Evening all, Thank you to everyone who took the time to contact me over the past several months enquiring about updates to the sheet, offering thanks/feedback/comments on the sheet (and enquiring when there would be updates), and just generally poking me to make sure i wasnt dead or something...which i'm not...i dont think! ;) You should all find an update for the 5e community sheet (nice to see the sheet got a name!) arriving with the next push. You will know it has arrived because the "Sheet version" date at the top of the sheet will have been replaced by a version number (1.1 in this case). This is so that I can retire the older, poorly performing sections like weapons, inventory and so on where I implemented workarounds for limitations that have since been removed, and migrate your existing data over to new better performing sections without you having to do anything. Having said all that, this update does NOT implement any of the following features but I do intend to make use of/update them all as soon as time allows ... - Sheet workers (for performance/versioning/anything else cool I can use em for) Compendium integration (this will incorporate revamps of sections...like weapons for example) edit : and by extension the OGl stuff too Any update to the NPC section (sorry...i know..i hate it too) It does however include the following - The aforementioned change to a version number to support later migration of data with minimal/no user action (basically free's up options to allow breaking changes to be made and provide an auto update path to fix stuff) Minor bugfixes to add default values for a few fields (mostly crit and critdamage in the weapons section) that would cause macro errors if not populated Use of nested inline rolls across the sheet (except spells because those would be breaking changes and needs data migration) so the tooltips on rolls should now be much more readable But the major addition for this release is a new feature called Roll Options (RO) This has been added to all saving throws, all skills and all weapons It allows each user, on an individual macro basis, to customise the output the macro generates Current RO include things like whether to roll 1 or 2 d20, always roll with (dis)advantage, show the match used on rolls, etc... More RO could be implemented in the future and the system is largely based off the work that allows you to customise your spell output. Access the RO for a particular roll by clicking the gear icon next to the roll button. This brings up a window with the RO's and provides a copy of the specific button so you can try the roll with the new settings you have choosen. Remember that whilst the RO window is open you will not be able to click on other sections of the sheet/UI so be sure to close it once you have setup the roll however you like. All the macros that use RO have been updated and will use a new section of the rolltemplate to form their output. However should you have made any customised macros using the older rolltemplate structure these should continue to work without issue. The name of the actual macro buttons has not changed either so if you reference those directly (such as by dragging/dropping one on to your macro bar) these will auto update when the new sheet version goes live. The new macros continue to support integration with the class action feature allowing even more customisation for your macro output. As always i'll try my best to keep an eye on this thread (and other channels) for any issues, comments or feedback that might crop up as a result of the update. Thanks Actoba