QRob001 said: Yes something like that, can you explain a little how that works? Oh, all of those are pretty much just a jumbled mess of nested inline dice rolls . :) QRob001 said: Also can one macro call another one? Yup; check out Nesting Macros . QRob001 said: is there a way to have like each number in a d10 = something. Like roll d10, 1 = Canine, 2 = Feline, 3 = humanoid etc.? This is trickier, and is best handled with an API Script like PowerCards . Access to the API is available within games in which the Creator has an active Pro subscription. Without an API Script, pretty much the best you can do is a macro like this: Roll: [[1d10]]
[[1]] ⇒ Canine
[[2]] ⇒ Feline
[[3]] ⇒ Humanoid
etc. With PowerCards: !power {{
--name|Roll
--Result:|[[ [$R] 1d10 ]]
-- ?? $R == 1 ?? |Canine
-- ?? $R == 2 ?? |Feline
-- ?? $R == 3 ?? |Humanoid
-- ?? $R >= 4 ?? |etc.
}}