapped it for a shady half elf, as i feel a half orc wouldent make a good fenceing coach :p And i was aiming for a tad vanilla, as thats rarely what i go for ^^ ( beeing a human in any fantasy setting is so lame imo ^^ )
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Name : Sâemus Gallowhill XIV Race : Ghostwise Halfling Class : Monk Background : Folk Hero (Gravedigger) Defining Event:  Death gave me a "blessing" and revealed my secret origin. Personality trait : I misuse long words in an attempt to sound smarter. Ideal : The path to power and self-improvement is through knowledge. Bond : I wish my childhood sweetheart had come with me to pursue my destiny Flaw : The people that knew me when I was young know my secret, so I can never go home again. Being of a Undertakers family, going countless generations back, the youngest son of the Gallowhill clan, Sâemus had a boring life in a boring village, working around the dead all his life as a Gravedigger from an early age. On the night leading up to the Festival of Sol, in the year of 986, he was out digging the grave of Old-man Merrybottom, who had recently died. The fog lay heavy over the plot he was working, getting it ready for the funeral the next day. Stupidly he had spent most of the day out with his sweetheart Bree Fannybrook, laying about in the sun, drinking, instead of actually doing his job. So now, close to midnight, he is out in the fog digging a grave, whilst Bree sits and sings on a plot nearby. The lantern he works by suddenly flickers and dies, the glint of gold flashing from the dirt. Picking it up, he sees a brief flash of a giant dragon, then it is gone. Feeling a heavy rage fill him, he springs out of the grave and stalks towards Bree. "I know you've been looking at others, Bree", he picks up the shovel. "I told you never to look at others, you are mine bitch, only mine!" Bree screams and starts to run towards town, Sâemus hot on her heels, bearing down on her. As they get closer to town, lights get turned on in response to the screams, Sâemus notices not, in his envy fuelled hatred. "MINE, MINE, MINEMINEMINEMIMIMIMIM!" *thunk* As they round the first building Sâemus takes a shovel to the face and goes down.   Upon waking Sâemus finds his thoughts clouded, only wanting his coin, god he needs his coin, where is his coin. He looks around frantically, it is nowhere to be found. Where the hell is it?! Angus Aidweed enters the room, a conserned look on his face. "You seem to have been cursed ma'boy." he says scratching his chin. "found a coin on'ya that radiated bad mojo, so we had it sent away to be destroy'd by folks tha' know how'ta deal wit such." Sâemus screams internally, before getting a hold of himself, in a neutral tone he asks "where did ye send it, old man?" Angus only looks down, "that's for me'ta know... you only need'ta get better. Loads'a folks round here saw 'n heard'ya chase young Bree like a madman, they want'ya ta leave here, ta get better." looking up into his eyes he adds "or just never return." Now, almost a year later, he arrives at Haven, ready to explore, to find the coin and succumb or a cure and set him free,  and live a normal life.
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Stephen D
Elite
Marketplace Creator
@Jimmy; concept approved
Damnit, Krillin
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Name : Kailara Springsap Race : Wood Elf Class : Green Warden (a homebrew, played only under GMs who OK the class, for a copy of the most recent file, DM me on Discord) Origin : Outlander Personality trait : People who are too serious and overly cautious bore me, sure talk; but do while talking. Ideal : I want to live life enjoying every moment. Bond : I care, it gets in the way and frankly I'd rather not, but there it is. Flaw : I have a big mouth and a ludicrous sense of humour, oh and did I mention my sticky fingers? Notes: With a penchant for getting herself into major trouble, Kailara found herslf unable to abide by the regulations of the Green Warden's Branch of Shields. In truth she would have made a much better Blade, but what she was, and what she wanted to be did not line up. In the end she left their ranks to do, well, whatever she please and Feathers found her shortly after. Together they get into all kinds of trouble, what with Kai's personality being so gungho. Thus their relationship is almost that of a patient guardian, looking after a willful child. Who is who is painfully clear upon meeting them. Name : Fentharos aka Feathers, Beaky and Birdie Race : A spirit bound into the form of a Large Beast Class : Green Warden Companion (part of the Green Warden homebrew) Origin : - Personality trait : My dignity is my armor, the only one who may insult it is Kailara. Ideal : Prosperity. I want both me and my warden to prosper. Bond : Can't say why, but my warden is my world and I'd never fail her. Flaw : I like pretty things, and don't care much about the law. Notes: Feathers, though clearly part avian in ancestry, is not a bird, nor capable of flight as the wings she has are too weak. She uses them as a means to intimidate others; fanning them out to appear larger, or to glide when falling. Her origin is her own secret and she's not told even Kailara where she is from, truth is that she does not fully know herself.
Name : Thunder aka Seven Thunderclouds Race : Tabaxi Class : Wizard (Necromancer) Background : Haunted One Defining Event: I opened an eldritch tome and saw things unfit for a sane mind. I burned the book, but its words and images are burned into my psyche. Personality trait : I put no trust in divine beings. Ideal : I try to help those in need, no matter what the personal cost. Bond : There’s evil in me, I can feel it. It must never be set free. Flaw : I talk to spirits that no one else can see. The wheels of the red and yellow wagon creaked on their last verse as the small troupe neared the mage village. The elder was purring contently in the back as the last vestiges of the sun shone in through the small window set in the side. Thunder and the 3 other young-lings  guided the wagon with all the exotic goods for trade towards the guard-post outside the small village, why the elder had insisted on them coming here they still had no clue. Larger and more exciting towns and villages were just to the north of here, but there was no convincing the old man after his mind got set on this destination 3 towns ago. Thunder wraps his cloak around him, being this far south is terrible, so cold and windy. They pass the guardpost with a quick word to the guard on duty and head into the square of the tiny town. "Hey, oldguy" one of the other yelled, "we'rrre herrrre". The purring in the back ends abruptly as the elder gets up and stretches languidly.  "So soon? how long was my nap?" he finally responds as he eyes the 4. "About 4 hourrrs I rrreckon," Thunder replies "can we explorrre for a while, as you set up shop? I at least need to strrretch my legs, and we might find some good stories orrr otherrr things to trrrade." The elder, in his folly, had let them, not knowing that Thunder would doom them all. High above the town, in the upper reaches of the mage tower, Thunder found a book of necromancy, it caught his fancy, the cover being made of skin, and the writing in blood. The book unloaded all its knowledge into Thunders head, just as the owner entered the room, and in his pannick Thunder did the worst thing possible, he threw the book into the open fireplace and climbed back down the tower, and fled the town. He later tried to return, to find the empty wagon on fire outside of the village. Not knowing what to do, all alone, far away from home, increasingly more and more insane, Thunder went where the winds of Fancy took him, looking for a cure.