
Have you ever drawn an elaborate polygonal path for dynamic lighting and realize later that you need to change it because you forgot about a door or one of the PCs blew a hole in one of the walls? Normally, paths cannot be edited once they've been created, and in one of these situations, you'd be forced to redraw your path. With the Path Splitter script, you can cut holes in a polygonal path just by drawing another pink polygonal path on top of it! Just draw the splitting path over your original path, select the two paths, then enter the '!pathSplit' command to cut the original path where it intersects the splitting path. If you don't want to use pink as the color for your splitting paths, you can change this color by changing the splitting path's color, selecting it, and then entering the '!pathSplitColor' command. Although I created this primarily for editing dynamic lighting, it can be useful for other situations where a polygonal path needs to be split up. Demo: Requirements: * Matrix Math 1.0 * Path Math 1.1 * Vector Math 1.0 Pull request pending. Get it here for now: <a href="https://github.com/Cazra/roll20-api-scripts/tree/m" rel="nofollow">https://github.com/Cazra/roll20-api-scripts/tree/m</a>...