INDIVIDUAL TREASURE: CHALLENGE 0-4 dlOO CP SP 01-30 Sd6 (17) 31-60 4d6 (14) EP 61-70 3d6 (10) 71-95 96- 00 INDIVIDUAL TREASURE: CHALLENGE 5-10 CP SP EP physical contact with the item. At the end of the rest, the character learns the item's properties, as well as how to use them. Potions are an exception; a little taste is enough to tell the taster what the potion does. Sometimes a magic item carries a clue to its properties. The command word to activate a ring mighr be etched in tiny letters inside it, or a feathered design might suggest that it's a ring of feather falling. Wearing or experimenting with an item can also offer hints about its properties. For example, if a character puts on a ring of jumping, you could say, "Your steps fee strangely springy." Perhaps the character then jumps up and down to see what happens. You then say the character jumps unexpectedly high. VARIANT: MORE DIFFICULT IDENTIFICATION If you prefer magic items to have a greater mystique, consider removing the ability to identify the properties of a magic item during a short rest, and require the identify spell, experimentation, or both to reveal what a magic item does. ATTUNEMENT Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If the prerequisite is a class, a creature must be a member of that class to attune to the item. (If the class is a spellcasting class, a monster GP pp 3d6 (10) ld6 (3) dlOO GP pp 01-30 31-60 61 -70 71-95 96- 00 4d6 X lQQ (1,400) ld6 X lQ (35) 6d6 X lQ (210) 3d6 X 10 (lOS) INDIVIDUAL TREASURE: CHALLENGE 11-16 dlOO CP SP EP 01-20 4d6 X lQQ (1 ,400) 21 - 35 ld6 X lQQ (350) 36- 75 76 - 00 INDIVIDUAL TREASURE: CHALLENGE 17+ dlOO 01-15 16-55 56- 00 CP CHAPTER 7 I TREASURE SP EP 2d6 X l ,QQQ (7,QQQ) 2d6 X lQ (70) 2d6 X lQ (70) 4d6 X lQ (140) 2d6 X lQ (70) GP ld6 X lQQ (350) ld6 X lQQ (350) 2d6 X lQQ (7QQ) 2d6 X lQQ (7QQ) GP 8d6 X lQQ (2,8QQ) ld6 X 1,000 (3 ,500) ld6 X 1,000 (3 ,500) 3d6 (10) pp ld6 X lQ (35) 2d6 X lQ (70) pp ld6 X 100 (350) 2d6 X 100 (700) Taken from the DM's guide 5th edition!