Thorsten B. said: I'm seeing something odd with NPC spell slots. When I create an NPC with the following Spellcasting trait: >> Spellcasting. Talis
is a 9th-level spellcaster that uses Wisdom as her spellcasting ability (spell
save DC 14, +6 to hit with spell attacks). Talis has the following spells
prepared from the cleric
spell list:
Cantrips (at will):
guidance, resistance, thaumaturgy
1st level (4 slots):
command, cure wounds, healing word, inflict
wounds
2nd level (3 slots):
blindness/deafness, lesser restoration, spiritual
weapon (spear)
3rd level (3 slots):
dispel magic, mass healing word, sending
4th level (3 slots):
death ward, freedom of movement
5th level (1 slot):
insect plague >> then I have, on the Spells tab, 8, 6, 6, 6, 2 spell slots. I can go into edit mode and set 4, 3, 3, 3, 1, and it looks like this: 4 / 4 8 3 / 3 6 3 / 3 6 3 / 3 6 1 / 1 2 And when I come out of edit mode again, I see: 4 / 8 3 / 6 3 / 6 3 / 6 1 / 2 Did that make sense as a description at all? It seems like the character sheet is adding both the calculated spell slots (something the sheet automatically does for spellcasting traits) and the same amount as a bonus, I have not got it to re-enable though. All I did was in edit mode, go the the spells tab and delete the middle column (the one that only appears is edit mode). After those bonus slots were removed it never re-enabled them and just used the default calculated amount, but it seems this is an issue with double spell slots with the spellcasting trait. This happens with things like archmage atm as well it seems. So the issue - Spellcasting trait on NPCs have auto calulated slots and the same amount of slots is being added as bonus slots caused double the spell slots on NPCs when parsing spellcasting traits.