Hello everybody... we found that there are still some issues with the scheduling system and we have different ideas about what we would like a system to include. For this it is also important to understand the intentions that Stephen has for this campaign: If the characters reach a certain level a different stage of the campaign will be triggered, therefore he has stated that he actively encourages people to have more than one character. He does not want to have new people discouraged because they will feel like they are left behind or a burdon to everybody else or that people have to chose "boring" missions because they don't want to risk the lives of the new PCs. Everybody should have the possibility to have a spotlight RP moment in the game. That can mean that certain characters are not in the same mission because their natural interaction does not allow for these moments) So I propose that we players try to find a common ground solution and then maybe stephen can see if he likes it or not and has not to waste his time on it... :) First a warp up of the current rules: Stephen announces game spot + the time when the game will happen + the time when the signing up process starts. Everyone races for the singing up time and we have 10 postings in 1 seconds. Then this kicks in: <a href="https://app.roll20.net/forum/permalink/3200606/" rel="nofollow">https://app.roll20.net/forum/permalink/3200606/</a> (pass system: 2 passes new players , 1 pass for 2ndary active character , 1 adventure pass for established characters, but if you have 2 mins, read please the full posting by stephen. Also someone ask Stephen what "established means" is there a lvl or mission bar that needs to be passed?) Advantages: New players always get a spot for at least the first two games Characters can go on missions that are essential to their story (e.g. Mission is launched to Baels Isle, since Sharleen's sword is there, Sharleen's pass was played to grant her a guaranteed spot) New characters won't be staying to far behind because they get one guaranteed mission. You can veto out one(?) character that you do not want with you on a mission (e.g. you have planned something you would make sure to not include your main adversary in your travel companions...) (Potential) Problems: There is still a race for spots and the fastest (i.e. people with more free time at the sign up point of time) will almost always get a spot. There is no possibility to say: I want to go with this person to this mission because I trust that character, unless both decide to play their passes at the same session. It does not prevent the careening away of some PCs experience wise and might disencourage some players because they feel left behind. It does not encourage overly the creation of new group dynamics/a more vivid mixing of different characters on different missions. It is right now unclear if multiple people can use their character adventure pass in the same session and when they get refreshed There were the following proposals: All characters that played in the last (x) session(s) will automatically be put at the end of the list. All characters that did not play in the last (x) session(s) will automatically be promoted (inverse option 1) Characters can only play x out of y games. If x = 1 option 1 and 2 are identical. These rules should IMO be applied after the passes have been accounted for. I will try to update this and once we players feel we have an agreement we can ask stephen :)