Thank you Stephen. I am aware of the specific part where I put Syvil's life ahead of everything else. But it is always good to be reminded and to have it looked to from angles. Personally I see this part of my style as both a source of joy and trouble; it is fun to try to keep a character alive, and getting to play said character for a long time. But flip side; it can cause some anxiety and a tendency to meta game even though I actually don't want to do either. Ithiloneth M. said: Keeping Syvil alive - I do not like my characters dying, with the exception of the rare times when I decide that it is time, at which point I have been known to revel in it. But then it is usually with some agency; taking risks or actively making a sacrifice. Advance Syvil's character; both RP and mechanics wise - I love mechanics, but I also like creating a story for my character; bes is when the two combine. Make Syvil stay true to himself - Not yet sure just what this means, as Syvil's character is becoming ever more fractioned as I try to re-examine my playstyle Gaining gold and Experience - This is a means to an end most of the time, and often I find both come as a result of keeping Syvil alive. Advancing the story as a whole - Always good fun! It is one of the
main reasons to play. Yet I find this is not a priority, as it will
happen, sooner or later. That said I do like to push for "today's goal",
but that doesn't need to be the main plot. In either case. I think I've said my piece. Not intending to de-rail the conversation.