Hi there, so if you're reading this I'm hoping you could help me out. I'm creating a macro for the amount of times a revolver accurately hits its target and calculates the damage. This is what I have so far. /em Shoots revolver six times [[({6d100 -@{Strength} -@{Agility}}<50)]] Hit The 6d 100 is equal to six fired shots (one per die) which is the maximum capacity of the weapon. The 6d 100 is the base number used to determine the chance to hit The Attributes reduce the base number In order to successfully hit the final number must be under 50 for this particular weapon (<50) Example: 6d100 (35 22 75 88 33 90) 3 Hits I have been able to calculate the amount of successful hits, however I am trying to find a way to take the number of successful hits and convert each hit into a damage roll within the same macro Example: 1 success = 1d10 OR Example: 3 success = 3d10 Please help if you can or just give me some advice. Thanks!