Votes please (crosses are votes cast so far) 1. Halls of the Dead (bandits; aura of 3) xx 2. Tomb Island (undead and magical traps aura of 5) 3. Fire Caves (unknown inhabitants now Goblins are gone; aura of ~3) to awaken a Goblin God x 4. Gatesgarth village and Bonewood (Gatesgarth is an aura of 1 and the surrounding Bonewood, 2-4) to investigate the disappearance of the Lord.x 5. The Fane of the Haunter (aura of 3-4) x 6. Bael's Isle/Deal with food shortages (aura of 1-2 on the sea usually) xx 7. Search for lost ship and goods that were on board (aura 1-2)