
Joining us this session is
• Luke C . as Kritty the Swashbuckling Kitty at 290cp
• Mark W. as Kegorach the Wood Elf Wizard at 261cp
• Stripe playing Rashi Talonfurr , a Fire Cleric at 257cp
• Naryar playing Brother Sarman the Martial Artist at 273cp
• Archie aiding as a GM playing a zombie encounter.
Purchasing a few crucial items and preparing themselves for
the final corridor is what preoccupied the group as a whole for the first
portion of the session. Kegorach taking the Heart of Ice and asking the golem
to place it into his bow was met with a bit of ease, and only a few minutes of
poking and gluing it into place, but it also elicited a warning from the stoic
stone man that the Heart of Ice was something special and to take care with it
in case it bites back. But now armed with a new frosty new power-item backing
him up, Kegorach proceeded to delay cast upon all the group, overexerting
himself and injuring himself.
It didn’t take long to get back up to snuff and the team to
enter the hallway with the cowardly swashbuckler suggesting that the Martial
Artist heroically goes first in case of waiting monsters. Instead what awaited
them was lit braziers, a door across from them, and a stone statue covered with
lichen smiling at them from the right hand passage. After a few attempts to
fondle the frog demon statue by Kegorach, they finally determined that there
was no danger to them from such a thing. Unfortunately the same couldn’t be sad
of Kritty. With both the swashbuckler and the cleric going forwards to search
for traps upon the door that neither of them could find, Kritty opened the door
and set off a trap that nearly knocked the cleric off his feet. It took a few
attempts at first aid, esoteric medicine, and a couple of minor healing potions
before he even got close to full health again and could be disappointed by the
revelation that beyond the door was nothing but a brick wall with a tiny hole
in it where the bolt emerged from.
Shaking off the failed trap, they moved towards the north
and up 4 stories of what looked to be rickety old wooden staircases. A lit
brazier in the distance their only target in the dark with the final unlit
landing to put them face to face to a closed wooden door. Once again they
attempted their best to detect a trap, but with no success. They were much more
successful, however, at a bit of scouting, listening at the door and hearing
the muffled “shuffle-slosh-shuffle” of something behind the door.
The failure to detect the trap came back to bite them when
upon opening the door a crack, it tripped up the bucket above it alerting the
zombies and spilling forth a white liquid to puddle right inside the doorway.
The bloated carcasses took a second or two to register what
they were seeing before combat was joined. Taking advantage of this, the
learned wood elf wizard managed to identify what they were up against. A
bloated carcass, a zombie that would explode upon death, vulnerable to physical
attacks, almost fragile and beautiful in nature. Much like a fat man doing a
swan dive from the highest diving board.
It didn’t last long after Keggy’s warning that one attempted
to charge the two. A flying tackle, graceful almost as he belly flopped between
the martial artist and swashbuckler. They almost needed some new pants as fast
as they retreated back down the staircase to a safe distance, the two throwing
out throwing daggers and lead sling stones as fast as they could to try to
defeat these berserk monsters. The first one finally killed by an arrow from
Kegorach that triggered a Death Touch. And this triggered a chain reaction.
Perhaps retreating down the stairs was the safest move as the two zombies in
the bottle neck blew apart showering the hallway with a light coating of gore.
Finding the strategy worked, the team set up on the defense,
waiting for each zombie to shamble out towards them and put them down, well
safe and away from the explosion. At least until the final one refused to move
out into the doorway, with an IQ of 10 they probably aren’t all completely
mindless.
Sarman went after it and made the mistake of walking into
the puddle, though it wouldn’t be obvious until later. Instead he was now more
concerned with the consequences of a zombie leaping towards him. Managing to
retreat out of the way of the berserk undead, he fell back and threw his
boomerang, dealing enough damage to kill it. Barely out of the way of the
blast, the group started to cheer as the final zombie fell and soul orbs
started to appear indicating the finish of the battle. It was cut short by an
agonized yell from Sarman.
Apparently it was no longer whitewash, instead it was a
potent poison known as Oozing Doom. Despite the blessing triggering, the
martial artist’s feet were temporarily crippled by the poison that had crept
into his boots through the seams and cracks. Though he quickly regained use of
them after absorbing a soul orb.
Entering the dimly lit room, they began to explore the
nearly bare contents. Only a single table full of sticky embalming tools and
ingredients and a large well set towards the southern wall that just begged to
be investigated. Sarman, perhaps exercising a good amount of caution, threw one
of his infinite supplies of sling stones down the hole only to be greeted by a
soft slosh sound as though whatever was down there had a thicker consistency than
just plain water. It was bound to make anyone curious, and when Sarman looked
down into the well he was overwhelmed by the sheer stench coming from down
below, reeling back nauseated.
CP Awards:
•1 CP for everyone joining us today.
•1CP for fighting a small horde
•Total of 2CP granted.
•Sarman loses his temporary fangs.
No Loot found.