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Averages include modifiers?

Not sure if this is where this topic should go, so if not feel free to move it.  Anyway I've started to notice that the totals seem to land around average (10 ish), but the dice seem to skew lower to compensate and achieve this average... We're rolling off of the built in character sheet btw. I'm playing a rogue and currently have a +7 to stealth and more often than not my rolls total 10-11 which means I'm rolling 3-4 most of the time.  Same thing with attack rolls. We have managed too survive thus far, but we tend to miss...a lot.  The dm is using his physical dice and tends to hit a lot. In fact he crit on disadvantage first session.  My urge to ban his "critty" die aside, it feels like the program is adjusting rolls to accommodate for modifiers. Any thoughts on this?
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Edited 1459838932
Hi, Chris H. You might want to check out the QuantumRoll status page and the QuantumRoll page of the Roll20 Wiki . The final sum of a QuantumRoll roll with a number has no bearing on the QuantumRoll roll. If it did, the distribution on the status page would be visible skewed. In any case, QuantumRoll rolls occur before any math is parsed, as per the Order of Operations . Further discussion and readings on this topic: <a href="https://app.roll20.net/forum/post/63487/from-the-source-roll20-rng-testing" rel="nofollow">https://app.roll20.net/forum/post/63487/from-the-source-roll20-rng-testing</a> <a href="http://cocosci.berkeley.edu/tom/papers/hard.pdf" rel="nofollow">http://cocosci.berkeley.edu/tom/papers/hard.pdf</a>