
Heya folks. I am looking for someone to play a defender in my homebrew game. Due to it being a homebrew the only two defender options a person will have to pick from is a Fighter or a Paladin. The races the player has to pick from are Dwarf, Dragonborn, Eladrin, Elf, Half-elf, Halflings, Human, Gnome, Goliath, Tiefling and Warforged. The Halfling, Tiefling and Warforged have all been altered so I would have to discuss the races with the player when they were selected. They would be starting out at level 1 and only stuff from the PHB 1&2 will be allowed although not themes or backgrounds. This world has a slight steampunk feel to it, but there are no guns or the like. I've provided a little blurb below. In the beginning there was only Runia, a lush land that spanned as far as the eye could see. The early kingdoms warred for various reasons; wealth, power, fear.. For centuries armies clashed again and again, blood being spilt in the name of country and god. It seemed that the cycle of war would rage on and on. Then came the Great Divide. No one knows how or why it came about, history holds no record, but in the span on a day Runia was torn in half. Large chunks of land became shattered, ripped from the ground before starting to rise into the air. Mountains, lakes, valleys, hills, dense forests, fields, all of them lifted higher and higher. Kingdoms split, families torn apart along with the landscape. By the time the sun had risen on the second day Runia had been split into two worlds; Lunthenia above and Terra below. With the two parts now seperated by miles of open air, Lunthenia and Terra became two seperate worlds, destined never to interact with each other. Upon the floating continent the now disjoined kingdoms turned to the only thing that they knew, waging war to claim the new lands and secure the resources for themselves. This drive spawned what is now known as the Age of Builders as most of the continent is divided by large gaps, requiring the kingdoms to create or build bridges to connect one area to the next. For nearly 2 centuries the shattered kingdoms bolstered their academic pursuits. Not only did they need to create large bridges that would span several hundred feet but life amongst the sky was filled with new wonders. Whether due to the same mystic energies that caused the Great Divide or due to some other factor, the creatures of the land began to change. New species appearing, others fading into the nothingness while the rest merely changed in some way or shape. Lunthenia was truly a new world after all. As the years continued to move forward and the last of the Grand Branches (the bridges that connect the sections of Lunthenia) having been completed, it was thought that this new world would be plunged into warfare much as Runia had been. Yet such a fate would not be, the Age of Builders had brought with it an enlightenment that had previously not been available. Many scholars conjectured that the Great Divide was due to the overwhelming thirst held by the populace of Runia. That it was the gods not so subtle way of putting an end to such pointless squabbles. Whether peace was afforded due to those thoughts or due to the lack of resources held by each kingdom is unclear, none the less the Age of Builders continued eventually turning into the Age of Wonder.