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Rotated (non square) tiles will not snap correctly

So ive been developing some art for the marketplace (a basic dungeon pack) and have been testing it. what i have found is that, if a piece that is not of a square dimension (say a 2x1) it can not be snapped if if rotated to be a 1x2. the piece instead wants to snap somewhere in the middle and i end up with the tile divided by the grid. is there a fix to this im missing? or will i have to add a bunch of empty space to all the graphics to give them square dimensions failing that i will have to provide both vertical and horizontal versions of all non square tiles
Horizontal and vertical would work if they're going to be used on the token layer. Otherwise just the empty space would work if on the map layer.
1378172547

Edited 1378172567
Gauss
Forum Champion
Could you please provide a screenshot, I would like to confirm that this is a known bug. In the meantime my suggestion is to hold down the Alt key or set it to "Is Drawing" to turn off snap to grid while positioning the token.  - Gauss
1379274379
Gauss
Forum Champion
This should be fixed in the next update.  - Gauss